SpaceGame123 Posted February 28 Share Posted February 28 Is this what happened to you? https://imgur.com/a/gAEqfVf Quote Link to comment Share on other sites More sharing options...
James Kerman Posted March 1 Share Posted March 1 Overlapping topics have been merged. Quote Link to comment Share on other sites More sharing options...
机械主教71号 Posted March 1 Share Posted March 1 I had this also. Meanwhile, all the satges and engines can not be activated. Quote Link to comment Share on other sites More sharing options...
Semicon Posted March 1 Share Posted March 1 Same here. It is almost like a high altitude \ low atmosphere orbit decay. Switching to ksc or time warping stopping it makes sense because the atmospheric effects should not affect the decay rate during that time (?). It really does feel like a new team working on this rather than the veterans guiding it and pointing out their findings from KSP1. If I could give the new team some advice: Listen to the devs of KSP 1. They made some mistakes, learnt from them and ended up with a pretty solid game, you guys have some really cool ideas, but things like this can be avoided (if it is remembered or documented). Quote Link to comment Share on other sites More sharing options...
Kurtvw Posted March 16 Share Posted March 16 I have a lander which has ascended again to rendesvous with another craft at Mun. Lander is trying to fly a lower orbit to catch up, about 13k X 13k meters. When I do my circularization burn, I see new valid orbit, but PE and AP numbers are changing even if all engines are manually disabled. Speed is also flipping about by a few M/ps. So I hit time warp to force the orbit on rails, which works. But then when I come down to 1x speed, the velocity changes and puts the craft back on its original suborbital trajectory. Not sure if there is some corruption in the save, or if there is more to this. Install is 0.1.1.0 21572 running on Windows 11 i7-9700k 32GB Ram 3070Ti graphics. Quote Link to comment Share on other sites More sharing options...
jwenting Posted March 17 Share Posted March 17 Launched a vessel into a low orbit over Minmus (about 20x35km on a high inclination). Orbit kept decaying fairly rapidly. KSP2 0.1.1, i7-10700, 32GB RAM, RTX3080, no mods Quote Link to comment Share on other sites More sharing options...
CashedOut Posted March 17 Share Posted March 17 Confirmed, having same problem. Occurs with SAS only engaged, RCS only engaged, SAS and RCS both engaged, and without either SAS or RCS engaged. For me during most of the orbit, periapsis lowers and apoapsis increases at the same rate, except near the poles, where apoapsis increases with less change in periapsis. The ONLY thing I've found that stops this is timewarp at 2x or greater - the issue only occurs in 1x time. Tried saving and returning to KSC, then resuming control via Tracking Station (BIG physics/ graphics lurch from previous orbit to one that put the vessel 5-6 kilometers closer to Minmus), and the issue persisted. Also tried saving and quitting game - problem (constantly lowering periapsis) reoccurred after I relaunched the game. Build info: KSP2 0.1.1.0, i7-12700K, 16GB, RTX 3060, no mods. Quote Link to comment Share on other sites More sharing options...
Razor235 Posted March 17 Share Posted March 17 Interesting. I didn't have this problem this time around, despite having it pre-patch. Did you load any saves during the flight before the decay started? Quote Link to comment Share on other sites More sharing options...
Starhawk Posted March 17 Share Posted March 17 Multiple overlapping bug reports merged. Quote Link to comment Share on other sites More sharing options...
CashedOut Posted March 18 Share Posted March 18 On 3/17/2023 at 2:42 PM, Razor235 said: Interesting. I didn't have this problem this time around, despite having it pre-patch. Did you load any saves during the flight before the decay started? Ironically pre-patch I didn't have this problem, just the standard orbital jiggle. Nope! I stayed with the craft all the way through until I got to Minmus orbit, no saves loaded. Quote Link to comment Share on other sites More sharing options...
Tazooka Posted March 18 Share Posted March 18 I've noticed my MSS now has an orbit of 46000 x 48000, when originally it was 55000 x 56000 Quote Link to comment Share on other sites More sharing options...
Sea_Kerman Posted March 19 Share Posted March 19 This is happening to me too, got a quicksave of a craft that it's happening to, persists through quicksave/quickload https://drive.google.com/file/d/1K8RfQJ5yPT2mey0gAh2CrWJQkAuSQHNl/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
机械主教71号 Posted March 19 Share Posted March 19 Still having this problem after patch 0.1.1. Quote Link to comment Share on other sites More sharing options...
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