runner78 Posted March 20 Share Posted March 20 11 hours ago, Elfmaze said: What goes into the decision to stay with unity over unreal? 11 hours ago, Elfmaze said: I thought people used to say Unity was part of the limiting factor in the first game. Granted I know nothing about unity. But I assume it's been developing as fast as unreal on a parallel path. Hopefully the new engine version doesn't have the same limitations. One has to take into account that Unity is quite advanced in development since the beginning of KSP1. Some limitations do not exist anymore, and some limitations also arise from the inexperience of the developers. Unreal, however, is starting to get the problems unity used to have with its easy accessibility: many games with the same look. I just recently saw a video of an Unreal developer ranting about Unreal. More and more bad Unreal games are coming out. While it's easy to make "good-looking games" with unreal 5, that doesn't mean that this only applies to the trailers and that the game is then just bad or boring. he also ranting that unreal is becoming more and more complex and complicated with every update. I tried Unreal 5 times, apart from the huge installation size, between 40 and 110 GB depending on the components, I felt more comfortable with Unity. Quote Link to comment Share on other sites More sharing options...
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