RayneCloud Posted March 12 Author Share Posted March 12 9 hours ago, The Aziz said: It's all cool and pretty but these are all demo scenes. The rendered environment it's all there is. Now how does that work when there's a full game around it? Are there games that use HDRP and fit somewhat inside KSP2s hardware requirements? Sure the devs said they're not set in stone but me, and many other I bet would hate to see a "hey guys, we're switching to a much more demanding rendering tech so the minimum requirements are going up, kthxbye" So, if you want to see that for yourself, here's a space game using HDRP - https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/ Nebulous Fleet Command also uses HDRP and has an incredibly demanding simulation on the backend - https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ 6 hours ago, JoeSchmuckatelli said: We don't know. We are working off two pieces of information - a Shadowzone (maybe others) pre-launch interview with Nate where he refers to a massive overhaul of the PQS and the post by Modoc (Dev 18). No timelines were suggested. Rayne... Hmm? Quote Link to comment Share on other sites More sharing options...
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