adsii1970 Posted May 20 Share Posted May 20 (edited) Hey, folks - I hate to have to put on my moderator hat, but kinda have to for just a moment. Long before I was a moderator, I, too was a regular forum player back when KSP (the original) was in 0.22. And believe me, there were tons of bugs, a lot like we are experiencing now in KSP2. Some of the bugs were downright funny and others were infuriating, often crashing the game to the desktop and corrupting the saved game file. Ah, yeah, those were the days. KSP2 is no different. We all knew there would be bugs with KSP2 being in EA. And while you are free to disagree with one another, personally attacking one another is never the right thing to do. Also, being rude is also never a good thing. And while we are on the topic of those forum guidelines, those are still applicable on ANY and all parts of the forum. So, when any member of the moderation team does make a decision to merge threads or hide posts, the decision was not made in haste or without great thought. But we have an obligation to follow the rules of moderation we've been given. And as Forum Guideline 3.3 states: Quote Do not openly discuss action (or inaction) taken by the moderators (bans, warnings etc.). If you have concerns about a moderator action, see 3.4 below. 3.4 Contesting moderation action All of the moderators are active community members who try to set a good example and apply the guidelines as appropriately as possible, but they are only human and can make mistakes from time to time. If you disagree with something they have done, please contact them or a senior moderator privately, and the issue will be re-examined. So, with that, we have had to remove a few more posts from this thread. Please continue to keep the discussion on the topic of the OP; do not toss out personal attacks, and please do not publicly discuss moderation actions taken by the moderation team. Edited May 20 by adsii1970 Thread locked message was removed and replaced. Quote Link to comment Share on other sites More sharing options...
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