ColdJ Posted August 19, 2022 Share Posted August 19, 2022 (edited) License: CC-BY-SA-4.0 Link: https://spacedock.info/mod/3088/Thunderbirds InterKerbin Rescue. Hi and welcome to Thunderbirds InterKerbin Rescue. The 5 main craft and The Mole, based on the classic series. Thunderbird 1 is high speed rocket plane with VTOL and Rear engine. The rear engine has a dual mode between low level maneuverability and high atmosphere, high speed cruise that can get up to 1700 metres a second. It has retractable wings and landing legs. Thunderbird 2 Has VTOL and rear engines. Loaded it has a top speed around 300 metres a second. It has extending legs so that it can release it's pod and stand up out of the way. It has fully functioning dock system with it's pod to release and redock and it is capable of releasing it mid air over the water and then coming back and landing over the pod to redock with it. It has a retractable pole under its chin for the Kerbals to climb down and up to board the craft. Thunderbird 3 has powerful rockets that attach to it to go to space, the lower section has a cargo bay with an opening door and there is a separate airlock that snaps in to the bottom the elevator shaft so that you can enter or leave inside the cargo bay. The white collar is a docking ring and allows Thunderbird 3 to dock into Thunderbird 5s docking tube in space. Thunderbird 4 is a fully functioning sub with a ballast system, a dozer that can toggle out of the way, and 4 nodes on the front that take it's torpedo system, it's electro magnet and it's thermolance. It has a docking port on its belly that mates with a docking plate that you snap into the floor of the pod for travelling. Thunderbird 5 is a Space Station with scanning, kerbnet access, relay antenna and a research and training lab. It has a snap in docking tube to recieve Thunderbird 3 and it has a jettisonable frame that uses Thunderbird 3 engines to lift it into orbit. The Mole is another submarine (because I haven't worked out how to make a resource drill yet) with its own frame wheel base so that you can drive it into the water and then undock and go explore, you can comeback and gently slide back on the frame and redock to leave the water. (A little help from The Mole thrust engine is sometimes needed to get back out. It also has a ballast system. Thunderbird 2's pod has a opening and closing ramp and a ballast system so that it can partially sink into the water so that Thunderbird 4 can leave and return. Be warned if you fill it when Thunderbird 4 is attached that you are filling TB4s ballast as well. TB 1, 2, 4 and the Mole all use a snap in RCS system while 3 and 5 have theirs built in. I have also included a floor magnet for securing vehicles like the Mole that can attach where you like. A Claw magnet that has a Kerbal Attachment System socket so if you have KAS you can use it on the end of a winch cable like a crane. And a 4 seat rescue frame with KAS socket for retrieving Kerbals from difficult places. I have included craft files for all the TBs inside the main folder. If you are trying to build TB3 and TB5 yourself it is suggested you have "WASD camera editor" or "Hangar Extender" installed. All my animations have sound and need the small plugin from Linuxgurugamer "ModuleAnimateGenericEffects" in order to work and I will put a link to it. https://spacedock.info/mod/2345/ModuleAnimateGenericEffects If you have the "Rocket Sound enhancement" plugin then the Mole wheels will make a tread like rumble. Most descriptions have tips to help you get used to how the parts work. If you find a problem then please leave a message on the forum thread for me. I hope you enjoy this mod. Edited August 19, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 19, 2022 Author Share Posted August 19, 2022 Realised I now knew how to make some accessories for the Kerbal Attachment system and added them at the last moment. Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted August 19, 2022 Share Posted August 19, 2022 Wow great GREAT MOD ! Thanks a lot ColdJ Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 19, 2022 Share Posted August 19, 2022 2 hours ago, ColdJ said: Hi and welcome to Thunderbirds InterKerbin Rescue. This looks so cool! Well done sir. [of course now you know.... A Kerbal Konstructs Tracy Island is now required ] A Kerbal can dream. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 19, 2022 Share Posted August 19, 2022 So cool. And original series too! Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 19, 2022 Share Posted August 19, 2022 dude I FREAKING LOVE THUNDERBIRDS! like really this is sick Thanks so much! Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 i am having a problem the animations are bugging out when toggled Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 Just now, Fletch4 said: i am having a problem the animations are bugging out when toggled Have you installed the dependency "ModuleAnimateGenericEffects" https://spacedock.info/mod/2345/ModuleAnimateGenericEffects ? Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 yep Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 Just now, Fletch4 said: yep Ok. Then please describe exactly what happened so I can get an idea of what may have gone wrong. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 so, in the sph, the animations look as if they are instantly moving from extended to stopped. in launch, they complete their animation in real time, but then snap back to the start and continue. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 Never had that before. Is that every single animation or a particular one? Which animation have you seen do this ,which vehicle? If you can live without sound you could try the following example to see if it works. This is in the config for the Thunderbird 1 wings. Named: TBOnewing.cfg in the parts folder. Open it with a text editor like notepad. Scroll down to you see this. MODULE { name = ModuleAnimateGenericEffects animationName = Wing startEventGUIName = Retract endEventGUIName = Extend actionGUIName = Toggle Wings //defaultActionGroup = Gear layer = 1 deployEffectName = deploy postDeployEffectName = deployed postDeployEffectLength = 5.0 retractEffectName = retract postRetractEffectName = retracted postRetractEffectLength = 5.0 animSpeed = 1 } Then simply remove the word "effects" from the module . name = ModuleAnimateGenericEffects, becomes name = ModuleAnimateGeneric . This will mean the game uses the stock module. Save and load and see if that makes a difference. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 aight and it's every animation Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 Try out the example, if it fixes your problem you can just do the same to all the configs with animations. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 k, i did the wing and the tbonelegs too, but it'll take a minute for it to load again this may be a mac problem, since i play on macbook pro Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 I will keep myself busy till you have checked. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 the wings work now what parts have that config, so i can go through and see which ones work after that and which ones dont? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 Everything with an animation. TB2, TB2pod, TB3 cargo doors, TB4 dozer. Here is the list of configs with it. Any time you see the module name = ModuleAnimateGenericEffects , just remove the "Effects" part and they will run off the stock module with no sound. TBOneLeg,TBOnewing,TBThreeAdvanced,TBTwoPod,ThunderBTwo,TBirdFour As you have already done 2 you only have 4 to do. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 k loading now i'll test thunderbird 2, the drop pod, thunderbird 4's dozer, and the cargo doors on thunderbird 3. anything else? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 No, any other animations are stock modules. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 tbone works as does tb2 the dozer is still glitchy, but i think i may have missed it, ill try to check that tmrw Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 and tb3 looks good Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 20, 2022 Author Share Posted August 20, 2022 Just now, Fletch4 said: and tb3 looks good Good. glad they are working for you. I guess the plugin just isn't compatible with your set up. Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 20, 2022 Share Posted August 20, 2022 maybe. glad i could help, especially with such a cool mod. goodnight! Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted August 20, 2022 Share Posted August 20, 2022 Time to revisit my childhood lmao I was 7 years old when this program was released on TV , Saturday Mornings where amazing then . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.