KSP2 0.1.1.0.21572 - Windows 10 Home 21H2 - Ryzen 9 3950X - RTX 2080 Ti (Driver 531.18)
Summary:
Predicted trajectories leaving the SOI of most bodies are incorrect. This affects the manuever plan trajectory as well as the trajectory displayed after burn. The trajectory flips to the correct one after leaving the SOI.
I noticed that the map view camera rotates by the same amount as the perceived wrong angle of the trajectory relative to the bodies affected when switching focus between the vessel and Kerbol (or the parent body for moons). The following are the approximate rotations relative to the parent body, these match my experiences for Kerbin, Mun, Minmus and Duna, as well as the screenshots of others I have seen in this thread:
Spoiler
Moho
-85
Eve
-15
Gilly
-90
Kerbin
0
Mun
0
Minmus
-115
Duna
-135
Ike
0
Dres
-10
Jool
-50
Laythe
0
Vall
0
Tylo
0
Bop
-35
Pol
-15
Eelo
50
(Note that I had the Lazy Orbit mod installed to get to all the bodies easily. The observed behaviour matches an unmodded installation for all bodies I have been to so far.)
Original report:
KSP2 0.1.0.0.20892 - Windows 10 Home 21H2 - Ryzen 9 3950X - RTX 2080 Ti (Driver 528.49)
(Save file link removed, this affects all craft).
History: This craft launched from Kerbin, landed on Duna, picked up a stranded Kerbal, and launched from Duna to the east. Now in 200km Duna Orbit.
Problem: As can be seen in the video, a maneuver node set up to leave Duna retrograde leads to a planned trajectory of a Kerbol orbit with an AP further out than Duna and PE at Duna (this is wrong). This will also be the case for the displayed trajectory after the burn, right until the craft exits Duna SOI. At Duna SOI exit the trajectory flips to the correct one, with a Kerbol AP at Duna and PE further in (see images - images from a different run than video).
Edited by Anth12 Added additional information, changed title
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Bug Report
Draradech
KSP2 0.1.1.0.21572 - Windows 10 Home 21H2 - Ryzen 9 3950X - RTX 2080 Ti (Driver 531.18)
Summary:
Predicted trajectories leaving the SOI of most bodies are incorrect. This affects the manuever plan trajectory as well as the trajectory displayed after burn. The trajectory flips to the correct one after leaving the SOI.
I noticed that the map view camera rotates by the same amount as the perceived wrong angle of the trajectory relative to the bodies affected when switching focus between the vessel and Kerbol (or the parent body for moons). The following are the approximate rotations relative to the parent body, these match my experiences for Kerbin, Mun, Minmus and Duna, as well as the screenshots of others I have seen in this thread:
(Note that I had the Lazy Orbit mod installed to get to all the bodies easily. The observed behaviour matches an unmodded installation for all bodies I have been to so far.)
Original report:
KSP2 0.1.0.0.20892 - Windows 10 Home 21H2 - Ryzen 9 3950X - RTX 2080 Ti (Driver 528.49)
(Save file link removed, this affects all craft).
History: This craft launched from Kerbin, landed on Duna, picked up a stranded Kerbal, and launched from Duna to the east. Now in 200km Duna Orbit.
Problem: As can be seen in the video, a maneuver node set up to leave Duna retrograde leads to a planned trajectory of a Kerbol orbit with an AP further out than Duna and PE at Duna (this is wrong). This will also be the case for the displayed trajectory after the burn, right until the craft exits Duna SOI. At Duna SOI exit the trajectory flips to the correct one, with a Kerbol AP at Duna and PE further in (see images - images from a different run than video).
Added additional information, changed title
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