Vanamonde 13,342 Posted September 2, 2019 Share Posted September 2, 2019 Some comments have been removed from this thread. If you think a post is a problem, please do not reply to it and start an argument. Instead, just hit the report button on the post and let the moderators handle the unpleasantness while you move on and enjoy the forum. Quote Link to post Share on other sites
anothernormalplayer 2 Posted September 28, 2019 Share Posted September 28, 2019 Hey, i have a problem, when i am trying to dock or i already docked the Saturn V orbital module with the Landing Module my RCS and engines stop working instantly. PD: When i use a replica with no DLCs/mods that doesn't happens Quote Link to post Share on other sites
bjornadri 18 Posted October 17, 2019 Share Posted October 17, 2019 is this mod going to be updated to 1.8.0 anytime soon or is it forever going to stay in limbo? Quote Link to post Share on other sites
Galileo 7,894 Posted October 17, 2019 Share Posted October 17, 2019 10 minutes ago, bjornadri said: is this mod going to be updated to 1.8.0 anytime soon or is it forever going to stay in limbo? The game updated yesterday... Quote Link to post Share on other sites
bjornadri 18 Posted October 17, 2019 Share Posted October 17, 2019 i mean in general is it going to be updated? because it still says 1.05 in the title Quote Link to post Share on other sites
Galileo 7,894 Posted October 17, 2019 Share Posted October 17, 2019 24 minutes ago, bjornadri said: i mean in general is it going to be updated? because it still says 1.05 in the title I mean, the chances are pretty good that the forum title won't change considering it's been 3 years. Have you even checked the GitHub repo linked in the OP? Quote Link to post Share on other sites
CaptainPyke 0 Posted October 20, 2019 Share Posted October 20, 2019 I can't get the Big "g" docking port to dock to Apollo female adapter. Anybody else having this problem? Quote Link to post Share on other sites
raidernick 1,368 Posted October 21, 2019 Share Posted October 21, 2019 (edited) On 10/17/2019 at 9:33 AM, bjornadri said: i mean in general is it going to be updated? because it still says 1.05 in the title have you not checked the OP at all? the mod is not managed here anymore. I update it on the RO git(it still works in stock). I still make update posts here though when I update it. Currently it supports up to 1.7.x(despite saying 1.6.x on the release) on the git and 1.8 just came out and you are demanding updates to that already? Seriously? Chances are it won't even need to be updated btw, I haven't needed to actually update it since 1.3.x since it doesn't contain any plugins. You'd know this if you tried it though. Edited October 21, 2019 by raidernick Quote Link to post Share on other sites
frizzank 969 Posted December 5, 2019 Author Share Posted December 5, 2019 Hay its updated Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.............................. Quote Link to post Share on other sites
kerbalk 29 Posted December 6, 2019 Share Posted December 6, 2019 Hey, can you put like a Manual, or Craft files? It's kind of confusing when i try something like Agena or Explorer. Sorry if there is a manual and i'm just stupid, can you point me in the right direction? If not i understand Quote Link to post Share on other sites
kerbalk 29 Posted January 29, 2020 Share Posted January 29, 2020 I tried to EVA from the LEM and i did everything including turning on its back and it said the hatch was blocked Quote Link to post Share on other sites
MikeO89 65 Posted January 29, 2020 Share Posted January 29, 2020 (edited) Hit C to enter the LEM (V to switch between the 2 Kerbs). Inside you will see a lever to open the hatch. Pretty cool the way it was done. A little trick. The lever to close the hatch can only be done by the Kerbie on the right. Make sure if you take that Kerbie out for an EVA, he goes back in or you won't be able to close the hatch. I rode all the way back to Earth with that door open once when I didn't put the kerbie back in (I left him at a moon base). Was pretty funny. Edited January 29, 2020 by MikeO89 Quote Link to post Share on other sites
kerbalk 29 Posted January 29, 2020 Share Posted January 29, 2020 10 minutes ago, MikeO89 said: Hit C to enter the LEM (V to switch between the 2 Kerbs). Inside you will see a lever to open the hatch. Pretty cool the way it was done. A little trick. The lever to close the hatch can only be done by the Kerbie on the right. Make sure if you take that Kerbie out for an EVA, he goes back in or you won't be able to close the hatch. I rode all the way back to Earth with that door open once when I didn't put the kerbie back in (I left him at a moon base). Was pretty funny. thats pretty cool, thanks for clearing it up Quote Link to post Share on other sites
MooseMoi 7 Posted March 8, 2020 Share Posted March 8, 2020 For some odd reason my game hangs on the centaur part for gemini for fasa ro Quote Link to post Share on other sites
MuriloMoreira 4 Posted March 22, 2020 Share Posted March 22, 2020 How do I make the Apollo command module have those beautiful reflections? Quote Link to post Share on other sites
raidernick 1,368 Posted March 24, 2020 Share Posted March 24, 2020 On 3/22/2020 at 6:34 PM, MuriloMoreira said: How do I make the Apollo command module have those beautiful reflections? you get textures unlimited and FASA has built in support for it already Quote Link to post Share on other sites
Kraken that doesn't exist 154 Posted March 30, 2020 Share Posted March 30, 2020 (edited) This is nice but.. The Atlas launch clamp has a generator Edited March 30, 2020 by Kraken that doesn't exist Quote Link to post Share on other sites
frizzank 969 Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) On 3/30/2020 at 9:11 AM, Kraken that doesn't exist said: This is nice but.. The Atlas launch clamp has a generator The stock clamp has one as well. It's so your stuff doesn't run out of power while sitting on the launch pad. Also no need for super sized font.... Spoiler PART { name = launchClamp1 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_attach = 0.0, 1.354437, 0.8069194, 0.0, 0.0, -1.0 fx_gasBurst_white = 0.0, 1.354437, 0.8369194, 0.0, 0.0, 1.0, activate sound_decoupler_fire = activate TechRequired = generalConstruction entryCost = 1800 cost = 200 category = Structural subcategory = 0 title = #autoLOC_500888 //#autoLOC_500888 = TT18-A Launch Stability Enhancer manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises description = #autoLOC_500889 //#autoLOC_500889 = The TT18-A Stability Enhancer uses ground-breaking fastening technology to significantly increase the stability of spacecraft during the pre-launch phase. While OMB Demolition has been criticized in the past for using "big fancy words for a rocket holder" in their description of their device, none can say the TT18 series doesn't deliver rock-solid clamping action, as advertised. The owner's manual strongly suggests these devices be placed on the bottommost section of the spacecraft, and activated as soon as the engines are lit, for optimal de-clamping performance. attachRules = 0,1,0,1,0 mass = 0.1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 100 maxTemp = 2000 // = 5000 fuelCrossFeed = False explosionPotential = 0.1 breakingForce = 150 breakingTorque = 150 stageOffset = 0 childStageOffset = 0 bulkheadProfiles = srf tags = #autoLOC_500890 //#autoLOC_500890 = clam hold )pad rocket stabil tower MODULE { name = LaunchClamp trf_towerPivot_name = obj_girdercap trf_towerStretch_name = obj_girder trf_anchor_name = obj_ground trf_animationRoot_name = launchclamp anim_decouple_name = launchclamp } MODULE { name = ModuleGenerator isAlwaysActive = true isGroundFixture = true OUTPUT_RESOURCE { name = ElectricCharge rate = 1 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 4 useProgressForBodies = False usePrestigeForSit = False CONSTRAINT { type = SITUATION value = 4 body = _Home } CONSTRAINT { type = SITUATION value = 0 body = _NotHome } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART } } } Edited July 23, 2020 by frizzank Quote Link to post Share on other sites
Sampa 530 Posted July 23, 2020 Share Posted July 23, 2020 just a notice to whoever is maintaining the mod. the Mercury chutes are bugged and seem to completely fail to slow the capsule down at all. Quote Link to post Share on other sites
kekoviolet 1 Posted October 20, 2020 Share Posted October 20, 2020 For some reason the LEM fairing just stays there when I deploy it. Anyone know what I'm doing? Quote Link to post Share on other sites
kekoviolet 1 Posted October 23, 2020 Share Posted October 23, 2020 Ok so now I finally got the LEM Fairing to deploy, I docked the CM and LEM, but it won't let me transfer the crew from one to the other. What am I doing wrong? Quote Link to post Share on other sites
AfterKerbin 1 Posted October 24, 2020 Share Posted October 24, 2020 Hello! Comrade author, are you going to update the modification at least under 1.10? It just so happens that only ... nothing works! It is sad! Dude, you have a cool mod, but where is the support? Hope for understanding! Quote Link to post Share on other sites
raidernick 1,368 Posted December 6, 2020 Share Posted December 6, 2020 On 10/24/2020 at 10:58 AM, AfterKerbin said: Hello! Comrade author, are you going to update the modification at least under 1.10? It just so happens that only ... nothing works! It is sad! Dude, you have a cool mod, but where is the support? Hope for understanding! It works perfectly fine. Sounds like a personal problem if it's not working for you...which I won't help with. Quote Link to post Share on other sites
CaptainPyke 0 Posted January 17 Share Posted January 17 Hey Nick, This continues to be an indispensable mod for me. I request the female end of the Big G docking port, lack of something to dock this to is why I have Never used this part. I also request Disable Staging be added to Skylabs meteor shield. As I have been happily using this mod for over 10 years now, I am also willing to pay you. If there is a good reason why this is not possible, please tell me and I will quit asking. Quote Link to post Share on other sites
One Over Astro 0 Posted 5 hours ago Share Posted 5 hours ago Hey I've been having a problem with the Atlas' booster skirt. Every time I decouple it, it bumps into the sustainer engine and flips the whole rocket around. I've tried everything from disabling gimbal to using weird action group settings. Am I the only one that's been having problems with this? I haven't been able to find anyone else that has this problem. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.