sfjuocekr Posted March 11 Share Posted March 11 If you look at the first example "KSC Landing Screen – 11 FPS", the given time spend rendering was 35.83ms, in an ideal world that would equate to 28 FPS. The logic that runs on the CPU in this situation spend about 55ms instead, so in the given example the GPU was not the problem. The same is true for the other example. 8 hours ago, gekavo said: How about working with NVIDIA and add DLSS and amd FSR especially for nvidia 4000 3.0 version would give a lot of fps and FSR 2.0 and in the future its 3.0 version, could improve performance on all other video cards. As soon as AMD releases fsr3.0, I'm sure that 1060 from this post could draw a more or less acceptable fps This is just plain wrong, because it essentially runs the game at a lower resolution and evidently from the data shown... running the game in a lower resolution does not solve any of these problems. Quote Link to comment Share on other sites More sharing options...
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