After doing pretty much everything else, I decided to try an eve ssto (actually not for eve but some similar modded planets, not important anyway; basically, I have to optimize a model).
unfortunately, if there is one aspect of this game that I never mastered, it's planes. Oh, I can fly, I made a few neat propeller-rocket models, but nothing special. I can make a propeller rocket plane that can ssto on kerbin, but eve is another matter entirely.
Anyway, I've seen a few eve ssto, in particular this model used for a single stage grand tour that can ssto on eve with enough fuel left to land on gilly, while carrying mining equipment. I would not copy other's designs (where's the fun in that?), but I have a solid base to start. I certainly wasn't expecting my first experiment to go ssto, or even to get particularly close. But I was at least expecting it to fly. Nope.
this is the plane. 226 tons, more mass should help reduce drag by the square cube law, the working models I've seen are all around 200 tons. 10 wings, it's more than other models I saw, I actually added some because I could not take off. I haven't yet placed the nuclear engines, that will come later - if I can make this work, which is doubtful at this point.
on the airstrip, at low speed, propellers are generating a lot of thrust. so far so good.
but around 100 m/s, I mostly stop accelerating. I can't tell how much is drag and how much the propellers lose power; I know it's easy enough to reach 200 m/s with propellers, so I must assume the plane is making drag
the plane can lift off, but it lost speed
here it recovered a bit, but it's still slower than when it took off. and I can't accelerate it
the plane is very unstable during flight, it tends to pitch down hard unless I correct for it constantly. of course, this causes the plane to have a sinusoidal movement that greatly increases drag. additionally, the plane has a lot of trouble generating lift; I have to point the nose upwards of prograde if I want to stay in the air, else I fall down fast. And I already used 5° angle of attack - I'd have tried for less, but as I said, I wasn't getting enough lift. From what I heard, successful models use lower angles of attack and less wings per mass unit, but I already had a hard enough time getting this design to take off, and I can't imagine what it would take to get it to land in one piece.
The plane is incapable to ascend at more than a few m/s, and it is incapable of going faster than 100 m/s.
the design is very basic, and very similar to other successful planes. yet it barely stays in the air. and I can't tell the difference between this model and others that work.
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After doing pretty much everything else, I decided to try an eve ssto (actually not for eve but some similar modded planets, not important anyway; basically, I have to optimize a model).
unfortunately, if there is one aspect of this game that I never mastered, it's planes. Oh, I can fly, I made a few neat propeller-rocket models, but nothing special. I can make a propeller rocket plane that can ssto on kerbin, but eve is another matter entirely.
Anyway, I've seen a few eve ssto, in particular this model used for a single stage grand tour that can ssto on eve with enough fuel left to land on gilly, while carrying mining equipment. I would not copy other's designs (where's the fun in that?), but I have a solid base to start. I certainly wasn't expecting my first experiment to go ssto, or even to get particularly close. But I was at least expecting it to fly. Nope.
this is the plane. 226 tons, more mass should help reduce drag by the square cube law, the working models I've seen are all around 200 tons. 10 wings, it's more than other models I saw, I actually added some because I could not take off. I haven't yet placed the nuclear engines, that will come later - if I can make this work, which is doubtful at this point.
on the airstrip, at low speed, propellers are generating a lot of thrust. so far so good.
but around 100 m/s, I mostly stop accelerating. I can't tell how much is drag and how much the propellers lose power; I know it's easy enough to reach 200 m/s with propellers, so I must assume the plane is making drag
the plane can lift off, but it lost speed
here it recovered a bit, but it's still slower than when it took off. and I can't accelerate it
the plane is very unstable during flight, it tends to pitch down hard unless I correct for it constantly. of course, this causes the plane to have a sinusoidal movement that greatly increases drag. additionally, the plane has a lot of trouble generating lift; I have to point the nose upwards of prograde if I want to stay in the air, else I fall down fast. And I already used 5° angle of attack - I'd have tried for less, but as I said, I wasn't getting enough lift. From what I heard, successful models use lower angles of attack and less wings per mass unit, but I already had a hard enough time getting this design to take off, and I can't imagine what it would take to get it to land in one piece.
The plane is incapable to ascend at more than a few m/s, and it is incapable of going faster than 100 m/s.
the design is very basic, and very similar to other successful planes. yet it barely stays in the air. and I can't tell the difference between this model and others that work.
anyone can enlighten me?
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