New release! Main differences to the old parts: Refreshed art assets; engines look more consistent with each other and no longer use normal maps. This was a choice made with regards to the constant memory limitations of the game and while good normal maps can look great in KSP, they're not essential to the appearance of most parts. I opted to keep things more flat & simple. Textures are now saved as MBM to avoid PNG and TGA bugs. Supports Community Tech Tree Re-balan