AtomicTech Posted November 29, 2022 Share Posted November 29, 2022 Hello, I'm working on an alumazine plume for Restock Waterfall Expansion as I figured that I'd contribute to @AtomicTech's project seeing as the Alumazine plume for the mod still hasn't been finished. I know that, from a previous thread, that the plume would "quickly precipitate in a silvery residue downrange. So, I imagine it would be "sooty" and smoky as all heck, closer to an SRB than an LRPE." (Thanks @DDE ). How would I go about using smoke screen to add the slivery residue and soot to the existing plume? Spoiler @PART[LiquidEngineLV-T91]:NEEDS[Waterfall]:FOR[RestockWaterfallExpansion] { !fx_exhaustLight_blue = DELETE !fx_exhaustFlame_blue = DELETE !fx_smokeTrail_light = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !EFFECTS {} EFFECTS { fx-cheetah-running { AUDIO { channel = Ship clip = Waterfall/Sounds/KW/sound_altloop volume = 0.0 0.0 volume = 1.0 0.5 pitch = 0.0 1.0 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = Waterfall/Sounds/KW/sound_liq5 volume = 0.5 pitch = 1.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.5 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 0.5 pitch = 2.0 loop = false } } } @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %runningEffectName = fx-cheetah-running !powerEffectName } MODULE { name = ModuleWaterfallFX moduleID = CheetahFX CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle engineID = basicEngine responseRateUp = 0.03 responseRateDown = 0.2 } CONTROLLER { name = Random1 linkedTo = random noiseType = perlin scale = 1 minimum = 0 speed = 0.2 seed = 4 } CONTROLLER { name = Random2 linkedTo = random noiseType = perlin scale = 0.5 minimum = -0.5 speed = 10 seed = 40 } CONTROLLER { name = Random3 linkedTo = random noiseType = perlin scale = 1 minimum = 0 speed = 5 seed = -20 } CONTROLLER { name = Random4 linkedTo = random noiseType = perlin scale = 0.5 minimum = -0.5 speed = 10 seed = 33 } TEMPLATE { name = core templateName = stock-empty scale = 1,1,1 rotation = 0,0,0 position = 0,0.0,0 } TEMPLATE { name = plume templateName = stock-hydrolox-upper-2 overrideParentTransform = thrustTransform position = 0,0,-0.131 rotation = 0, 0, 0 scale = 0.6925, 0.6925, 0.6925 } TEMPLATE { name = generator templateName = stock-hydrolox-generator overrideParentTransform = thrustTransform position = 0.462,0.007,-0.94 rotation = 0, 13, 90 scale = 0.8, 0.8, 0.8 } } MODULE { name = ModuleB9PartSwitch moduleID = plumeSwitch switcherDescription = Plume switcherDescriptionPlural = Plumes affectDragCubes = false affectFARVoxels = false switchInFlight = true SUBTYPE { name = default title = Hydrolox primaryColor = OrangeRed secondaryColor = SkyBlue descriptionSummary = Hydrogen-Oxygen Fuel Exhaust descriptionDetail = Based off of the LR87 LH2 that was designed as a proposed engine for the Saturn IB/V second stage that ran on Liquid Hydrogen and Oxygen. } SUBTYPE { name = hypergolic title = Hypergolic primaryColor = ResourceColorMonoPropellant secondaryColor = Blush descriptionSummary = Aerozine 50-Dinitrogen Tetroxide Fuel Exhaust descriptionDetail = Based off of the LR91 on the Titan family that ran on Aerozine-50 and Dinitrogen Tetroxide. MODULE { IDENTIFIER { name = ModuleWaterfallFX } DATA { TEMPLATE { name = plume templateName = stock-aerozine50-upper-1 overrideParentTransform = thrustTransform position = 0,0,-0.1 rotation = 0, 0, 0 scale = 0.68, 0.68, 0.68 } TEMPLATE { name = core templateName = stock-hypergolic-core overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 0.85, 0.85, 0.85 } TEMPLATE { name = generator templateName = stock-empty overrideParentTransform = thrustTransform scale = 0.6925, 0.6925, 0.6925 rotation = 0, 13, 90 position = 0,0,-0.1319 } } } } SUBTYPE { name = kerolox title = Kerolox primaryColor = ResourceColorOxidizer secondaryColor = ResourceColorLiquidFuel descriptionSummary = Kerosense-Oxygen Fuel Exhaust descriptionDetail = Based off of the early LR91 (LR91-3) on the Titan I that ran on Kerosene and Liquid Oxygen. MODULE { IDENTIFIER { name = ModuleWaterfallFX } DATA { TEMPLATE { name = plume templateName = waterfall-kerolox-lower-1-SWE overrideParentTransform = thrustTransform position = 0,0,-0.1 rotation = 0, 0, 0 scale = 0.68, 0.68, 0.68 } TEMPLATE { name = core templateName = stock-kerolox-core overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 0.85, 0.85, 0.85 } TEMPLATE { name = generator templateName = stock-empty overrideParentTransform = thrustTransform scale = 0.6925, 0.6925, 0.6925 rotation = 0, 13, 90 position = 0,0,-0.1319 } } } } SUBTYPE { name = hypergolic title = Hypergolic primaryColor = ResourceColorMonoPropellant secondaryColor = BlueGrey descriptionSummary = Alumazine-Dinitrogen Tetroxide Fuel Exhaust descriptionDetail = Based off of the LR87 Alumazine developed for the Titan family that ran on Alumazine (Aerozine 50 slurried with aluminum powder (using Carbopol 904 gelling agent)) and Dinitrogen Tetroxide. (Note: plume still in development.) MODULE { IDENTIFIER { name = ModuleWaterfallFX } DATA { TEMPLATE { name = plume templateName = stock-aerozine50-upper-1 overrideParentTransform = thrustTransform position = 0,0,-0.1 rotation = 0, 0, 0 scale = 0.68, 0.68, 0.68 } TEMPLATE { name = core templateName = stock-hypergolic-core overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 0.85, 0.85, 0.85 } TEMPLATE { name = generator templateName = stock-empty overrideParentTransform = thrustTransform scale = 0.6925, 0.6925, 0.6925 rotation = 0, 13, 90 position = 0,0,-0.1319 } } } } Quote Link to comment Share on other sites More sharing options...
DDE Posted November 30, 2022 Share Posted November 30, 2022 You see, the problem I didn't mention is that these exhaust characteristics were a sign of failure and underperformance. Alumizine was abandoned by both the US and Soviets. It only really worked when paired with ClF5 instead of NTO, which I believe the US fired but the Soviets nevwr combined (the same SLBM upgrade program tried them separately). Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted November 30, 2022 Author Share Posted November 30, 2022 7 hours ago, DDE said: You see, the problem I didn't mention is that these exhaust characteristics were a sign of failure and underperformance. Alumizine was abandoned by both the US and Soviets. It only really worked when paired with ClF5 instead of NTO, which I believe the US fired but the Soviets nevwr combined (the same SLBM upgrade program tried them separately). Oh! What's your source? I'd love to read more about it! Quote Link to comment Share on other sites More sharing options...
DDE Posted November 30, 2022 Share Posted November 30, 2022 5 hours ago, UXW-20 said: Oh! What's your source? I'd love to read more about it! "Then, once the fuel is in the motor — and I won't go into the problem of designing an injector which will disperse a gel properly — there's the problem of burning the aluminum. Unless the chamber temperature is well above the melting point of aluminum oxide (about 2050°) or, preferably above the considerably higher temperature at which it decomposes, the aluminum particle will simply coat itself with a layer of solid or liquid alumina, and refuse to burn to completion. When burned with N2O4 the chamber temperature is just about high enough to burn an aluminized gel properly. It's highly probable that combustion with nitric acid would be marginal, with a chamber temperature not quite high enough to make the metal burn to completion. (With a halogen oxidizer, such as ClF3, this particular problem doesn't arise, since AlF3 is a gas at the temperatures we're talking about.) And, naturally, the dense clouds of solid Al2O3 resulting from the combustion of an aluminized gel leave a very conspicuous exhaust trail." John D. Clarke, Ignition! from about p. 183 onwards Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.