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Tanks, trusses, cargo bays - procedural stepwise by length


Vl3d

Tanks, trusses, cargo bays - procedural stepwise by length   

20 members have voted

  1. 1. Where possible, would you prefer having tanks, trusses and cargo bays that are procedural stepwise by length?

    • Yes, it would simplify the parts list
      18
    • No, each length should have its distinct part
      2


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Think about parts where this would be possible and helpful - for example methalox tanks or cargo bays with same diameter and design. Besides simplifying the parts list or limiting vessel part count, also think about gameplay elements - should the tech progression first unlock shorter tanks and limit access to longer tanks?

Also think about the fact that having multiple parts allows for fewer clicks when building "round" objects (putting parts head to tail and rotating them).

Edited by Vl3d
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2 minutes ago, mcwaffles2003 said:

Could be nice, but having exact piece lengths for these parts matters a lot for symmetry and higher part count matters for simulating flexibility

Yes but usually you pick the longest tank you need - which is a single part without flexibility.

And yes I agree with having exact / defined steps for length. I feel it's important for game balance and easier to remember how much delta V a craft has just by looking at how many length steps it has.

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