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How many mods can you install until KSP breaks?


ShuttlePilot

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I have never experienced any fatal errors when playing my RSS/RO install which is about 46GB in size, I wonder what would happen if you would install more than 100GB of mods into the GameData directory. I wish I could try it but my PC is already dying from old age and it doesn't have much space, I'm saving up for a new one. 

So, has anyone ever had so many mods to the point of the game crashing immediately or not even starting at all? Or maybe some of you had some mods that alter the physics and suddenly you woke up the 'kraken'?

I'd like to hear some stories, but first I have a question if anybody knows. Is there a technical limit on how many mods you can have at once? Or if not, then I am definitely going to try to sacrifice my current computer for the sake of science after I'm gonna have my new one!

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I struggle to run over 1.5 gigs...

(For reference I do Restock/+, waterfall, NFE and NFP plus a few little things like Unkerballed Start, Engine lighting relit, CTT and so on) :)

 

Thats with 8GB of RAM

3 hours ago, ShuttlePilot said:

100GB

Good Goodness, what the kraken. Thats insane

There's no technical limit, its hardware based. And eventually you start to run out of mods. 

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On 10/30/2022 at 8:03 PM, ShuttlePilot said:

I have never experienced any fatal errors when playing my RSS/RO install which is about 46GB in size, I wonder what would happen if you would install more than 100GB of mods into the GameData directory. I wish I could try it but my PC is already dying from old age and it doesn't have much space, I'm saving up for a new one. 

So, has anyone ever had so many mods to the point of the game crashing immediately or not even starting at all? Or maybe some of you had some mods that alter the physics and suddenly you woke up the 'kraken'?

I'd like to hear some stories, but first I have a question if anybody knows. Is there a technical limit on how many mods you can have at once? Or if not, then I am definitely going to try to sacrifice my current computer for the sake of science after I'm gonna have my new one!

You can have 2 mods that break the KSP and 100 mods that work like a "Swiss clock", in general rule just keep an eye for any exception in KSP.log and remove that mod that is causing the exceptions.

What I personal use is the "GIT BASH" with this command: tail -f '/c/SteamLibrary/steamapps/common/Kerbal Space Program'/KSP.log | grep -i exception

If an exception appears... I just kick the mod with no exceptions.

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