Heliocentric Posted February 25 Share Posted February 25 Is planet modding possible in KSP2? I heard somewhere that the planet files are all .json, and I don’t think anyone has experimented with it yet. If anyone has any information do tell since I might attempt to port my planet packs Quote Link to comment Share on other sites More sharing options...
Vl3d Posted February 25 Share Posted February 25 Chill with the modding for a few days. Let the devs iron out the bugs before making APIs. Love. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted February 25 Share Posted February 25 4 hours ago, Vl3d said: Chill with the modding for a few days. Let the devs iron out the bugs before making APIs. Love. This is the modding subforum. Please don't dissuade people from discussing modding here. I too am interested in the levels to which KSP planets can be modified. Quote Link to comment Share on other sites More sharing options...
RayneCloud Posted February 25 Share Posted February 25 At first glance? It looks to be possible, yes. That's about all I can chime in on myself. Quote Link to comment Share on other sites More sharing options...
TheOrios Posted February 25 Share Posted February 25 from what i know niako is figuring out how some of the ksp2 planets work so it'll probably only be a matter of time Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted February 25 Author Share Posted February 25 15 hours ago, Vl3d said: Chill with the modding for a few days. Let the devs iron out the bugs before making APIs. Love. dawg they made a modding subform for release 1.0 and expect us not to use it? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 26 Share Posted February 26 7 hours ago, Heliocentric said: dawg they made a modding subform for release 1.0 and expect us not to use it? Not 1.0. 1.0 is years away. This is 0.1. Quote Link to comment Share on other sites More sharing options...
ecat Posted February 27 Share Posted February 27 Well, since we're on the subject... I would love a less realistic Minmus. It needs more green and sparkles, I certainly won't be licking it in its current form Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 27 Share Posted February 27 On 2/24/2023 at 10:18 PM, Vl3d said: Chill with the modding for a few days. Let the devs iron out the bugs before making APIs. Love. Perhaps! I managed to talk my way into moderating the KSP 2 Modding Society and they are always in VC, trying to figure out everything about the game Quote Link to comment Share on other sites More sharing options...
AstroClef Posted March 1 Share Posted March 1 (edited) On 2/24/2023 at 11:18 PM, Vl3d said: Chill with the modding for a few days. Let the devs iron out the bugs before making APIs. Love. "Modder's Gonna Mod" - Chris Adderley, Kerbal Space Program 2: Episode 6 - Early Access [6m50s] Edited March 1 by AstroClef Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted March 2 Author Share Posted March 2 On 2/25/2023 at 10:46 PM, GoldForest said: Not 1.0. 1.0 is years away. This is 0.1. I got into the habit of calling every first release release 1.0 lol Quote Link to comment Share on other sites More sharing options...
spacegamer7 Posted March 2 Share Posted March 2 I barely know anything about modding, but i think you can just export the bodies as .JSON? Quote Link to comment Share on other sites More sharing options...
AstroClef Posted March 2 Share Posted March 2 (edited) 7 hours ago, spacegamer7 said: I barely know anything about modding, but i think you can just export the bodies as .JSON? I'm looking for planet data right now in the game files and haven't found them yet, where can I export JSON files from? Edit: Found some planet information here in BUNDLE Files. You can open them with a text editor. Some information is Encrypted, but not most the planet characteristics I was looking for! There's evidence of two additional celestial bodies (My guess they were used for testing): Bis ["bodyDisplayName"] = "Bis", ["bodyDescription"] = "Another moon" Verda ["bodyDisplayName"] = "Verda", ["bodyDescription"] = "A quiet moon" File Path: ..\Kerbal Space Program 2\KSP2_x64_Data\StreamingAssets\aa\StandaloneWindows64 I also found this: "AutoStrutTechRequired": "generalConstruction", "Hmmmmmmm.......hmmmm.......hmmm" Edited March 3 by AstroClef Quote Link to comment Share on other sites More sharing options...
Jacob Kerman Posted March 3 Share Posted March 3 16 hours ago, AstroClef said: I'm looking for planet data right now in the game files and haven't found them yet, where can I export JSON files from? Edit: Found some planet information here in BUNDLE Files. You can open them with a text editor. Some information is Encrypted, but not most the planet characteristics I was looking for! There's evidence of two additional celestial bodies (My guess they were used for testing): Bis ["bodyDisplayName"] = "Bis", ["bodyDescription"] = "Another moon" Verda ["bodyDisplayName"] = "Verda", ["bodyDescription"] = "A quiet moon" File Path: ..\Kerbal Space Program 2\KSP2_x64_Data\StreamingAssets\aa\StandaloneWindows64 I also found this: "AutoStrutTechRequired": "generalConstruction", "Hmmmmmmm.......hmmmm.......hmmm" OOOOOOO 0_0 Keep me posted on what you find! This sounds interesting! Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 5 Share Posted March 5 (edited) On 3/2/2023 at 5:53 PM, AstroClef said: Some information is Encrypted, but not most the planet characteristics I was looking for! So these bundle files are just sitting there in the file system like KSP1 config files? Do they have orbital/physical parameters like tilt, obliquity, etc? Any chance you could post full details on a planet or moon? Edited March 5 by Superfluous J Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted March 5 Share Posted March 5 The moment modding becomes reasonable im making my mod, hopefully we are allowed to tamper with the Kerbolar System If I can figure out parts, I may port a few thingies from KSPIE over (Namely, Fusion Drives) Quote Link to comment Share on other sites More sharing options...
StellatedCUBE Posted March 7 Share Posted March 7 I've successfully moved bodies around the system, and created new ones that are copies of existing ones. So it shouldn't be too far away now. Quote Link to comment Share on other sites More sharing options...
AstroClef Posted March 10 Share Posted March 10 (edited) On 3/4/2023 at 11:47 PM, Superfluous J said: So these bundle files are just sitting there in the file system like KSP1 config files? Do they have orbital/physical parameters like tilt, obliquity, etc? Any chance you could post full details on a planet or moon? Anyone with the game can follow this path and open it in a text editor to get a planet's sim info (If you do it corrupts the file, but that's a quick fix by Verifying the integrity of game files in steam, saving the document with/without changes also breaks the game. #readonly): ...\KSP2_x64_Data\StreamingAssets\aa\StandaloneWindows64\celestialbody_json_assets_all_b3b2adb239fb47f97cde0a1635bf3da4.bundle Since it's a BUNDLE file you can also use tools like AssetStudio. Quote You need something that will open the AssetFiles, AssetStudio, UABEA and AssetsTools/AssetView will do that for any bundle file you can also browse them using ThunderKit and Unity but thats a good bit more heavy weight if you want to keep things light and also doesn't do any kind of extraction - @Twiner, KSP 2 Modding Society, #mod-making-help Edited March 10 by AstroClef Quote Link to comment Share on other sites More sharing options...
determinationmaster Posted March 14 Share Posted March 14 On 3/2/2023 at 5:53 PM, AstroClef said: I also found this: "AutoStrutTechRequired": "generalConstruction" AUTOSTRUT WILL RETURN! HOORAH! Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 14 Share Posted March 14 (edited) On 3/9/2023 at 11:22 PM, AstroClef said: Anyone with the game That's the problem of course I don't have the game. I want to know how much I can easily change with a couple simple to use utilities and a text editor. i.e., without needing to know how to write full-on Unity mods that hack code into programs not expecting it... BEFORE buying the game. I'm looking for information like "Yeah you just unpack the file with xyz-unpacker, and the tilt angle, rotation rate, orbital parameters, they're all there in zyx-planets.cfg as just numbers that you can change. Once you're done, re-package the files using xyz-repacker and run the game!" Or whatever Edited March 14 by Superfluous J Quote Link to comment Share on other sites More sharing options...
munix Posted March 14 Share Posted March 14 58 minutes ago, Superfluous J said: That's the problem of course I don't have the game. I want to know how much I can easily change with a couple simple to use utilities and a text editor. i.e., without needing to know how to write full-on Unity mods that hack code into programs not expecting it... BEFORE buying the game. I'm looking for information like "Yeah you just unpack the file with xyz-unpacker, and the tilt angle, rotation rate, orbital parameters, they're all there in zyx-planets.cfg as just numbers that you can change. Once you're done, re-package the files using xyz-repacker and run the game!" Or whatever Seems like all the planet data is bundled as addressables, and while there are tools to extract those, you will need Unity to package them again. Quote Link to comment Share on other sites More sharing options...
StellatedCUBE Posted March 31 Share Posted March 31 I have successfully created a new planet, got to it, and landed. Full custom planet mod shouldn't be long now. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 31 Share Posted March 31 3 hours ago, StellatedCUBE said: I have successfully created a new planet, got to it, and landed. Full custom planet mod shouldn't be long now. Were you able to give it axial tilt? Quote Link to comment Share on other sites More sharing options...
StellatedCUBE Posted April 2 Share Posted April 2 On 3/31/2023 at 8:57 PM, Superfluous J said: Were you able to give it axial tilt? I didn't try, but axial tilt is just one of the fields in the planet data struct, so I can't imagine it's difficult to do. Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted April 5 Share Posted April 5 On 3/31/2023 at 1:40 PM, StellatedCUBE said: I have successfully created a new planet, got to it, and landed. Full custom planet mod shouldn't be long now. You absolute madlad. O7 Quote Link to comment Share on other sites More sharing options...
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