Jump to content

Parallax 2.0


Vl3d
 Share

Recommended Posts

Linx (and the whole modding community) did an amazing job with the new release and have set the bar very high for KSP2. Are you impressed, do you think KSP2 will go in this direction and be even more dense and amazing?

 

Link to comment
Share on other sites

We’ve seen the grass, which looks just as dense (although a bit lower), and we’ve seen the work on the rock scattering system, which looks more sparse. I don’t think that the density of features will be due to a technical or feature limitation, but rather due to artistic decisions on how the planets should look. 
 

However, one thing that Parallax can’t (yet) do that we’ve seen in KSP 2 is the large-scale bumpy terrain visible from much further away. KSP’s terrain is still very smooth with scatters on it, and the jagged bumps that we’ve seen in KSP 2 indicate that planets might be even more interesting to navigate. 
 

Also, congrats to Gameslinx on this amazing update to Parallax. If this is the first time you have heard about this mod or this update, download it now, it is very much worth it. 

Link to comment
Share on other sites

4 hours ago, Vl3d said:

Linx (and the whole modding community) did an amazing job with the new release and have set the bar very high for KSP2. Are you impressed, do you think KSP2 will go in this direction and be even more dense and amazing?

 

To be honest, I'm not so keen on vegetation on worlds beyond Kerbin. Sure, it looks nice, but it doesn't feel right. I hope there's a configuration that replaces them with something more realistic, like Venus-like, smooth terrain for Eve.

Link to comment
Share on other sites

4 hours ago, Bej Kerman said:

This does not have to be a competition, Vlad. Please acknowledge that. Intercept has a lot more on their plate than just the density of grass.

Besides, KSP 2 doesn't serve the purpose of looking nicer than the best stuff; just looking like how a AAA game should look today. Anything beyond would be done with a mod like Parallax (II?)

Link to comment
Share on other sites

Wow, that is exceptional work. I doubt they will be able to do something like that for stock KSP2, just due to it being too demanding for old consoles and little Timmy's hand-me-down optiplex.

So basically, does it run smoothly at 1080p on a 10 year old i5 and GTX1050ti or so? If not, it probably won't be seen in KSP2 from the factory, is my guess... That doesn't mean it won't look good on release, just that it might not look quite that good due to realistic limitations.

Link to comment
Share on other sites

25 minutes ago, TLTay said:

too demanding for old consoles

Have you seen what old consoles are capable of rendering? Of course it limits to 30 frames, but that assures no or very little frame drops regardless of situation. Unless of course the developer doesn't know what he's doing.

Also worth mentioning that KSP2 will have much more detailed ground itself, not only rocks, grass and trees. Spamming same-ish textures and small 3D models on an eh-quality terrain won't hurt the resources that much.

But then, if a 9 year console can render that and keep stable framerate, I have nothing more to say.

Link to comment
Share on other sites

1 hour ago, The Aziz said:

Have you seen what old consoles are capable of rendering? Of course it limits to 30 frames, but that assures no or very little frame drops regardless of situation. Unless of course the developer doesn't know what he's doing.

Also worth mentioning that KSP2 will have much more detailed ground itself, not only rocks, grass and trees. Spamming same-ish textures and small 3D models on an eh-quality terrain won't hurt the resources that much.

But then, if a 9 year console can render that and keep stable framerate, I have nothing more to say.

Well, I'll be glad to be wrong. I really hope to not feel the need to wait for mods before exploring the cosmos.

Link to comment
Share on other sites

Congrats to Gameslinx this looks incredible and definitely sets a high bar (though of course performance needs to be considered). Out of curiosity does this contain collidable objects?

Edited by Pthigrivi
Link to comment
Share on other sites

On 9/5/2022 at 7:19 PM, intelliCom said:

To be honest, I'm not so keen on vegetation on worlds beyond Kerbin. Sure, it looks nice, but it doesn't feel right. I hope there's a configuration that replaces them with something more realistic, like Venus-like, smooth terrain for Eve.

I'm kinda inclined to agree. The bubbles just dont really seem to fit Eve in my opinion.

Link to comment
Share on other sites

On 9/11/2022 at 7:12 AM, The Aziz said:

Oh great now it turned into a parallax support thread.

Parallax support posts are being moved into the Parallax thread here:  

 

Link to comment
Share on other sites

  • 2 weeks later...

Did the forum just break somehow? Because all those "the parallax thread can be found here" links are coming up as a white box with a sad face saying "Sorry, this content is no longer available."

But from what I saw on the OP, Parallax looks great, at least on Kerbin.
I'll echo the thoughts of some others here when I say that maybe things that look like "life" shouldn't be found on other planets in the Kerbol system, not on Even and not on Laythe.

The atmosphere has no oxygen on Eve, and there's far too much radiation on Laythe thanks to it orbiting Jool with Jool's theoretically immense Van Allen radiation belts that Laythe should be right in the middle of (tho I suppose some form of radiotrophic microbe that somehow puts out oxygen would make some sort of sense there)

Link to comment
Share on other sites

48 minutes ago, SciMan said:

The atmosphere has no oxygen on Eve, and there's far too much radiation on Laythe thanks to it orbiting Jool with Jool's theoretically immense Van Allen radiation belts that Laythe should be right in the middle of (tho I suppose some form of radiotrophic microbe that somehow puts out oxygen would make some sort of sense there)

I think mossy green stromatolites along the shores could be cool on Laythe. But yeah save wild multicellular stuff for other systems. 

Link to comment
Share on other sites

The phishing that was blocked made me wonder why it is here. 

Comparing Parallax2 to KSP2?  Mods can go where games can't as they can be more specialized.  Personally will not use it as all my rovers would need to be redesigned and long journeys would be quite tedious.

Link to comment
Share on other sites

Independent of how KSP2 looks compared to modded KSP1, don't forget that KSP2 itself can be modded.

Indeed, it should be easier to make graphics mods for KSP2 than it is for KSP1. Development with an eye towards moddability from the get-go, a more modern rendering engine, and leaving behind a lot of legacy cruft and idiosyncracies. I don't need a magic crystal ball to predict that there will certainly be modders who will take it upon themselves to crank the visuals up several more steps. Doesn't matter how good it already looks unmodded. There's always room for moar visuals, just like there is always room for moar boosters :P

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...