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Tweakscale problem


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On 5/6/2022 at 4:43 PM, Robi_243 said:

No, i didn't. But luckily I fixed the problem. I reinstalled the game and the mods, and now it's working.  But thank you for your help. :)

WAIT! I got curious and tried to find a way to reproduce the issue. And I found it!!

If you downscale a Mark 1 Cockpit two notches, two things happens:

  1. If the part is crewed, the Kerbals go M.I.A.!!!! :0.0:
  2. Once you scale back the part, the crew capacity is not restored!!

I'm absolutely sure I had tested the Item 2 when I first released this feature - but don't remember if I had tested the item 1.

In a way or another, I have to work on this: https://github.com/net-lisias-ksp/TweakScale/issues/247

As a workaround for the problem 2, remove the part and attach a new one from the Palette. There's no workaround for the problem 1, however. I will see what I can do on this weekend.

— — POST EDIT — — 

Loading and saving the Craft is also an workaround for the problem 1.

— — POST POST EDIT — — 

It is fixed! Thanks for the report!

 

Edited by Lisias
POST POST EDIT
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