LeroyJenkins Posted March 18 Share Posted March 18 Will the ability to Enable/Disable Installed Mods from the ModList Manager at the Main Menu Screen, be added to SpaceWarp/BepInEx? It would be helpful to have for Debugging issues in game. To help determine if it is an issue with the Mod or the Base Game. Instead of having to delete/move the plugin folder in the install drive. I know that some Mod Devs include, mod configuration menu to enable/disable some options of their mod. But I am looking for a enable/disable of the whole mod. Any thoughts on this? Thanks Quote Link to comment Share on other sites More sharing options...
TiggerTailz Posted March 19 Share Posted March 19 Seconded. Would really like to see this ability as well. Quote Link to comment Share on other sites More sharing options...
MakerTribe Posted March 19 Share Posted March 19 Not sure the feasibility, but it would be fantastic if mods would eventually allow being enabled/disabled on per save basis. Quote Link to comment Share on other sites More sharing options...
thewhitemetroid Posted March 19 Share Posted March 19 Pressing F1 anytime brings up the modloader manager (not the one seen in main menu) and some of the mods can be toggled off among other settings adjusted. It would be up to the mod authors to add these functionalities into their mods but BepinX is already capable. If I remember correctly CKAN (available currently for original KSP) could manage toggling mods as well but CKAN wont be available for KSP 2 for sometime, probably not until V 1.0 is my guess. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted March 21 Share Posted March 21 Official mod support isn’t ready yet but is on the roadmap, I wouldn’t be surprised to see something like this added down the road. Quote Link to comment Share on other sites More sharing options...
munix Posted Tuesday at 10:43 PM Share Posted Tuesday at 10:43 PM (edited) This is being worked on right now in SpaceWarp. For some context, this functionality was already present in SpaceWarp 0.3 when it still was its own modloader, but was removed in 0.4+ with the switch to BepInEx as a modloader, since it doesn't have that capability. It's possible to patch it in though, so that should hopefully make it into the next version. Edited Tuesday at 10:44 PM by munix Quote Link to comment Share on other sites More sharing options...
cheese3660 Posted Thursday at 02:43 PM Share Posted Thursday at 02:43 PM On 3/19/2023 at 12:41 AM, MakerTribe said: Not sure the feasibility, but it would be fantastic if mods would eventually allow being enabled/disabled on per save basis. I might look into that, not sure of the feasibility myself though Quote Link to comment Share on other sites More sharing options...
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