Scarecrow71 Posted February 27 Share Posted February 27 So, I am not a rocket scientist. Shocker! Because of this, I find myself in the same old habit of creating ships up and down, with no idea how to effectively craft a ship that needs to get wide. Or use different types of engines (such as the new Hydrogen engines). So I get what I always have gotten: a long, slender ship with a crap-ton of solid boosters at the bottom that struggles to get off the launchpad and needs serious help to not spin uncontrollably. Sure, I can get decent-enough craft to fly to Mun and Minmus. But my interplanetary rocket design skills leave a lot to be desired. In KSP1 I can force my way interstellar. And I could very well turn on infinite fuel...but I feel like that defeats the purpose of the game. At least for me. I therefore am coming to the community to ask for tips/pointers/help in designing craft for interplanetary missions. How do you guys get them to be sleek and working? How about widening them instead of always going slender and long? In KSP2, are you taking advantage of being able to build multiple assemblies at once, and if so, how are you able to reconcile that and then put the ship together? I've viewed the existing KSP1 tutorials, but for some reason none of them really dive into how to build a rocket, rather focusing on "We are going to Eve, so I built this thing here (with sped up video to not bore you), and off we launch". Which really doesn't help me to understand the HOW of doing it, you know? Any help here would be awesome and keen. Until then, I'll keep brute-forcing slender ships! Quote Link to comment Share on other sites More sharing options...
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