Jump to content

Colonies strongly imply life support is coming... right?


cephalo

Recommended Posts

Keep in mind that if we're ultimately supposed to have multiple colonies spread across multiple solar systems--and use high time warp to travel between those systems--then the colonies will need to require basically no babysitting to keep them alive, or it will become a micromanagement nightmare. 

Probably a simple system like: You need 1 greenhouse per x Kerbals, which just sit there and do their job, and you need y water per greenhouse per munth, which can be found locally or shipped in with automated shipments. 

Link to comment
Share on other sites

8 hours ago, silent_prtoagonist said:

Probably a simple system like: You need 1 greenhouse per x Kerbals, which just sit there and do their job, and you need y water per greenhouse per munth, which can be found locally or shipped in with automated shipments. 

Nate didn't give specifics, but he alluded to the spirit of what you're suggesting here, i.e. life support matters, but colonies won't require *babysitting/micromanagement.

3 hours ago, Jarin said:

Tutorials mention bringing snacks for long trips?

The word "snacks" has come up so many times in Dev interviews it would be surprising if they aren't canon by the time 1.0 lands.

Edited by Chilkoot
Link to comment
Share on other sites

In the past the devs have mentioned that they intend life support for colonies to where the colony will run with less food but not as well. This was mentioned like 3 years ago so take it with a grain of salt. There has been no comments to my knowledge on if life support for ships is ever planned to be implemented.

Link to comment
Share on other sites

13 hours ago, cephalo said:

What's the point of a colony if Kerbals are just over there doing and needing nothing? There's gotta be an official  life support system right?

Who cares.  By the time that actual makes it into the game you’re probably going to be on life support yourself.  

Link to comment
Share on other sites

I don't think colonies strongly implies life support, but I would be very surprised if we didn't get some sort of life support system at some point (Colonies would make sense, so players grow accustomed to it before Interstellar travel becomes a thing) - even something as simple as a part you place on a vessel that requires power to operate.

My hunch is we may need to meet a number of criteria for "life support". With the rotating sections we've seen in some of the trailers, I think artifical gravity will be one criteria, oxygen may be another and finally, probably something to do with "snacks". That or the rotating section is just a cool looking high-capacity Kerbal storage and I'm looking too deeply into things. Hopefully the former though.

If they don't include something, I think it will be a missed opportunity. Yes, some modder will add it but, while modders are supported and encouraged by the dev team, this is something that should be in the base game in some simple form - allow the modders to go overboard with it, just get something dealing with basic life support functions in the base game for them to expand on if they choose to.

It would have to be optional, as some people wouldn't like life support with any serious consequences. However there was some disucssion a while back on the Discord that Life Support would be added however it wouldn't have "serious consequences" (i.e. your Kerbals wouldn't die, they'd just be less effective without it) - however there were no sources cited during that discussion so "grain of salt" with that.

Link to comment
Share on other sites

I think there’s an indirect feature already in v0.1 that suggests LS is in the design. I could be reading too much into it though!

The RTG’s output declines over time. It takes years but it does! You can no longer stick one on and have it work forever as you time warp through decades. The nuclear engines also (slowly!) consume uranium over time.

This indicates that they’re thinking about gameplay around things that degrade or consume resources over time. Life support could be one such system! I’m very curious to see what else is there as we get to see more stuff about colonies and eventually interstellar!

Link to comment
Share on other sites

I think Periple was talking about the nuclear reactor, not the nuclear engines.

I just hope there's an easy way to supply your stations with replacement uranium.

Not sure how I feel about the RTG decay myself - of course, it's realistic that it degrades over time, but the same is true for pretty much any part, including especially also batteries and solar panels (especially on bodies with atmosphere). So just doing it for RTGs seems a bit inconsistent? Not that I want to replace my satellites all the time anyway.

Link to comment
Share on other sites

1 hour ago, MarcAbaddon said:

I think Periple was talking about the nuclear reactor, not the nuclear engines.

Yes, sorry! I was careless :sad:

1 hour ago, MarcAbaddon said:

So just doing it for RTGs seems a bit inconsistent?

I agree! That's why I think it's very likely there are other similar mechanics coming – and life support is a similar mechanic in my opinion!

Link to comment
Share on other sites

I think I've heard somewhere (been trying to dig out the video, if it actually exists) that colonies will have reproduction feature. If supplied properly, and living conditions are good, new Kerbals will start appearing in it. Please let me know if I'm mad or not.

I'm also curious if there will be more professions, and what they might be.

Edit:

Regarding colony population: link

Edited by cocoscacao
Link to comment
Share on other sites

I figure those huge colony buildings have to have _some_ function beyond just aesthetics, but my guess was that there will be some sort of population/worker requirement for resource gathering and refinement machines to run. This would also lend purpose to colony ships that can haul large numbers of Kerbals from Kerbin, perhaps until the colony is "self-sustaining."

9 minutes ago, cocoscacao said:

I think I've heard somewhere (been trying to dig out the video, if it actually exists) that colonies will have reproduction feature. If supplied properly, and living conditions are good, new Kerbals will start appearing in it. Please let me know if I'm mad or not.

I'm also curious if there will be more professions, and what they might be.

Haven't seen that myself, but that sounds like a great way to implement it - it would be there as an important mechanic to manage while you're developing a colony, but doesn't punish you if you "abandon" the colony to pay attention elsewhere for any amount of time.

Link to comment
Share on other sites

18 minutes ago, cocoscacao said:

I think I've heard somewhere (been trying to dig out the video, if it actually exists) that colonies will have reproduction feature. If supplied properly, and living conditions are good, new Kerbals will start appearing in it. Please let me know if I'm mad or not.

I'm also curious if there will be more professions, and what they might be.

Edit:

Regarding colony population: link

Can't believe this is from 3 1/2 years ago.  Man, so much has transpired between then and now.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...