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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)


TriggerAu

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On 9/29/2016 at 6:37 AM, Scaprod said:

I am really needing this one mod because I am in KSP 1.2 Pre-release and I want to go to Duna, but I don't want to miss the launch window. I have the vehicle in orbit of Kerbin, and I want it to get to Duna at the right time. Currently, I am gonna go to Eve. I am also training myself for things, like Rendezvous and Docking. I REALLY need this updated... Thank you for your time reading this! 

 

Sincerely

-Scaprod 

probably it is  too late to point out (as 1.2PRE beta Alarm Clock is already here (see previous posts) but

and

allow you do most of job (Even without external calculator (new feature for last release).

 

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On 10/3/2016 at 5:45 PM, bwheatley said:

Until trigger pushes a full update, here is a recompiled version for 1.2. No changes other than a recompile.

 

https://www.dropbox.com/s/2aixnqszccm3mg6/KerbalAlarmClock.dll?dl=0

So I'm trying this .dll out in tonight's build of 1.2pre (1569). When my vessel loads in the flight scene, clicking the KAC alarm clock icon in the stock app toolbar bring up what appears to be a debug menu for KAC. I can move that debug window around but not make it disappear. It only goes away when you hide the KAC window by clicking on the toolbar icon again. Anyone else see that kind of thing?

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Hey peeps, I'll get to KAC as soon as i can, but theres just a few other things going on at the moment.

I have no issues with people making forks/recompiles to have a play, but would be super cool if that stuff could be moved to its own thread so I can see what is related to KAC in here and be able to more quickly keep up when I stop in.

Hope that reads OK, am super happy people find it useful and want to get at it as soon as they can

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2 hours ago, TriggerAu said:

am super happy people find it useful

 

13 minutes ago, Drew Kerman said:

You mean still find it useful.

You mean find it necessary.

(Just for clarity, this is not bugging TriggerAu to release a 1.2 version. It's lauding the mod's utility and that is all. Take all the time you need, I suspect you're rather busy right now :))

Edited by 5thHorseman
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10 hours ago, TriggerAu said:

Hey peeps, I'll get to KAC as soon as i can, but theres just a few other things going on at the moment.

I have no issues with people making forks/recompiles to have a play, but would be super cool if that stuff could be moved to its own thread so I can see what is related to KAC in here and be able to more quickly keep up when I stop in.

Hope that reads OK, am super happy people find it useful and want to get at it as soon as they can

oops, will do sorry :'(

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13 hours ago, TriggerAu said:

Hey peeps, I'll get to KAC as soon as i can, but theres just a few other things going on at the moment.

I have no issues with people making forks/recompiles to have a play, but would be super cool if that stuff could be moved to its own thread so I can see what is related to KAC in here and be able to more quickly keep up when I stop in.

Hope that reads OK, am super happy people find it useful and want to get at it as soon as they can

TY so much for your effort, this wonderful mod makes multi-mission tasks possible that would otherwise be very difficult if not impossible to do. We know your very busy so whenever you get around to it is fine. Looking forward to it when it gets here. This is one of the most useful needed mods available to us. TY for bringing this awesome mod to us, you rock man! :)

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PSA: Regarding @bwheatley's recompile, I have (unsurprisingly) found a bug!
When I open KSP, after the loading screen completes I find myself instantly transported to the Tracking Station in my default Career save (the first in the list). No exceptions or warnings are thrown and from what I've seen so far KSP behaves normally after that, but, uh... odd o_O And worth putting on the to-do list for @TriggerAu or anyone who'd like to have a go at making an interim patch.

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36 minutes ago, parameciumkid said:

PSA: Regarding @bwheatley's recompile, I have (unsurprisingly) found a bug!
When I open KSP, after the loading screen completes I find myself instantly transported to the Tracking Station in my default Career save (the first in the list). No exceptions or warnings are thrown and from what I've seen so far KSP behaves normally after that, but, uh... odd o_O And worth putting on the to-do list for @TriggerAu or anyone who'd like to have a go at making an interim patch.

The version you have has been compiled for Debugging.

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On 10/3/2016 at 4:45 PM, bwheatley said:

Until trigger pushes a full update, here is a recompiled version for 1.2. No changes other than a recompile.

 

https://www.dropbox.com/s/2aixnqszccm3mg6/KerbalAlarmClock.dll?dl=0

I am currently using this version, and am sometimes getting crashes when using KAC to switch vessels.  Do you want the log file? If so how should I send it?

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On 10/10/2016 at 6:42 PM, SteveD80 said:

I am currently using this version, and am sometimes getting crashes when using KAC to switch vessels.  Do you want the log file? If so how should I send it?

Now running the released version of KSP (1.2.0.1586, 64bit)  Same issue here, unable to use KAC to switch vessels--crashes and generates log file; starts up immediately in the tracking station. No other mods other than KAC. Other than that as long as I use the tracking station or local map to switch vessels it is working normally. Love the work that went into 1.2, great new feel and runs a lot smoother. Just can't imagine why KAC didn't become part of the update. Are the people not using KAC writing things on pencil and paper down to keep track of mission critical maneuvers? or just flying one or two missions at a time?

Great work Trigger, I've been using KAC for years.

Waster

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v3.8.0.0 Now Available

Only on Github as Curse and Spacedock are yet to add 1.2

https://github.com/TriggerAu/KerbalAlarmClock/releases/tag/v3.8.0.0

Rolled in some pending pull requests with the 1.2 update. Ive not had time to do a complete pass of it, but all the basic functions are working. Let me know if you see probs and I'll add it to the other download places when they are ready

  • Code changes and recompile for 1.2 - Thanks Nightingale and JPLRepo
  • Added ScienceLab Alarms - Thanks natsnudasoft
  • Adjusted Time code for in Editor - Thanks aw1621107
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3 minutes ago, TriggerAu said:

v3.8.0.0 Now Available

Only on Github as Curse and Spacedock are yet to add 1.2

https://github.com/TriggerAu/KerbalAlarmClock/releases/tag/v3.8.0.0

Rolled in some pending pull requests with the 1.2 update. Ive not had time to do a complete pass of it, but all the basic functions are working. Let me know if you see probs and I'll add it to the other download places when they are ready

  • Code changes and recompile for 1.2 - Thanks Nightingale and JPLRepo
  • Added ScienceLab Alarms - Thanks natsnudasoft
  • Adjusted Time code for in Editor - Thanks aw1621107

First off: AWESOME.

Secondly: You seem to have a typo in your url. The text is fine but the link stops after "Ke"

Here's the real link:

https://github.com/TriggerAu/KerbalAlarmClock/releases/tag/v3.8.0.0

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