Nate Simpson Posted May 19 Share Posted May 19 A fine May afternoon to you, fellow Kerbonauts! I’ll start with a bit of good news: the v0.1.3.0 update will be dropping in June. We’ll announce an exact target date when we’re a little closer to the big day. We’ve already seen a few big bugs go down (you can throw a fairing away now in the VAB without endlessly redeploying its editor, for example), but I’m going to hold off on itemizing other fixes until they’re confirmed zapped by QA. Regardless, we’re feeling good about our progress in all areas and are confident that the next update will provide good performance, stability, and gameplay improvements. In the meantime, our design and content teams continue to bring new parts to life. What they’re building now: grid fins! These were designed by Chris Adderley and brought to life by Alexander Martin (and Chris would like me to point out that the fin on the right is shown upside-down so that you can see the beautiful serration detail): Our tech artist Jon Cioletti (with the help of graphics gurus Chris Mortonson and Phil Fortier) has pulled off the impressive feat of improving both polish and performance by overhauling the solar lens flare occlusion system. Lens flare occlusion (the scaling/disappearance of the sun’s lens flare when passing behind objects) no longer uses raycasts or colliders — now we’re literally counting pixels on the sun itself. The result: no more sun peeking through terrains or oceans, no more weird flare behavior behind vehicle parts, and the sun now shines correctly through visors, trusses, parachutes, and windows! Check it out: lens_flares_2.mp4 In community highlight news: we’ve reviewed your capybaras and have found them variously cute, hilarious, and unsettling. For more capybara shenanigans, check out this roundup. Lookit this little fella from @Inyxia: In other creative news, the last Dres-bound Weekly Challenge produced some very ambitious missions. We have very much enjoyed following your successes and near-successes. We know that flights of this complexity can anger the Kraken, especially in the game’s current state, and we salute those who push through regardless. Check out this not-at-all-precariously-balanced lander by AVATAR Aang: Or this cool rover hauler by GoldDragon: Let’s see if we can rival these results with our next challenge: we’re going to Moho! Visiting the innermost planet of the Kerbolar System takes quite a lot of Delta-V, but if you’re up to it, you can try one of the following: Primary goal: do a Moho flyby and take some screenshots from orbit! Stretch goal: land on Moho and return to Kerbin! Jeb-level goal: land a Kerbal in the Mohole... and then return them to Kerbin! Val-level goal: all of the above, but get your Moho intercept by using a gravity assist from Eve! See you all next week, and happy flying! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.