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Deorbited my first station, wasn't being used at all & just hurt fps.

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Looks like it enjoyed the process too...

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The crew took refuge in the rather cramped confines of my low orbit station - intended as a refuelling stop - so I had to construct & send a large plane up to get them. Docking it with a cargo plane also docked at the time was an exercise in FPS death...

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This is just what it is.

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Duna's southern ice sheet looks so...pretty...in this light.

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I was making a drive unit to take a lander to Duna, only I decided to take the drive section straight to Jool. I tried aerobraking at Laythe, but since I was too low and wasn't going to make orbit again, I just gunned it...

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Sky Can I gets an additional habitat module and some docking ports. A small tanker was decoupled and deorbited to make room.

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Sky Can I lit up on Kerbin's night side, with the Mun visible in the background.

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Jeb seems very excited by this antenna.

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Bob lost his keys to the airlock again, so Mac is taunting him through the station's command pod window, which makes Bob unhappy.

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Floating Jool base. It had solar panels and a central balloon but the pressure crushed them. Mind you it wasn't permanent because there was no way to save it despite it being completely still.

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I think this is fantastic.

Silly question about this one; If you'd built this with say, a hitchiker pod and a detachable command pod, detatched the latter - wouldn't the game switch perspective to the command pod and therefor leave the floating base alone? I don't know anything about the balloons, would the game once the physics were unloaded just ignore bouyancy and start accelerating the base down into Jool?

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