Drew Kerman Posted October 12, 2016 Share Posted October 12, 2016 dammit out of likes again. So yay! Thanks! Quote Link to comment Share on other sites More sharing options...
Stevie_D Posted October 12, 2016 Share Posted October 12, 2016 (edited) 1 hour ago, Kermanzooming said: The one and only mod I really can't live without. Thanks @TriggerAu! It really is. #1 imo. How on Kerbin this isn't a stock feature yet is the most astoundingly mind-boggling oversight in over 4 years of KSP (and i love KSP to bits). If the devs are worried about making the early game too easy, just slot it into the last upgrade of the mission control centre. It needs to be stock to help encourage the younger/newcomer/thicker (delete where applicable, i fall under thicker) players to attempt to venture beyond the mun and minmus when you first play it. Edited October 12, 2016 by Stevie_D missed out a word, i did mention i fall under "thicker" Quote Link to comment Share on other sites More sharing options...
tater Posted October 12, 2016 Share Posted October 12, 2016 @TriggerAu, awesome! The OP has today's date, but still leads with "1.1.x" FYI, I assume it should say 1.2. Once again, thanks! Quote Link to comment Share on other sites More sharing options...
maculator Posted October 12, 2016 Share Posted October 12, 2016 1 hour ago, tater said: @TriggerAu, awesome! The OP has today's date, but still leads with "1.1.x" FYI, I assume it should say 1.2. Once again, thanks! The GitHub has the latest version for 1.2 the other two links are for 1.1.3. Quote Link to comment Share on other sites More sharing options...
releansol Posted October 12, 2016 Share Posted October 12, 2016 @TriggerAu You're faster then Light! Thank you! Quote Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 On 9/28/2016 at 9:15 PM, steve_v said: Don't poke the bears modders. It will be done when it's done. 1.2 hasn't even been released yet anyway. NB. repeated requests for updates are also forbidden by forum rules. In the mean time, you could use this. Ok. Sorry. Quote Link to comment Share on other sites More sharing options...
Tazmaniak Posted October 12, 2016 Share Posted October 12, 2016 KSP 1.2 has been released yesterday ... sorry It's based on pre-release 1586 Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 12, 2016 Author Share Posted October 12, 2016 Updated the two text mistakes, and yep the other sources will get updated when they add 1.2 as a version of KSP, for now its just github The speed of this update is really down to @JPLRepo and @nightingale providing Pull requests so I just had to double check and test - couldnt have been anywhere near ready withouth their work Quote Link to comment Share on other sites More sharing options...
Waxing_Kibbous Posted October 12, 2016 Share Posted October 12, 2016 So happy to see the Ol' TriggerTech folder in my GameData directory again Thanks for getting this out so quickly! Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted October 13, 2016 Share Posted October 13, 2016 (edited) seems Gihuib is kinda stinky with me .. unsure if thats just me but i cannot download v3.8 via GitHub (i might just need to give it time to chill from the storm of downloads .. it says it cant reach "github-cloud.s3.amazonaws.com" .. maybe a cloud issue from GitHub) works perfectly now BUT! very cool mod indeed and ty for the quick update! Edited October 13, 2016 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
SteveD80 Posted October 13, 2016 Share Posted October 13, 2016 Feature Request: Accept decimals in the year field. Due to the new communications system I would like to put a set of relays around Kerbol. To facilitate this I would like to be able to set alarms at .25, .5 and .75 years. Nothing urgent, I will be doing it manually before an update is likely, but the feature would be nice to have if it's not too much work. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted October 13, 2016 Share Posted October 13, 2016 Many thanks for updating this most vital mod. Cheers and thanks to all who worked / work on this mod. Quote Link to comment Share on other sites More sharing options...
Sonny_Jim Posted October 13, 2016 Share Posted October 13, 2016 I guess absence makes the heart grow stronger because I had forgotten how much I rely on KAC after playing for a while without it. Many thanks for this mod, really grateful for it. Quote Link to comment Share on other sites More sharing options...
bounty123 Posted October 13, 2016 Share Posted October 13, 2016 Thanks a lot for the update. I think this mod is one of the essentials, can't believe this functionality is still not part of the game, together with KER's. Quote Link to comment Share on other sites More sharing options...
orcaman Posted October 14, 2016 Share Posted October 14, 2016 TRIGGER!!!!!!!!! Thank you and bless you, sir! I've been holding off 1.2 just because I couldn't bear to play without this. Your work means THAT much! Quote Link to comment Share on other sites More sharing options...
Eddiedigits Posted October 14, 2016 Share Posted October 14, 2016 First I want to say thank you. This is a required mod for me. I cannot play the game, the way I like, without it. It totally changed KSP for me when I first used it many moons ago. I was happy to find it is still being developed when I picked up KSP again recently. Second, I am getting intermittent (often) crashes to desktop, using the 'jump to ship' button. This could be caused by my laptop. KSP works it hard. But it's not a behaviour I saw pre 1.2 and pre 3.8.0.0. This is not a big issue for me. I can just go through the tracking station or map screen. But being a new release I thought you would want to know. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 14, 2016 Author Share Posted October 14, 2016 Ill have a look at the jump to ship thing on the weekend as well Quote Link to comment Share on other sites More sharing options...
Terensky Posted October 14, 2016 Share Posted October 14, 2016 2 hours ago, Eddiedigits said: Second, I am getting intermittent (often) crashes to desktop, using the 'jump to ship' button Me too. Usually switching from a ship to another. It doesn't happen often, but when it does, it's usually 'persistent, meaning that if I reload the game after it has crashed and then try to 'jump to ship' from the same situation it caused the previous crash, it crashes again. To solve this, going back to Space Center before switching ship fixes it. If useful, I could provide a log of the crashes. Error.log says 'access violation': "Write to location 19930522 caused an access violation.": it's the same in all crashes. Output_log.txt says this (one from the many): Spoiler [HighLogic]: =========================== Scene Change : From FLIGHT to FLIGHT ===================== (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!! SymInit: Symbol-SearchPath: '.;E:\SteamLibrary\steamapps\common\Kerbal Space Program;E:\SteamLibrary\steamapps\common\Kerbal Space Program;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'test' OS-Version: 10.0.14393 () 0x300-0x1 Unloading 9 Unused Serialized files (Serialized files now loaded: 3) E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64.exe:KSP_x64.exe (00007FF67E2C0000), size: 22437888 (result: 0), SymType: '-exported-', PDB: 'E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64.exe', fileVersion: 5.4.0.23386 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD48700000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD46100000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0 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C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFD44510000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFD44AA0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFD44650000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0 E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFD3DA20000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64_Data\Plugins\CSteamworks.dll', fileVersion: 1.27.0.0 E:\SteamLibrary\steamapps\common\Kerbal Space Program\steam_api64.dll:steam_api64.dll (000000005A570000), size: 253952 (result: 0), SymType: '-exported-', PDB: 'E:\SteamLibrary\steamapps\common\Kerbal Space Program\steam_api64.dll', fileVersion: 3.42.61.66 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD40600000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD405E0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFD3E950000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFD44210000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFD14430000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFD3C430000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFD3B330000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFD3C080000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFD3C0A0000), size: 999424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD3D5F0000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD3DCB0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFD43F10000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD40800000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024 ========== OUTPUTING STACK TRACE ================== RtlLookupFunctionEntry returned NULL function. Aborting stack walk.<Missing stacktrace information> ========== END OF STACKTRACE =========== **** Crash! **** Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 14, 2016 Author Share Posted October 14, 2016 oh, if it happens every time in the same situation and you can share the save that would be super useful? Quote Link to comment Share on other sites More sharing options...
micha Posted October 14, 2016 Share Posted October 14, 2016 Sorry if this has been covered somewhere in this thread already, but should KAC interrupt the "Wait for morning" warp? Because if it should, it currently doesn't. And if it shouldn't, that'd be a feature request (if possible). Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 14, 2016 Author Share Posted October 14, 2016 dont think Ive ever tried it - it may not be allowed to by the input locks in the game. I'll look at that too Quote Link to comment Share on other sites More sharing options...
Terensky Posted October 15, 2016 Share Posted October 15, 2016 (edited) @TriggerAu : here is a save you requested: persistent.sfs please note that I've other mods installed, so maybe it's just a conflict; just to be sure I made a test removing them all and the crash persists. At the moment I've not a clean 1.2 installation, but I will check with this later today. I'm anyway posting the list: - KER - Distant Object - DropAManeuverNode - Raster Prop Monitor - Maneuver Queue - Planetshine - Precise Maneuver - Radar Altimeter - RCS build aid - Transfer window planner (the recompiled dll, but I installed it just recently, after the crashes) The save will load even without those mods installed. Steps to reproduce the crash: from space center jump to the first ship on the alarm clock list, then from this one to the next one: the game should crash consistently. Hope this helps. Edit: tested with a fresh, stock (besides KAC, obviously) ksp 1.2.1586 install, the crash persists. Edited October 15, 2016 by Terensky tested with stock install Quote Link to comment Share on other sites More sharing options...
Technical Ben Posted October 15, 2016 Share Posted October 15, 2016 (edited) Am I doing something wrong, KAC not showing in my game, though I put the folder (triggertech) into my gamedata folder for 1.2. Was not loading from Github... will try again. Edited October 15, 2016 by Technical Ben Quote Link to comment Share on other sites More sharing options...
LordFerret Posted October 16, 2016 Share Posted October 16, 2016 It's frightening how dependent I've become on this mod. Thank you for the update! Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 16, 2016 Author Share Posted October 16, 2016 K, Ive replicated the crash on Jump stuff - happens for me when the vessel you are jumping to is currently unloaded (eg a fair way away) and you are jumping from flight mode. Ive tried all the methods I can think of and havent yet found the root cause, but still plugging away Quote Link to comment Share on other sites More sharing options...
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