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Interstellar? IN STOCK?


Andrew the Astronaut
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Moved thread to Gameplay Questions.

45 minutes ago, Andrew the Astronaut said:

I recently tried to go interstellar in stock and I was able to get my trajectory to outside the Kerbol system but is there a border which you can't cross as the craft is instantly destroyed?

As far as I know, stock KSP is not normally able to generate trajectories which depart Kerbol's SOI (Sphere of Influence).  At very great distances from Kerbol the game likely does some strange things.  Destruction of your craft might be one of those strange things.

Welcome to the KSP forums, @Andrew the Astronaut!

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It appears that nothing like a wall or something happens, whether you go far or very far away from Kerbol; however, due to the way KSP represent decimal numbers, there will be a point where the orbits are going to start shaking in map view, then if you go further they'll go square and all weird, even further and all the planets will be overlapping.

Reloading a quicksave in which you're on the surface of Kerbin will, if the orbits are "squared", give very weird terrain generation.

Spoiler

See videos from Danny2462 and Hazard-ish for more info.

EDIT: there are tales of a SSTV signal 10,000 petameters away but is isn't confirmed.

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On 9/25/2022 at 2:36 AM, Bej Kerman said:

If I could just remember where I saw people saying this.

I'll try to find it!!

There is a thread on the forum:

EDIT: Seems to be true!

And more info here:

Edited by Nazalassa
Found more info!
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It goes on for as far as a computer can count - probably as far as you can get until the craft's coordinates hit the 64 bit integer limit. You can try Hyperediting out to some ridiculous distances and speeds, but after a limit the game bugs out in ways that can usually only be fixed by restarting it.

10 hours ago, Nazalassa said:

EDIT: there are tales of a SSTV signal 10,000 petameters away but is isn't confirmed.

Creeped me out when I first heard people reporting about this. If I could just remember where I saw people saying this.

Edited by Bej Kerman
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