Kreuzung

[1.0]Vanguard Technologies | EVA parachutes | still works

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This is causing conflicts with the new module design and other mods. Can it possibly be updated by anyone?

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What do you mean with "new module design"? It's still working fine for me, in fact it saved Jebediah twice just an hour or two ago.

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Would you consider adding this to the CKAN database its a great way to install and maintain mods for users

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Would you consider adding this to the CKAN database its a great way to install and maintain mods for users

This! :)

Merry Christmas everyone!

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For some reason the ejector does not work properly. It ejects from the capsle and refuses to open the parachute.

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You open the parachute(s) manually, either through the context menu (for the current kerbal only) orby pressing jump and use (for all kerbals in physics range).

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that's what i do in ksp. now I'll try the key combo.

Edit: I tried the key combo, didn't work. :(

Edit: what?! it Works again? (0.90.0/to many mods?) strange.:D

Edited by Spacejuice

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What do you mean with "new module design"? It's still working fine for me, in fact it saved Jebediah twice just an hour or two ago.

Hi Kreuzung,

Are you absolutely sure things are working in 0.90 as expected?

I ask because I note that in InternalCustomHelmets.cs the OnUpdate() function calls an undefined method viz. UIPartActionController.SetLayerRecursive(helmet.transform, 16);

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Mods not working for me. I've installed the plugin and the mod. both type of cute are shone in the SPH and are mountable on the craft. When I hit backspace or click the abort icon nothing happens.

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Did you merge them? They should merge when you put them in. Did you extract them then put them in? I need more details.

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For the mod I put the vng directory from the zip into the gamedata directory. Same for the . . . . wait a sec. my download of the plugin is corrupted. I'm redownloading now and will try reinstalling it tonight when I get home from work.

Edit:

Alright. Installing a non-corrupted plugin has solved the problem.

Looking at my download logs, the download was interrupted and resumed three minutes latter. Cable must have gone down and corrupted the download. Sorry for the trouble.

Edited by Ford6

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probably never, I'm still trying to get it to work

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probably never, I'm still trying to get it to work

sounds like your doing it wrong.

Worked for me as-is in 0.90 just fine; tested last night.
Eject saved my Kerbal as well. :) Can't confirm Shift-F is working properly since I hit the wrong keys :P Context menu works perfectly for deployment though.
Tried eject again last night and the chute worked again and with the key combo too :)
What do you mean with "new module design"? It's still working fine for me, in fact it saved Jebediah twice just an hour or two ago.

and works when I tested. Ejector module functions and always equipped parachute plugin still working. debug open to prove .90 (biome in map view display)

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I got it to work, this is the second mod I installed in all. It works great, but I wish it would just be on them, rather than grabbing a parachute.

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My parachute texture dosent appear like 90% of the time it seems, But is still active.

I don't mind all that much as its not all that pretty, but it is something.

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Experiment with them. If I get in and or out of the EVA suit with the parachute. It would become invisible.

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Quick question: Is this compatible with .90?

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Interesting question to ask the day after 1.0 is released but yes the latest version is compatible with .90 though I have no idea for 1.0 and suspect the aerodynamics may mass them up

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Haha yeah. I'm still sticking with .90 while mod creators update their mods and all. Thanks for letting me know :)

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Didn't I see something about kerbals with EVA chutes by default? oh wait I think its the real chutes thats going to integrate them both.

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