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Odd graphical glitch from Kerbin orbit. (Version 1.12.3 + Scatterer.)


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It runs North/South on the opposite side of Kerbin from the KSP, and it disappears when I get close enough. I have tried '-force-d3d11' and '-force-openg', with no effect. Anyone else have this, or is it unique to my installation?

screenshot521-Medium.png

screenshot525-Medium.png

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The first image is from V1.12.2 and the second image is from a complete install of V1.12.3. (GOG)

When I deleted *.2, I selected the option to keep my saved games. It also retained my mods (Scatterer 'n such). Would that also retain my broken Kerbin Texture?

If so, how do I extract the required file(s) only,  from the GOG installer? If I do a parallel install, in a different folder, would that reset all the registry entries to the new install and break my 'saved game' install?

Is there a way to manually back-up my progress, then do a clean install, then manually restore my progress, so I don't have to select 'keep saved games'?

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Been away for a while.

It turns out that it is indeed a setting in scatterer.  Go into steam->steamapps->common->Kerbal Space Program->GameData->Scatterer->config->Planets->Kerbin.   There you will find atmo.cfg.  Open it and look for "adjustScaledTexture".  Change it from "True" to "False" and save.  This fixed it for me. 

LMxW4FS.jpg

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