whatsEJstandfor Posted March 16 Share Posted March 16 (edited) Quote • Added camera collision with terrain and other colliders while in Flight view • Added visual indicator when a marker is hovered and pinned in Map view • Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation • Fixed persistence of active vessel’s timewarp restrictions when returning to KSC from Flight • Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean • Fixed destroy command not destroying vessels in the Tracking Station • Fixed a bug where the “hold to quickload” setting was not applied correctly • Fixed Laythe’s atmosphere rendering incorrectly in Map view • Fixed an issue where contrails jump positions during universe reference point transitions These are all small but genuinely some of my favorite fixes! They're some of the little things that made the first release feel very unpolished, so I think this will do a lot for overall perception Edited March 16 by whatsEJstandfor Quote Link to comment Share on other sites More sharing options...
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