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Kerbal Space Program 2 Release into Early Access Feb 24th


Intercept Games

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Not that it matters to anyone, but I have completely ignored KSP2, not participated in suggestions, etc, explicitly because it was said there'd be no Mac release—and over the years I have had a lot to say about career mode in particular, and how/why is is fundamentally broken (and difficult/impossible to fix via mods) in current KSP. Years ago I proposed a sort of not-real time multiplayer system that would allow a sort of competition among space programs by in effect crowd-sourcing the competition to other people's career games. Was a long post, and would have suggested for KSP2.

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15 minutes ago, CEO of China said:

got a question and some feedback

will there be a way to turn down the glowyness of stuff
because i like the first pic for how it looks
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but here it feels like i am looking through a glass or something cause of the glowyness/shinyness
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That just looks like lens dirt and maxed out bloom. Just some visual post-process effects that will likely have a toggle at the settings, no biggie

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11 minutes ago, Pthigrivi said:

Im psyched Mac is maybe in the cards down the road. This may be difficult to answer but what are the chances KSP2 will work on Parallels or another emulator? 

Unfortunately I can't give an answer today, but in time we'll be able to share more about that. 

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1 minute ago, Nerdy_Mike said:

Unfortunately I can't give an answer today, but in time we'll be able to share more about that. 

I appreciate it! I'd be overjoyed to participate in EA and just getting it on my machine would make that so much easier. 

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1 hour ago, Intercept Games said:

KSP2EA_Keyart_Announce (2).jpg

Kerbonauts, we’re excited to announce that Kerbal Space Program 2 will be releasing in Early Access on February 24th, 2023, for an Early Access price of $49.99. The game will be available on PC only during Early Access, on the KSP website, Steam and Epic Games Store. Check out the in-depth Feature Video on the announcement here https://youtu.be/XAL3XaP-LyE.

Kerbal Space Program 2 has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Construct powerful spacecraft and navigate expansive celestial bodies as you explore cosmic mysteries. Releasing in Early Access, KSP 2 will allow players to see features as they are released and provide feedback to shape this exciting game through development.  New features will periodically be added through Early Access that will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions.  

Key Features:

  • Major upgrades during Early Access: Get a front-row seat as major new systems come online, including the addition of new star systems, interstellar travel technologies, colonies, multiplayer, and more. Become part of the development process by contributing feedback throughout the Early Access period and be the first to play exciting updates as they are released. 
  • Improved onboarding: Kerbal Space Program 2 will create a whole new generation of spaceflight experts who will find themselves accidentally learning the fundamentals of rocket science. New animated tutorials, improved UI, and fully revamped assembly and flight interfaces allow both experienced and novice players to quickly put their creativity to the test without sacrificing any of the challenge from the original game. 
  • Customizable parts and new space-flight technology: In Kerbal Space Program 2, the astoundingly inventive creations that KSP is known for will be taken to a whole new level. Players will be delighted and challenged by a new generation of engines, parts, fuel, procedural parts systems, and much more. The overhauled vehicle assembly interface includes part sorting and a blueprint view for making precise adjustments. And of course, new part coloring allows you to customize your creations like never before.
  • Rich new environments to explore: Unprecedented detail, variety, and realism make each celestial body a rewarding destination. Clouds, atmospheric scattering, and an all-new terrain system combine to take your breath away, from ground level all the way to orbit!
  • New tools to optimize your exploration of the universe: Along with other massive new UI/UX improvements, you can now use time warp while accelerating and plan complex maneuvers with ease using the new non-impulsive maneuver planner. New sphere of influence and atmosphere indicators take the guesswork out of interplanetary maneuvering!

KSP2_Steam_About_ROADMAP_EN.png

Key Features to come during Early Access:

  • Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.
  • Colonies: Brand new to Kerbal Space Program 2 are colonies.  Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. 
  • Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration.
  • Multiplayer: It’s KSP2…but with more chaos, competition, or cooperation -- depending on your friends. Players should expect some hilarious and exciting moments as KSP2 will allow you to tackle challenges against or with other players. 
  • Modding: We expect modders to dig into KSP2 on day one. We recognize that the modding community has played a big role in the longevity of KSP, and we continue to be impressed by the mods that are released. The team aims to ensure that over the course of Early Access, the sequel is even more mod-friendly and release updates aimed to support the modding community. Additionally, the team will be collecting feedback and analyzing how to continue to improve modding support with the community.

 

*Based on Private Division’s suggested retail price. Actual retail price may differ. See local platform store for pricing and terms

FAQs

 Why Early Access?

More than anything else, we cannot wait for players to build, fly, crash, and fly again!

The core pillar of KSP2 is building and flying cool rockets. While we have additional features planned like colonies, interstellar travel, and multiplayer, we first want to hear back from players about the core fundamental experience.
We believe that going through early access for KSP2 will ultimately allow us to build a better game through a supportive dialogue with our community.

 

What is the current state of the Early Access version?

Initial release of Early Access will include:

  • Remodeled and visually updated Kerbolar system with celestial secrets to uncover

  • Hundreds of new and improved parts including engines, procedural wings, and more                           

  • Customize your vehicles with creative paint jobs

  • Improved experience for new and returning players

    • Animated Tutorials

    • Improved User Interface

    • Upgraded Map View

  • Fully revamped assembly & flight interfaces

  • More for players to discover (we don’t want to spoil everything)

Why aren’t the features we’ve been hearing about included in the day 1 launch version of Early Access?

Colonies, interstellar travel, and multiplayer, along with other to-be-revealed features, are all under active development. We will release these features once each meets both our standards as well as those of the community.

It is also critical to us that the core of KSP 2 is first made as great as it can be for new and returning players alike, with help from your feedback in Early Access.

How are you planning on involving the Community in your development process?

Your feedback will be crucial in helping to make KSP 2 the best it can be, and we want to hear about everything that is important to you. Are the tutorials effective and are there enough of them? Have the user interface changes made a meaningful impact? Is the localization accurate?

Most importantly, we want players to play for thousands of hours. What will keep you playing? During Early Access there will be a form on the KSP website to submit detailed feedback. It can also be accessed from the game’s launcher and the Steam page.

You can follow the development progress through our various social channels: the KSP subreddit, the official KSP forums, Instagram, Twitter, TikTok and Facebook.

Will the game be priced differently during and after Early Access?

Yes, KSP 2 will sell for $49.99 (SRP) during Early Access, and we expect that the price will be raised at 1.0 release

Approximately how long will this game be in Early Access?

KSP 2 will stay in Early Access until we feel that the game and its full feature set are at our desired level of quality. Check out our roadmap above for our planned feature releases and make sure to follow our social channels for further information on timing of updates.

When will the console version be released? 

For the Xbox Series X|S and PS5 versions of the game to complete development, content from the PC version must first be completed. Console versions will come out as soon as possible after the completion of the Early Access period.

This also means that the console versions will benefit from many of the improvements applied over the course of Early Access.

Will there be mods during early access?

We expect modders to dig into KSP2 on day one. We recognize that the modding community has played a big role in the longevity of KSP, and we continue to be impressed by the mods that are released. The intent with KSP 2 is to improve the modding experience even further, and we look forward to hearing feedback from modders over the course of early access.

Will Mac or Linux versions come out in Early Access?

These versions are part of our extended roadmap. We’ll share more information at a later date.            

Will the game be optimized for Steam Deck?

KSP 2 will not have official Steam Deck optimization, but we will closely monitor player feedback for how this may be supported in the future.

Can I play KSP 2 offline?

                               Yes                                                                                                                                                                                                                                                                         

How is the full version planned to differ from the Early Access version?

The 1.0 version of KSP 2 will include significantly more features than the Early Access version, such as what you see on the roadmap plus other items added along the way. This includes:

·       More parts and the opportunity for more creative builds

·       More star systems and hidden anomalies

·       Improved quality of life and onboarding to open up the vast beauty of space to even more players

·       Continued performance improvements and visual updates

We can’t wait for you to join us on this journey into the stars!

Are we getting any form of ISRU in EA or before the "resource gathering" update??

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5 minutes ago, MARL_Mk1 said:

I feel like I need to ask this now:

Are you guys planning on having some kind of Photo Mode?
 

How would this differ from turning off the screen overlay and taking a screen shot?    Cinematics and photo style shots are already fairly easy to do.  

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5 minutes ago, Gargamel said:

How would this differ from turning off the screen overlay and taking a screen shot?    Cinematics and photo style shots are already fairly easy to do.  

A small tool that provides free cam positioning, FOV, lens focus, filters...

The fact that they are fairly easy to do in current KSP doesn't mean it can't be vastly improved on with a tiny addition.

Edited by MARL_Mk1
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1 hour ago, RealKerbal3x said:

My ability to type coherent thoughts has been lost entirely aaaAAA

Same!

Thanks to all of the team! You've done a great job already. I can't wait to play this game!

Edited by Gurkonier
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NO MULTIPLAYER NO MONEY! Multiplayer should be released with the game and developed in parallel or its just hacks! Was lied to with KSP 1 not falling for it again! Look at the roadmap! Multiplayer coming way down the road. NOPE!!!! not doing it!

Edited by Redneck
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Oh damn, there's not even science in initial early access, I guess they really have remade the entire game from scratch for 3 years. Still, better late then never. Will buy at early access for the discount, but probably wont be playing till later on when there's at least some form of progression...

Unless ofc there's early access modding support. :3

Either way looking forwards to feature parity!

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2 minutes ago, Redneck said:

NO MULTIPLAYER NO MONEY! Multiplayer should be released with the game and developed in parallel or its just hacks! Was lied to with KSP 1 not falling for it again! Look at the roadmap! Multiplayer coming way down the road. NOPE!!!! not doing it!

You are right. That's why Early Access =/ Release.

1.0 is full release. Early Access is not.

Nobody is forcing you to participate on a Beta-like program that allows the community to shape the game with active feedback. Multiplayer is already implemented internally. And I'm starting to wonder if your message is sarcasm or straight out ignorance.

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1 minute ago, Xelo said:

Unless ofc there's early access modding support. :3

 

2 hours ago, Intercept Games said:

Will there be mods during early access?

We expect modders to dig into KSP2 on day one. We recognize that the modding community has played a big role in the longevity of KSP, and we continue to be impressed by the mods that are released. The intent with KSP 2 is to improve the modding experience even further, and we look forward to hearing feedback from modders over the course of early access.

 

 

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I'm happy but disappointed that KSP2 will be EA. I understand the reasons for EA beyond what Nate said. But I was hoping for colonies to be available on release. (EA or not) All well, c'est la vie.

Edited by shdwlrd
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19 minutes ago, Gargamel said:

How would this differ from turning off the screen overlay and taking a screen shot?    Cinematics and photo style shots are already fairly easy to do.  

it is so much different. you can make such better pictures with freecam, FOV, filters and tilt and such things.
i would play ksp allot more if it had a good photomode because i am a guy that loves to take pics in games if it has photomode.
so maybe concider adding this in a later update after release if it isn't planned yet

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While I'm excited to see an actual launch date and a start to the game, I'm disappointed to see that not only are all but one of the new features (Paint) not being included in the launch, but we're actually seeing a functional regression with the loss of science and a tech tree. I really hope that what does launch runs at a mirror shine, or I imagine its not going to land so well in its public reception outside the hardcore fanbase. Being shinier only gets you so far.

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20 minutes ago, MARL_Mk1 said:

You are right. That's why Early Access =/ Release.

1.0 is full release. Early Access is not.

Nobody is forcing you to participate on a Beta-like program that allows the community to shape the game with active feedback. Multiplayer is already implemented internally. And I'm starting to wonder if your message is sarcasm or straight out ignorance.

How do you know its been implemented? Show me

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2 hours ago, memphis_mg said:

for an EA title the price is quite expensive.

I mean, this is true, but if I play this as much as I played the first game, it is still going to be pennies or fractions of a penny on the hour, so I'm not going to complain too much as long as it is good and engaging

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