JewelShisen 208 Posted October 19, 2013 Share Posted October 19, 2013 Great, this mod isn't dying! Will it be a real weather balloon or a conspiration theory weather balloon, and will the submarine mod and the launchpad mods also be updated?This mod I hope will never die.Now to answer your question: It will be similar to a real weather balloon (Not a Roswell one), I also plan to keep the submarine, launch pad, and SQUID mods updated as well once I get on my feet with this one. Link to post Share on other sites
kahlzun 69 Posted October 20, 2013 Share Posted October 20, 2013 Oh, heck.While I'm glad to see this continuing, it's not going to be the same without Hooligan. Link to post Share on other sites
Synthesis 41 Posted October 20, 2013 Share Posted October 20, 2013 Alright so for those who don't know let me explain. Hooligan has decided to take some time away from modding and has allowed me to continue this amazing mod.So then! This update adds the Airship Parts into the Tech Tree for 0.22! I'll get it up on Spaceport as soon as I can but for now you can get it here: https://www.dropbox.com/s/hhdbkhfeaw4mqu1/HooliganLabsAirships.zipPlease note that if you DO NOT want these in career mode then stick with the 0.21 version. All I have done so far is add it to the tech tree.COMING SOON (Features and things I hope to add soon) - Updated example crafts - New Drone sized airship (Will be a fully usable craft by itself) - Deployable 'Weather Balloon' for atmosphere science gatheringI applaud you for taking on this task! I've been a big fan of Hooligan, and it's not perfect (few mods are, right?), but smaller balloons is a good improvement. Perhaps balloons you can mount things on top of before they're deployed? Link to post Share on other sites
JewelShisen 208 Posted October 20, 2013 Share Posted October 20, 2013 I applaud you for taking on this task! I've been a big fan of Hooligan, and it's not perfect (few mods are, right?), but smaller balloons is a good improvement. Perhaps balloons you can mount things on top of before they're deployed?I started a new thread since I am now doing the upkeep for it which is located here. http://forum.kerbalspaceprogram.com/threads/53961-0-22-Hooligan-Labs-%28now-under-new-managment%29-Featuring-Airships-Subs-and-more!Also has the spaceport links for the airship and squid mods. Link to post Share on other sites
RenatsMC 9 Posted November 19, 2013 Share Posted November 19, 2013 Does the http://kerbalspaceprogram.com/hooligan-labs-party-starter-max-kerbals-before-launch/ work with 0.22 ? Link to post Share on other sites
Bigred2989 10 Posted November 19, 2013 Share Posted November 19, 2013 Does the http://kerbalspaceprogram.com/hooligan-labs-party-starter-max-kerbals-before-launch/ work with 0.22 ?Um, you don't need that anymore. You can add and remove crew members in the vanilla version now while in the shipbuilding menu. Link to post Share on other sites
Galacticruler 34 Posted November 19, 2013 Share Posted November 19, 2013 Does the http://kerbalspaceprogram.com/hooligan-labs-party-starter-max-kerbals-before-launch/ work with 0.22 ?http://forum.kerbalspaceprogram.com/threads/53961-0-22-Hooligan-Labs-%28now-under-new-managment%29-Featuring-Airships-Subs-and-moreand I'd assume it does not.but KSP does try to max your kerbals per launch, if there are enough kerbals. Link to post Share on other sites
Specialist290 487 Posted November 19, 2013 Share Posted November 19, 2013 As JewelShisen has started his own thread for this mod's continued development, I'd advise all future concerns to be taken there. I'm going to be closing this one to prevent confusion, although Hooligan Labs himself may request it be reopened once he returns from his leave of absence. Link to post Share on other sites
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