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Planing on a new Blender Tutorial.


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  • 4 weeks later...

This is fantastic! I followed your process and and ended up with the same part. I would appreciate it if you would show how to use other programs to edit the UV (what does that stand for?). When I exported it there were no guidelines that I saw for where to draw, just the white box. Also, I had a few problems editing the texture. I would appreciate it if you would go into more depth of the in Blender tools.

And I totally agree with the other requests for a complete conception to in KSP series.

+Rep! Anyone else who liked this should give some Rep too!

Edited by TheAwer
Added another sentence.
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The designation "UV" in the context of 3D editors applies to the arrangement of all of the surfaces of an object onto a single flat plane. UV "unwrapping" is how this is accomplished. For more success in texturing the exported "unwrap" image (which typically consists of shape lines on a blank background), open the image in your favorite editor (Gimp, PS or whatever). Duplicate that layer (that way you don't mess up the original). Wand select the outside of the shapes and fill with black. Wand select the inside of the shapes. Then "grow" the selections by about 3 pixels (this will help keep the object edges from looking stupid later). Fill with white. Then texture the white portions. I hope these will help answer some of your questions.

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  • 2 weeks later...

These helped me a lot, the tutorials are staightforwards, you did a good job of explaining what you were doing and didn't stutter and um your way through it. So thank you very much for these. I look forwards to any more if you decide to do them.

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Hi!

I followed the tutorial from ben, but I had a few problems:

first my part was black then it was grey like in blender... I can't figure out how to apply texture to it... I tried everything.

Next Problem:

Frist I created a clean copy of ksp, then I made a new folder with the PNG, the CFG and the DAE. but it didnt work... I downloaded the testcube from Ben and I noticed there was a folder called Mesh.

so I copied this folder into my part folder and BOOM! it worked but it still doesn't have any texture... can somebody please tell me abut the MSH, MDL and V4 files in the mesh folder??? and why didnt it worked with the texture?!

And I got another problem:

I followed exactly Bens tutorial with the radial fueltank. With try and error I figured out how to define the node definitions and i added a decoupler module and all this worked fine. But then I got the idea to add an engine under the fueltank so I addet a new cylinder in Bender, but the cylinder later appears INSIDE the fueltank and not beneath it! What do I have to do so the cylinder which represnts the engine (opticaly) is below the fueltank and not inside it?!

And finally I got a last question:

long time ago I saw in a modding tutorial a program for the connection node definitions where you can see the part that you have created and move the nodes to the right place like a pivot... can somebody tell me where to download it please?

Greetings from denmark,

Rodney

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