Nate Simpson Posted March 3 Share Posted March 3 What a week! First off, a huge thank you to all of the people who have decided to join us here at the beginning of Early Access. It’s been so exciting to see what you’ve done with KSP2’s new parts, and even though there have been some bumps in the road, it’s been so fun to explore the new Kerbolar System through your eyes. At the end of each day, our team has enjoyed camping out in the official Intercept Games Discord’s KSP2 screenshots channel and basking in the endless waves of creativity, innovation, and pure insanity. This community does not disappoint! Early Access has also yielded its first crop of bugs for us to fix, and we’re already making good headway. Our first Early Access update, which is planned to take place in the next couple of weeks, will contain the following fixes (as well as many other improvements that we’ll break down in more detail in our patch notes when the update goes out): Performance/Optimization Optimization: Main menu loading time reduced for min spec machines Optimization: runway light geometry simplified Optimization: engine exhaust CPU usage reduced Optimization: 50% reduction in main thread time spent on UI Flight/Physics Fixed: KSC and other objects follow vehicle to orbit Fixed: Engine plate floating node joints less rigid than other stack node joints (were not receiving multijoint reinforcement) Fixed: Planned trajectory enters runaway state when switching between flight view and map while engine is burning Fixed: Kerbals fall through ground when traversing ground near launchpad Fixed: Spotlight/headlight parts have dim bulbs and low effective range Fixed: Low-mass parts never stop moving on low gravity celestial bodies Fixed: RoveMax TR4 wheels sink into ground and spring craft upward when returned to focus Fixed: Loss of vehicle control when reverting to launch on runway Fixed: Physics impulse occurs when engine runs out of one fuel type, causing loss of vehicle Fixed: Game breaking when loading to VAB or loading a saved game with a vessel in flight Fixed: Animation stutters when EVA Kerbal is running Fixed: Large ladder disappears when base of ladder outside of camera view Environments Fixed: Ground decal applies to vehicles traversing margin of KSC grounds (removes Predator camo effect applied to rovers at edges of KSC) Fixed: Kerbin atmosphere and ocean vanish after returning to KSC from non-atmospheric celestial body Improved: Floating rocks/mesh scatter (floating reduced) Fixed: Kerbol lens flare still visible when observer is close to star Fixed: Improved collision for structures around KSC, including parking garage and fuel facilities Fixed: Clouds missing from celestial bodies when viewed from long distance Fixed: Atmosphere missing from Kerbin when viewed from the Mun’s SOI Fixed: Laythe atmosphere appears broken in map view User Interface Fixed: Camera middle-mouse movement axis does not switch to horizontal when in horizontal build mode Fixed: Launch Assembly tool breaks after repeated use in VAB Fixed: Debris not targetable Fixed: Time warp controls not accessible on KSC landing screen Fixed: Debris trajectory lines only appear after switching to flight and back to map Fixed: Some graphics settings adjust to “medium” after setting quality preset to “high” Fixed: Game crashes when returning to the main menu from VAB Fixed: Broken/empty Kerbal portraits in flight view Fixed: No orbit line after loading a saved game Fixed: Some difficulty settings don’t persist after ESC menu closure Fixed: No portrait representation in flight for probe cores We appreciate your patience as we continue to bring improvements to the game, and we thank you for your help in continuing to identify bugs and report them to us via our Customer Support page. In addition to the above bug fixes, you’ll notice a number of refinements, including increased vehicle part polish and an updated map interface. Ongoing performance improvements will also surface in this and future updates. We will provide a more detailed blog post soon to give you a better view into the ways that we’re assessing performance data, as well as what steps we’re taking to improve framerates on all platforms. Hang in there, we’re working very hard on this right now! Finally, if you have any questions about the game, please check out the FAQ, which our community team has been diligently updating to address today’s most frequently-encountered questions. *- Highly requested by the community Quote Link to comment Share on other sites More sharing options...
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