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Waterfall and Smokescreen for an Alumazine Plume.


AtomicTech

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Hello,

I'm working on an alumazine plume for Restock Waterfall Expansion as I figured that I'd contribute to @AtomicTech's project seeing as the Alumazine plume for the mod still hasn't been finished. I know that, from a previous thread, that the plume would "quickly precipitate in a silvery residue downrange. So, I imagine it would be "sooty" and smoky as all heck, closer to an SRB than an LRPE." (Thanks @DDE :grin:). How would I go about using smoke screen to add the slivery residue and soot to the existing plume?

Spoiler

@PART[LiquidEngineLV-T91]:NEEDS[Waterfall]:FOR[RestockWaterfallExpansion]
{
 !fx_exhaustLight_blue = DELETE
 !fx_exhaustFlame_blue = DELETE
 !fx_smokeTrail_light = DELETE
 !sound_vent_medium = DELETE
 !sound_rocket_hard = DELETE
 !sound_vent_soft = DELETE
 !sound_explosion_low = DELETE
 
 !EFFECTS {}
 EFFECTS
 {
 fx-cheetah-running
{
 AUDIO
{
 channel = Ship
 clip = Waterfall/Sounds/KW/sound_altloop
 volume = 0.0 0.0
 volume = 1.0 0.5
 pitch = 0.0 1.0
 pitch = 1.0 1.0
 loop = true
 }
}
 engage
{
AUDIO
{
 channel = Ship
 clip = Waterfall/Sounds/KW/sound_liq5
 volume = 0.5
 pitch = 1.0
 loop = false
 }
}
 disengage
 {
 AUDIO
{
 channel = Ship
 clip = sound_vent_soft
 volume = 0.5
 pitch = 2.0
 loop = false
}
}
 flameout
{
AUDIO
{
 channel = Ship
 clip = sound_explosion_low
 volume = 0.5
 pitch = 2.0
 loop = false
}
}
}
 
 @MODULE[ModuleEngines*]
{
 @name = ModuleEnginesFX
 %runningEffectName = fx-cheetah-running
 !powerEffectName
}
 
 MODULE
{
 name = ModuleWaterfallFX
 moduleID = CheetahFX
 
 CONTROLLER
{
 name = atmosphereDepth
 linkedTo = atmosphere_density
}
CONTROLLER
{
 name = throttle
 linkedTo = throttle
 engineID = basicEngine
 responseRateUp = 0.03
 responseRateDown = 0.2
}
CONTROLLER
{
 name = Random1
 linkedTo = random
 noiseType = perlin
 scale = 1
 minimum = 0
 speed = 0.2
 seed = 4
}
CONTROLLER
{
 name = Random2
 linkedTo = random
 noiseType = perlin
 scale = 0.5
 minimum = -0.5
 speed = 10
 seed = 40
}
CONTROLLER
{
 name = Random3
 linkedTo = random
 noiseType = perlin
 scale = 1
 minimum = 0
 speed = 5
 seed = -20
}
CONTROLLER
{
 name = Random4
 linkedTo = random
 noiseType = perlin
 scale = 0.5
 minimum = -0.5
 speed = 10
 seed = 33
}
 
 TEMPLATE
{
 name = core
 templateName = stock-empty
 scale = 1,1,1
 rotation = 0,0,0
 position = 0,0.0,0
}
 
TEMPLATE
{
 name = plume
 templateName = stock-hydrolox-upper-2
 overrideParentTransform = thrustTransform
 position = 0,0,-0.131
 rotation = 0, 0, 0
 scale = 0.6925, 0.6925, 0.6925
}
 
 TEMPLATE
{
 name = generator
 templateName = stock-hydrolox-generator
 overrideParentTransform = thrustTransform
 position = 0.462,0.007,-0.94
 rotation = 0, 13, 90
 scale = 0.8, 0.8, 0.8
}
}
 MODULE
{
 name = ModuleB9PartSwitch
 moduleID = plumeSwitch
 switcherDescription = Plume
 switcherDescriptionPlural = Plumes
 affectDragCubes = false
 affectFARVoxels = false
 switchInFlight = true
 
 SUBTYPE
 { 
 name = default
 title = Hydrolox
 primaryColor = OrangeRed
 secondaryColor = SkyBlue
 descriptionSummary = Hydrogen-Oxygen Fuel Exhaust
 descriptionDetail = Based off of the LR87 LH2 that was designed as a proposed engine for the Saturn IB/V second stage that ran on Liquid Hydrogen and Oxygen.
}
SUBTYPE
{
 name = hypergolic
 title = Hypergolic
 primaryColor = ResourceColorMonoPropellant
 secondaryColor = Blush
 descriptionSummary = Aerozine 50-Dinitrogen Tetroxide Fuel Exhaust
 descriptionDetail = Based off of the LR91 on the Titan family that ran on Aerozine-50 and Dinitrogen Tetroxide.
 MODULE
{
 IDENTIFIER { name = ModuleWaterfallFX }
 DATA
{
 TEMPLATE
{
 name = plume
 templateName = stock-aerozine50-upper-1
 overrideParentTransform = thrustTransform
 position = 0,0,-0.1
 rotation = 0, 0, 0
 scale = 0.68, 0.68, 0.68
}
 TEMPLATE
{
 name = core
 templateName = stock-hypergolic-core
 overrideParentTransform = thrustTransform
 position = 0,0,0
 rotation = 0, 0, 0
 scale = 0.85, 0.85, 0.85
}
TEMPLATE
{
 name = generator
 templateName = stock-empty
 overrideParentTransform = thrustTransform
 scale = 0.6925, 0.6925, 0.6925
 rotation = 0, 13, 90
 position = 0,0,-0.1319
}
}
}
}
SUBTYPE
{
 name = kerolox
 title = Kerolox
 primaryColor = ResourceColorOxidizer
 secondaryColor = ResourceColorLiquidFuel
 descriptionSummary = Kerosense-Oxygen Fuel Exhaust
 descriptionDetail = Based off of the early LR91 (LR91-3) on the Titan I that ran on Kerosene and Liquid Oxygen.
 MODULE
{
 IDENTIFIER { name = ModuleWaterfallFX }
 DATA
{
 TEMPLATE
{
 name = plume
 templateName = waterfall-kerolox-lower-1-SWE
 overrideParentTransform = thrustTransform
 position = 0,0,-0.1
 rotation = 0, 0, 0
 scale = 0.68, 0.68, 0.68
}
 TEMPLATE
{
 name = core
 templateName = stock-kerolox-core
 overrideParentTransform = thrustTransform
 position = 0,0,0
 rotation = 0, 0, 0
 scale = 0.85, 0.85, 0.85
}
TEMPLATE
{
 name = generator
 templateName = stock-empty
 overrideParentTransform = thrustTransform
 scale = 0.6925, 0.6925, 0.6925
 rotation = 0, 13, 90
 position = 0,0,-0.1319
}
}
}
}
SUBTYPE
{
 name = hypergolic
 title = Hypergolic
 primaryColor = ResourceColorMonoPropellant
 secondaryColor = BlueGrey
 descriptionSummary = Alumazine-Dinitrogen Tetroxide Fuel Exhaust
 descriptionDetail = Based off of the LR87 Alumazine developed for the Titan family that ran on Alumazine (Aerozine 50 slurried with aluminum powder (using Carbopol 904 gelling agent)) and Dinitrogen Tetroxide. (Note: plume still in development.)
 MODULE
{
 IDENTIFIER { name = ModuleWaterfallFX }
 DATA
{
 TEMPLATE
{
 name = plume
 templateName = stock-aerozine50-upper-1
 overrideParentTransform = thrustTransform
 position = 0,0,-0.1
 rotation = 0, 0, 0
 scale = 0.68, 0.68, 0.68
}
 TEMPLATE
{
 name = core
 templateName = stock-hypergolic-core
 overrideParentTransform = thrustTransform
 position = 0,0,0
 rotation = 0, 0, 0
 scale = 0.85, 0.85, 0.85
}
TEMPLATE
{
 name = generator
 templateName = stock-empty
 overrideParentTransform = thrustTransform
 scale = 0.6925, 0.6925, 0.6925
 rotation = 0, 13, 90
 position = 0,0,-0.1319
}
}
}
}

 

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You see, the problem I didn't mention is that these exhaust characteristics were a sign of failure and underperformance. Alumizine was abandoned by both the US and Soviets. It only really worked when paired with ClF5 instead of NTO, which I believe the US fired but the Soviets nevwr combined (the same SLBM upgrade program tried them separately).

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7 hours ago, DDE said:

You see, the problem I didn't mention is that these exhaust characteristics were a sign of failure and underperformance. Alumizine was abandoned by both the US and Soviets. It only really worked when paired with ClF5 instead of NTO, which I believe the US fired but the Soviets nevwr combined (the same SLBM upgrade program tried them separately).

Oh! What's your source? I'd love to read more about it!

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5 hours ago, UXW-20 said:

Oh! What's your source? I'd love to read more about it!

"Then, once the fuel is in the motor — and I won't go into the problem of designing an injector which will disperse a gel properly — there's the problem of burning the aluminum. Unless the chamber temperature is well above the melting point of aluminum oxide (about 2050°) or, preferably above the considerably higher temperature at which it decomposes, the aluminum particle will simply coat itself with a layer of solid or liquid alumina, and refuse to burn to completion. When burned with N2O4 the chamber temperature is just about high enough to burn an aluminized gel properly. It's highly probable that combustion with nitric acid would be marginal, with a chamber temperature not quite high enough to make the metal burn to completion. (With a halogen oxidizer, such as ClF3, this particular problem doesn't arise, since AlF3 is a gas at the temperatures we're talking 
about.) And, naturally, the dense clouds of solid Al2O3 resulting from the combustion of an aluminized gel leave a very conspicuous exhaust 
trail."

John D. Clarke, Ignition! from about p. 183 onwards

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