matteeeo Posted October 17, 2016 Share Posted October 17, 2016 What's the most accurate mode for the planetary transfer? Formula or Model? Quote Link to comment Share on other sites More sharing options...
Tazmaniak Posted October 17, 2016 Share Posted October 17, 2016 Hi, Set Active Vessel is not working in tracking station. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 17, 2016 Author Share Posted October 17, 2016 46 minutes ago, Tazmaniak said: Hi, Set Active Vessel is not working in tracking station. Thanks Tazmaniak, I have a fix for that ready, just trying to work this crash issue some more, but its doing my head in 1 hour ago, matteeeo said: What's the most accurate mode for the planetary transfer? Formula or Model? Model is more accurate Quote Link to comment Share on other sites More sharing options...
Waster Posted October 17, 2016 Share Posted October 17, 2016 On 10/16/2016 at 2:27 PM, TriggerAu said: K, Ive replicated the crash on Jump stuff - happens for me when the vessel you are jumping to is currently unloaded (eg a fair way away) and you are jumping from flight mode. Ive tried all the methods I can think of and havent yet found the root cause, but still plugging away I'm having the same issue but unfortunately I'm unable to copy my save file to this forum for some reason.. Running a stock copy with only KAC. Dropbox link below: https://www.dropbox.com/sh/mb4so4dtg9l1b2j/AADy6615nch5weLr8wmN_W8Ra?dl=0 Waster Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted October 18, 2016 Share Posted October 18, 2016 Hi, I an having a bit of a hard time getting KAC to work in 1.2. I am using a save file from 1.1. However, in the debug menu it says "Error: cannot find a module of the typename KerbalAlarmClock Scenario" followed by "Error: ScenarioModule is null." The KAC icon does not show up at all, even in fresh saves. (It might be worthy to note that I have HyperEdit installed) Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 18, 2016 Author Share Posted October 18, 2016 1 hour ago, Ultimate Steve said: Hi, I an having a bit of a hard time getting KAC to work in 1.2. I am using a save file from 1.1. However, in the debug menu it says "Error: cannot find a module of the typename KerbalAlarmClock Scenario" followed by "Error: ScenarioModule is null." The KAC icon does not show up at all, even in fresh saves. (It might be worthy to note that I have HyperEdit installed) Does it work if you try a clean save? And can you provide the log file, etc Quote Link to comment Share on other sites More sharing options...
Tahib Posted October 18, 2016 Share Posted October 18, 2016 (edited) Click on "add" throws a critical exception: edit: on other crafts too Edited October 18, 2016 by Tahib Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 18, 2016 Share Posted October 18, 2016 On 17/10/2016 at 6:27 AM, TriggerAu said: Ive replicated the crash on Jump stuff - happens for me when the vessel you are jumping to is currently unloaded (eg a fair way away) and you are jumping from flight mode. Is that every time? I just tried it in Linux with no problems (just the once, though). Quote Link to comment Share on other sites More sharing options...
radonek Posted October 18, 2016 Share Posted October 18, 2016 3.8.0.0 is working nice for me, but I have one older bug to report - alarms list wont fit into window and always show scrollbar. Minimized mode is ok. Here is a shot screen of three alarms. Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted October 18, 2016 Share Posted October 18, 2016 19 hours ago, TriggerAu said: Does it work if you try a clean save? And can you provide the log file, etc Oops. Sorry. I thought I had 3.8 installed, but I actually had 3.7.10 installed. Carry on, all is well! Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 19, 2016 Author Share Posted October 19, 2016 15 hours ago, taniwha said: Is that every time? I just tried it in Linux with no problems (just the once, though). Was doing it for me every time yeah, just had a kerbal X on the launchpad, an aeries 3A 30km to the west, set an alarm on that and then try and jump to t from the KerbalX 6 hours ago, radonek said: 3.8.0.0 is working nice for me, but I have one older bug to report - alarms list wont fit into window and always show scrollbar. Minimized mode is ok. Here is a shot screen of three alarms. Yeah that dont look right, coulda swore I fixed that one, but the font does look a little off to me. What OS are you on? Quote Link to comment Share on other sites More sharing options...
Kerbart Posted October 19, 2016 Share Posted October 19, 2016 (edited) I got a lot of jump crashes when i had the pre-pre-release version (the one released when th game was in pre) of KER installed. With the current pre-release of KER it seems a while lot better. Not 100% sure if it's KER related but it might be something to keep an eye on. Edited October 19, 2016 by Kerbart Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 19, 2016 Author Share Posted October 19, 2016 yeah, I can make it happen with just KAC in there so its something to do with teh call to Set the active vessel and what happens after that, I can se it try and change from Flight mode to the next vessel then it drops, but no logging that I can see of use is very sad Quote Link to comment Share on other sites More sharing options...
radonek Posted October 19, 2016 Share Posted October 19, 2016 1 minute ago, TriggerAu said: Yeah that dont look right, coulda swore I fixed that one, but the font does look a little off to me. What OS are you on? Linux xenon 4.4.6-gentoo #4 SMP PREEMPT Sun Jul 10 01:24:36 CEST 2016 x86_64 Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz GenuineIntel GNU/Linux I will look into changing system font, just to see what happens. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 19, 2016 Author Share Posted October 19, 2016 1 minute ago, radonek said: Linux xenon 4.4.6-gentoo #4 SMP PREEMPT Sun Jul 10 01:24:36 CEST 2016 x86_64 Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz GenuineIntel GNU/Linux I will look into changing system font, just to see what happens. The font used by the game (or attempted to be used ) is Calibri , check if you have that one installed. If not that could be the cause, just setting up a modded copy here for some other stuff and will check that as well Quote Link to comment Share on other sites More sharing options...
radonek Posted October 19, 2016 Share Posted October 19, 2016 Yup, installing metric compatibile font solved it. Thank you for pointing me in right direction. In case anyone need it, it is "carlito" font from Chrome OS Crosextra package. Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 19, 2016 Share Posted October 19, 2016 7 hours ago, TriggerAu said: Was doing it for me every time yeah, just had a kerbal X on the launchpad, an aeries 3A 30km to the west, set an alarm on that and then try and jump to t from the KerbalX Ah, possibly something specific to landed vessels. I did my test with orbiting vessels. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted October 21, 2016 Share Posted October 21, 2016 (edited) While using my mod WarpEverywhere, I noticed that KAC alarms consistently slowed ships down too slowly when traveling 10x KSP's maximum warp. I'd frequently miss a window by several KSP days (12+ hours). I didn't try it, but I suspect that 100x (which is 1 year every second) would be even worse. I understand that every mod can't take into account what every other mod does, but would it be possible to extend the slowdown parameters in KAC, to notice when time warp is significantly faster than the stock limits? Edited October 21, 2016 by 5thHorseman Quote Link to comment Share on other sites More sharing options...
Onigato Posted October 22, 2016 Share Posted October 22, 2016 Love this little plugin, I consider it a requirement now. Just as a heads-up, Curse doesn't have the 3.8.0.0 version active yet, only 3.7.1, I was able to get it via github. Thank you so much for making this! Quote Link to comment Share on other sites More sharing options...
DMSP Posted October 24, 2016 Share Posted October 24, 2016 (edited) Quick question, if I wanted to update to Hyperedit Kerbal Alarm Clock (heh), but keep my old alarms, How would I do that without bugging everything and destroying the universe? All the best! Edited October 24, 2016 by DMSP Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 24, 2016 Share Posted October 24, 2016 20 minutes ago, DMSP said: Quick question, if I wanted to update to Hyperedit, but keep my old alarms, How would I do that without bugging everything and destroying the universe? All the best! this makes no sense. How would updating to Hyperedit destroy your alarms? Did you mean install Hyperedit? It's not an upgrade through KAC or anything like that Quote Link to comment Share on other sites More sharing options...
DMSP Posted October 24, 2016 Share Posted October 24, 2016 Just now, Drew Kerman said: this makes no sense. How would updating to Hyperedit destroy your alarms? Did you mean install Hyperedit? It's not an upgrade through KAC or anything like that Woops! I meant Kerbal Alarm Clock. Sorry! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 24, 2016 Share Posted October 24, 2016 2 minutes ago, DMSP said: Woops! I meant Kerbal Alarm Clock. Sorry! there have been no breaking changes noted by Trigger. so just update. Oh, I guess you may not know where the alarms are stored. They are in the game's save file, so you can just delete the KAC directory and install the new version without worrying about deleting your alarms Quote Link to comment Share on other sites More sharing options...
DMSP Posted October 24, 2016 Share Posted October 24, 2016 Just now, Drew Kerman said: there have been no breaking changes noted by Trigger. so just update. Oh, I guess you may not know where the alarms are stored. They are in the game's save file, so you can just delete the KAC directory and install the new version without worrying about deleting your alarms Ah, ok, Thank you! Quote Link to comment Share on other sites More sharing options...
DrScarlett Posted October 25, 2016 Share Posted October 25, 2016 Hi TriggerAu, I have been experiencing a crash which I suspect is related to Kerbal Alarm Clock. Can you check out this forum support request thread that I posted? Regards, Dr. Scarlett Quote Link to comment Share on other sites More sharing options...
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