josselin2196 Posted September 18, 2022 Share Posted September 18, 2022 (edited) After 7 years of KSP, i decided to try making a mod for my favorite game. I'm a complete noob from this field but i try to learn on the go. This mod will (hopefullyà consist of several rocket launcher from European space agency. The first rocket will be the first version of the vega light launcher: Here the first 3D model for the p80 first Stage: depending of learn progression with blender ( few friend actualy help me in modeling) and ksp coding, this launcher should not take many time, ariane 6 will take far longer. I have a few question for experimented modder, first one is: It is possible to have the retro rocket on the same part of the booster or should i make them separate? second one: Is it possible to have rcs on the same part of the booster or it should be better to make hem standalone. last one: if there a easy way to place node so two part snap perfectly. Thanks in advance for help. I"m look forward to see to add a liitle brick to mod building. To do: Vega: Done P80: Done Zephiro-23: Done Zephiro-9: Done AVUM: Done Fairing: Done payload adaptor: Done Vega C: P120C: Done Zephiro-40: Done Zephiro-9: Done AVUM+: Done Fairing: Done various payload adaptor: WIP -Waterfall Config Ariane 6: P120C: Done First Stage: Done Vulcain 2.1: Done Second Stage: Done Vinci: DONE Payload Adaptor: Done Ariane 5 and derivative ( maybe, mod already exist) X StarRider: WIP SUSI: WIP GitHub: https://github.com/AemerFactory/ESA_Rocket Edited November 20, 2022 by josselin2196 Roadmap Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted September 18, 2022 Share Posted September 18, 2022 Nice! Like the look of the models so far, might be competition for the other europe launcher mod (knes i think) Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted September 19, 2022 Share Posted September 19, 2022 Looking great so far. Looks like you're getting a hang of Blender. I don't know much about part modding/blender, more the programming, but I've played enough KSP to have some thoughts on a couple of your questions: Quote It is possible to have the retro rocket on the same part of the booster or should i make them separate? second one: Is it possible to have rcs on the same part of the booster or it should be better to make hem standalone. I'd definitely look closely at the BDB part pack as this contains rockets which have both inbuilt retro and rcs on some parts, but also provides some others as separate. That way you could see how it's done. Being inspired by other mods is fine. An example might be the Scout Castor (second stage solid rocket booster) which also has built-in RCS, because it's quite particularly laid out and extremely built-in and specific, so it makes more sense. However the Apollo command module's RCS cluster is separate because it's somewhat general looking bolt-on unit. You can see how it's done in the part's cfg file (ModuleRCSFX I believe): https://github.com/CobaltWolf/Bluedog-Design-Bureau/blob/master/Gamedata/Bluedog_DB/Parts/Solids/Scout/bluedog_Scout_Castor_Inline.cfg So if the particular retro or RCS part could be re-used, you might want to go that way, but that may make it harder to build a replica. Personally, given there are lots of similar parts, combined would probably be better? Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted September 19, 2022 Author Share Posted September 19, 2022 22 hours ago, NateDaBeast said: Nice! Like the look of the models so far, might be competition for the other europe launcher mod (knes i think) I use this mod extensively, i don't plan (for now) to make part who are already present in knes. Thanks thar the model compliment 6 hours ago, 610yesnolovely said: Looking great so far. Looks like you're getting a hang of Blender. I don't know much about part modding/blender, more the programming, but I've played enough KSP to have some thoughts on a couple of your questions: I'd definitely look closely at the BDB part pack as this contains rockets which have both inbuilt retro and rcs on some parts, but also provides some others as separate. That way you could see how it's done. Being inspired by other mods is fine. An example might be the Scout Castor (second stage solid rocket booster) which also has built-in RCS, because it's quite particularly laid out and extremely built-in and specific, so it makes more sense. However the Apollo command module's RCS cluster is separate because it's somewhat general looking bolt-on unit. You can see how it's done in the part's cfg file (ModuleRCSFX I believe): https://github.com/CobaltWolf/Bluedog-Design-Bureau/blob/master/Gamedata/Bluedog_DB/Parts/Solids/Scout/bluedog_Scout_Castor_Inline.cfg So if the particular retro or RCS part could be re-used, you might want to go that way, but that may make it harder to build a replica. Personally, given there are lots of similar parts, combined would probably be better? Thanks for in info, i'm curently testing different configuration I almost finish all the vega part, and the main tank of ariane 6 if nearly completed and is use for part import testing: Spoiler I currently struggle to understand how baking, texturing and shadering with the blender addon and for some reason my node are on the over side of the vab. Learing curve is stuck for now. And the game lag when i need to move the part, maybe a bad collider? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted September 19, 2022 Share Posted September 19, 2022 1 hour ago, josselin2196 said: I use this mod [Knes] extensively, i don't plan (for now) to make part who are already present in knes Isn't Vega already in Knes? I don't know much about that rocket and maybe Knes has an older concept for it while you plan to do an updated version. Here's a link to a Knes Vega build. https://github.com/tony48/Unofficial-KNES-Wiki/wiki/Vega I would greatly appreciate your pre-built custom fairing shapes regardless of overlap between mods. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted September 20, 2022 Share Posted September 20, 2022 (edited) snip Edited October 3, 2022 by NateDaBeast yerp Quote Link to comment Share on other sites More sharing options...
Sampa Posted September 20, 2022 Share Posted September 20, 2022 This looks interesting. Will watch this mod's progress with great interest Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted September 21, 2022 Author Share Posted September 21, 2022 On 9/19/2022 at 11:43 PM, DeadJohn said: Isn't Vega already in Knes? I don't know much about that rocket and maybe Knes has an older concept for it while you plan to do an updated version. Here's a link to a Knes Vega build. https://github.com/tony48/Unofficial-KNES-Wiki/wiki/Vega I would greatly appreciate your pre-built custom fairing shapes regardless of overlap between mods. The vega in knes use stock part to make last stage and some booster, so i decide to do knes More pic for wip part, @scribstar has join me for making 3d model. I have begun to import part in ksp, there are some texture imperfection to correct but looking good so fare, the vega rocket should launch this week if no problem arise. Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 2, 2022 Author Share Posted October 2, 2022 I think, i will go crazy with blender who won't generate the texture as i see it in render. On another note the model for vega C and old vega are finish, i just need to make the texture. Some test with part in game but i think i set the wrong axe. I will have to tweak the engine spec, i set real world value, but i think there are overpowered for Kerbin size. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted October 3, 2022 Share Posted October 3, 2022 (edited) I will 100% use this mod when it comes out Also do you have any plans for Susie? Just Wondering Edited October 3, 2022 by Royalswissarmyknife Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 4, 2022 Author Share Posted October 4, 2022 21 hours ago, Royalswissarmyknife said: I will 100% use this mod when it comes out Also do you have any plans for Susie? Just Wondering Maybe later, i just began modding and there are not a lot known about it. First part finished, the first p80 booster has been delivered for our kerbal engineer to qualify it. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted October 6, 2022 Share Posted October 6, 2022 Spoiler On 10/4/2022 at 12:13 PM, josselin2196 said: Maybe later, i just began modding and there are not a lot known about it. First part finished, the first p80 booster has been delivered for our kerbal engineer to qualify it. The Booster looks great can't wait to use it! Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 9, 2022 Author Share Posted October 9, 2022 (edited) Vega is finished and is in current process to be balanced. Space Rider is in working for Vega C. Spoiler Github repo is in progress for beta testing. I never use it so i have know idea how it work Edited November 18, 2022 by josselin2196 Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 9, 2022 Share Posted October 9, 2022 Will you be doing SUSIE? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted October 10, 2022 Share Posted October 10, 2022 21 hours ago, Rutabaga22 said: Will you be doing SUSIE? This question has already been asked and answered: On 10/5/2022 at 5:13 AM, josselin2196 said: On 10/4/2022 at 7:32 AM, Royalswissarmyknife said: I will 100% use this mod when it comes out Also do you have any plans for Susie? Just Wondering Maybe later, i just began modding and there are not a lot known about it. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted October 12, 2022 Share Posted October 12, 2022 Sorry for so many questions but do you plan on adding older stuff that isn't covered in KNES like Astris? Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 12, 2022 Author Share Posted October 12, 2022 1 hour ago, Royalswissarmyknife said: Sorry for so many questions but do you plan on adding older stuff that isn't covered in KNES like Astris? This mod is focused on modern ESA, maybe in the future. Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 13, 2022 Author Share Posted October 13, 2022 The github is up, only some vega part are up, any feedback about balance and anythings seem wrongs is apreciated. Any report for bug must be report with KSP.log files. https://github.com/AemerFactory/ESA_Rocket Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted October 13, 2022 Share Posted October 13, 2022 1 hour ago, josselin2196 said: The github is up, only some vega part are up, any feedback about balance and anythings seem wrongs is apreciated. Any report for bug must be report with KSP.log files. https://github.com/AemerFactory/ESA_Rocket I can't seem to download it Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 13, 2022 Author Share Posted October 13, 2022 14 minutes ago, Royalswissarmyknife said: I can't seem to download it Click on code and click on download ZIP, then put AemerFactory on GameData Folder in your fame directory Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted October 14, 2022 Share Posted October 14, 2022 I left Jeb in LKO Useing the Vega Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 17, 2022 Author Share Posted October 17, 2022 The first Ariane 6 has been fully assembled for combined testing in french guyana: Here some picture of the WIP second stage with vinci engine: Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 19, 2022 Author Share Posted October 19, 2022 Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 24, 2022 Author Share Posted October 24, 2022 First version of the mod released: Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted October 25, 2022 Author Share Posted October 25, 2022 (edited) Ariane 6 is in good way, the booster and fairing are the only missing piece. I will probably use B9 switch part for 62/64 Variant. With the P120C booster nearly complete Vega C will follow shortly, and Star Rider will be next, i only need to learn about animation for the science payload bay. Github has been updated. Edited October 25, 2022 by josselin2196 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.