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Cant undock after loading quick save


stan110

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I also just had a craft reported as exploded and camera drifting away, though visually the craft still seemed docked. 
Standard capsule with crew can fuel and rocket; single stage only unless you count 2 sets of parachutes...then 3 stages.

Connected to a fuel station 200k in LKO. Pair of standard clamp-o-trons.  Kind of a bugger.  I guess I'll send up another ship to rescue the kerbals and leave the existing docked for a few weeks.

Closed out game; re-launched it...still explodes. 

Edited by skogs
added bit about restarting game
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11 minutes ago, skogs said:

I also just had a craft reported as exploded and camera drifting away, though visually the craft still seemed docked. 

As soon as you click undock timewarp, the craft may clip into each other but will drift free. Hope this is fixed soon!

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