Tarheel1999 Posted October 25, 2016 Share Posted October 25, 2016 (edited) 9 minutes ago, DrScarlett said: Hi TriggerAu, I have been experiencing a crash which I suspect is related to Kerbal Alarm Clock. Can you check out this forum support request thread that I posted? Regards, Dr. Scarlett Jump to ship causing a crash is a known issue and TriggerAU is working on a fix. Edited October 25, 2016 by Tarheel1999 Quote Link to comment Share on other sites More sharing options...
DrScarlett Posted October 25, 2016 Share Posted October 25, 2016 Excellent, thank you! Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 28, 2016 Author Share Posted October 28, 2016 v3.8.1.0 is now out Available via the usual methods, and here's whats been done: Fixed Initialization issue with object line renderer; Fixed SetVessel working in TS; Fixed crash occuring when switching in flight to unloaded vessel; Fixed warp reduction not cancelling autowarp; The crash was occuring due to the call o change vessel occuring during the older GUI style coding (Thanks much to @Padishar for sharing that thought) Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 28, 2016 Share Posted October 28, 2016 (edited) Hi, I happened to be scanning my logs for an error and stumbled across nullrefs being generated by KAC. Maybe these are useful for the Dev? btw it's always the same error, as shown below. Logs included: KSP and output [EXC 23:36:14.087] NullReferenceException: Object reference not set to an instance of an object KerbalAlarmClock.KerbalAlarmClock.HandleKeyStrokes () KerbalAlarmClock.KerbalAlarmClock.Update () Edited October 28, 2016 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
dtoxic Posted October 29, 2016 Share Posted October 29, 2016 (edited) 1 hour ago, Jimbodiah said: Hi, I happened to be scanning my logs for an error and stumbled across nullrefs being generated by KAC. Maybe these are useful for the Dev? btw it's always the same error, as shown below. Logs included: KSP and output [EXC 23:36:14.087] NullReferenceException: Object reference not set to an instance of an object KerbalAlarmClock.KerbalAlarmClock.HandleKeyStrokes () KerbalAlarmClock.KerbalAlarmClock.Update () Can confirm, it happens when i use the symmetry key "X" in the VAB Edited October 29, 2016 by dtoxic Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 29, 2016 Share Posted October 29, 2016 20 hours ago, dtoxic said: Can confirm, it happens when i use the symmetry key "X" in the VAB Created a PR to fix this.https://github.com/TriggerAu/KerbalAlarmClock/pull/179 Quote Link to comment Share on other sites More sharing options...
kBob Posted November 3, 2016 Share Posted November 3, 2016 I was happy I got to give you your 2000th like :). If any mod should be stock, this is it. Quote Link to comment Share on other sites More sharing options...
Uberns Posted November 3, 2016 Share Posted November 3, 2016 Gave you your 2001st like because 2000 is too orderly for this agent of chaos Muahahaha Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted November 3, 2016 Author Share Posted November 3, 2016 haha, thanks guys Quote Link to comment Share on other sites More sharing options...
NeverEnoughFuel!! Posted November 4, 2016 Share Posted November 4, 2016 (edited) Hello, I have 1.1.3 version of KSP and the version of KAC who goes with it... something is wrong in transfer alarms i.e. I'm getting wrong phased angle... according to the web based charts and calculators of delta V and phased angles for example Dres phased angle should be 82.06 but KAC gives me 60-something in model mode? In combination with TWP set to same date as KAC suggested again I'm getting discrepancy in few days to a launch... I did launch a probe using this method to Eve and I did have successful encounter (now I'm waiting, for another transfer window to get back)... but who's right, and who's wrong...? Edit: Forget it... my mistake, I haven't collapsed the menu... only then you can see "target phased angle"... the difference is small... according to web ideal Eve to Kerbin is 31-something in my case KAC calculates 35 - something ... maybe a suggestion for a better menu... an one where you can see "target phased angle" immediately? Edited November 4, 2016 by NeverEnoughFuel!! Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted November 4, 2016 Share Posted November 4, 2016 10 hours ago, NeverEnoughFuel!! said: Hello, I have 1.1.3 version of KSP and the version of KAC who goes with it... something is wrong in transfer alarms i.e. I'm getting wrong phased angle... according to the web based charts and calculators of delta V and phased angles for example Dres phased angle should be 82.06 but KAC gives me 60-something in model mode? In combination with TWP set to same date as KAC suggested again I'm getting discrepancy in few days to a launch... I did launch a probe using this method to Eve and I did have successful encounter (now I'm waiting, for another transfer window to get back)... but who's right, and who's wrong...? Edit: Forget it... my mistake, I haven't collapsed the menu... only then you can see "target phased angle"... the difference is small... according to web ideal Eve to Kerbin is 31-something in my case KAC calculates 35 - something ... maybe a suggestion for a better menu... an one where you can see "target phased angle" immediately? Well.... KAC never was perfect at transfer windows, but always better than nothing. If you want something better look at one of the more specialized alternatives like transfer windows planner, which integrates perfectly with KAC. Quote Link to comment Share on other sites More sharing options...
CrashTestDanny Posted November 6, 2016 Share Posted November 6, 2016 Maybe this was already suggested, but it would be cool if we could set alarms on resource, like when the ore tank is up to a certain level Love KAC, btw! Danny Quote Link to comment Share on other sites More sharing options...
Sharpy Posted November 10, 2016 Share Posted November 10, 2016 Kerbal Alarm Clock adds tiny "fast forward" arrows to maneuver nodes in map mode, to warp to maneuver. For me, they are far more of a liability than help, because they are far more likely to be clicked accidentally than intentionally. There was some way of disabling them, but for the life of me I can't find it... Quote Link to comment Share on other sites More sharing options...
Starhawk Posted November 10, 2016 Share Posted November 10, 2016 Post asking about KAC merged into the KAC thread. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 10, 2016 Share Posted November 10, 2016 5 hours ago, Sharpy said: Kerbal Alarm Clock adds tiny "fast forward" arrows to maneuver nodes in map mode, to warp to maneuver. For me, they are far more of a liability than help, because they are far more likely to be clicked accidentally than intentionally. There was some way of disabling them, but for the life of me I can't find it... I'm not sure if there was ever a way to disable them, but I do recall a setting that lets you change the behavior to a dbl-click to prevent accidental warping Quote Link to comment Share on other sites More sharing options...
MOARdV Posted November 10, 2016 Share Posted November 10, 2016 41 minutes ago, Drew Kerman said: I'm not sure if there was ever a way to disable them, but I do recall a setting that lets you change the behavior to a dbl-click to prevent accidental warping There is - I had that problem this morning and had to go digging for the setting. It's on one of the settings pages (I think the name has "warp" in it, but I don't remember). Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted November 10, 2016 Share Posted November 10, 2016 (edited) EDIT: This is post 9000 for me. Every post after this one will be OVER NINE THOUSAND! (Thanks @monstah for pointing that one out) 6 hours ago, Sharpy said: Kerbal Alarm Clock adds tiny "fast forward" arrows to maneuver nodes in map mode, to warp to maneuver. For me, they are far more of a liability than help, because they are far more likely to be clicked accidentally than intentionally. There was some way of disabling them, but for the life of me I can't find it... 1 hour ago, Drew Kerman said: I'm not sure if there was ever a way to disable them, but I do recall a setting that lets you change the behavior to a dbl-click to prevent accidental warping 35 minutes ago, MOARdV said: There is - I had that problem this morning and had to go digging for the setting. It's on one of the settings pages (I think the name has "warp" in it, but I don't remember). I guess it's time to roll this old pic out again Edited November 10, 2016 by 5thHorseman Quote Link to comment Share on other sites More sharing options...
crackerbal Posted November 12, 2016 Share Posted November 12, 2016 On 29/10/2016 at 1:45 AM, Jimbodiah said: Hi, I happened to be scanning my logs for an error and stumbled across nullrefs being generated by KAC. Maybe these are useful for the Dev? btw it's always the same error, as shown below. Logs included: KSP and output [EXC 23:36:14.087] NullReferenceException: Object reference not set to an instance of an object KerbalAlarmClock.KerbalAlarmClock.HandleKeyStrokes () KerbalAlarmClock.KerbalAlarmClock.Update () just made a chekup of my game data folder to find the mod causing this and the surprise was real to seen it's actually KAC... usually happens to me when puting something on radial attachement or by mutliply the parts put on some bi-tri-quad-adapters on the VAB, didin't seen this occur in SPH; the most stressfull is that every part put after this error occure for the first time will generate the error again and again On 29/10/2016 at 11:01 PM, JPLRepo said: Created a PR to fix this.https://github.com/TriggerAu/KerbalAlarmClock/pull/179 gj ! On 03/11/2016 at 5:09 AM, kBob said: I was happy I got to give you your 2000th like :). If any mod should be stock, this is it. clearly KAC and KER are the most have in this game, it's like recount on wow nobody plays without it cheers @TriggerAu Quote Link to comment Share on other sites More sharing options...
dboi88 Posted November 14, 2016 Share Posted November 14, 2016 Has anyone else noticed any Garbage Collection Issues while the KAC window is open? I've noticed that my Garbage collection stutters are around 5-6 seconds apart but i can reliably increase that to every 2 seconds when the KAC window is opened. Quote Link to comment Share on other sites More sharing options...
CrashTestDanny Posted November 16, 2016 Share Posted November 16, 2016 Another wish list item in case you're interested: sunrise/sunset alarms! Danny Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted November 16, 2016 Share Posted November 16, 2016 On 29/10/2016 at 11:01 PM, JPLRepo said: Created a PR to fix this.https://github.com/TriggerAu/KerbalAlarmClock/pull/179 Have I been missing something or was the fix never actually published? Maybe I have just missed the download somewhere, so if I have I just really want to know. Quote Link to comment Share on other sites More sharing options...
symmeclept Posted November 17, 2016 Share Posted November 17, 2016 Does KAC still have Earth Time display functionality? I mean a dedicated Real World clock, like in the screenshot in the first post. I just noticed it missing last night, went looking for the option, and came up empty. Quote Link to comment Share on other sites More sharing options...
tomf Posted November 23, 2016 Share Posted November 23, 2016 Hi, I am using version 3.8.1.0 on KSP 1.2.1 and I am having a problem with the autogenerated alarms for maneuver node alarms. I am using the option to have them autogenerated, along with the option to use the half burn time from KER. The alarms are generated, but about 50% of the time the alarm generated is greyed out and fails to fire when it becomes due. If I notice and delete the alarm it is immediately replaced with an active alarm. E.g. I have a probe in orbit of the mun, I created a node in 58 minutes to adjust its orbit, and the alarm came up for it disabled. I deleted that alarm and nw I have an enabled one. Under what circumstances will KAC create disabled maneuver node alarms? Quote Link to comment Share on other sites More sharing options...
blnk2007 Posted November 28, 2016 Share Posted November 28, 2016 On 11/16/2016 at 3:47 PM, Warezcrawler said: Have I been missing something or was the fix never actually published? Maybe I have just missed the download somewhere, so if I have I just really want to know. Doesn't look like it. Does anyone know how I can compile this. I am wondering if this is causing issues with Editor Extensions Redux? Quote Link to comment Share on other sites More sharing options...
Daveroski Posted November 28, 2016 Share Posted November 28, 2016 On 16/11/2016 at 8:47 PM, Warezcrawler said: Have I been missing something or was the fix never actually published? Maybe I have just missed the download somewhere, so if I have I just really want to know. KAC ia a good idea that has become so bloated with unneeded alarms it is now harder to maintain. It has been throwing exceptions on my computer every time I 'gave it another go' Now someone want to add sunrise... It will probably be added too... added to the bloatiness. It will definitely be added before KAC runs without throwing exceptions . All I want is something to remind me about interplanetary nodes. Nothing more. Someone on here asked how to turn off the warp-to buttons. I ask why does it even exist? It is really so hard to use KSP's warp-here gizmo? Quote Link to comment Share on other sites More sharing options...
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