DancZer Posted March 18 Share Posted March 18 @Dakota @Nate Simpson the pic looks epic. I wonder what is the main goal /vision for re-entry heating compared to KSP 1. I found the KSP1 reentry sometimes a bit strange. Expecially when parts without fluid disappeared in a big explosion. Eg. Antenna, wing, structures. For visual and UX point of view a melting of the object instead of sudden explosion in this case would be better UX. This could lead to a damaged ship after a rough re-entering or takeoff. I know that object morphing is not an easy feature to implement, expecially if there is a lot of models and LOD-s, but improvement on this part of the feature is very welcome! Keep up the good work! Looking forward to the Patch Two! Quote Link to comment Share on other sites More sharing options...
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