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[AAR] Jool of Kerbol system or There and Back Again


czokletmuss

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Yeah, the Z-Pinch motor.

I was reading the story over again and found that. :P

Is that mod still available?

Oh and not to rush you, but is the PDF with every chapter in it ready?

Z-pinch engine: http://forum.kerbalspaceprogram.com/showthread.php/24148-3-metersZ-Pinch-fusion-rocket

PDF version - well, currently this is on hold. A lot of data was lost during the April purge, including private messages. Thanks to dedication of one of the readers however I do have first few chapters in pdf.

DOWNLOAD PDF

Considering that what we have here (this thread) is an unpolsihed version of the story miracously recovered after April, I don't think so that in the forseeable future the PDF project will be completed. My priority is now the Grand Tour.

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Alright thanks for that. :)

Sorry, but one more question.

In that scene that the Kadmos was destroyed by reactor over-pressure in kerbin orbit, was that staged (as you threw something at Kadmos to blow it up) or did it actually destroy itself like that?

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No problem.

Actual flight is not staged. I test all my ships and landers a lot but than I just play the game and, if it's necessary, improvise. Accidents happen though:

PElDNJ2.jpg

Here you can see the only photo of the moment when "Firefly" broke off; I was busy doing aerobrake so I barely had time to take one screenshot.

And about "Kadmos" - it was completely unexpected. Normally I use like 20-30 mods and a dozen of plugins, so bugs and glitches happen. For instance, this screenshot was taken when I was trying to update the Grand Tour AAR and all its ships to 0.20.2:

89HH0Rz.png

So yeah, it just exploded :D And putting together Dragon Riders and what was left of the "Kadmos" plus trying to establish orbit was one of the best moments in KSP. I was in Kerbin escape orbit remember!

That's why AAR are so unique - normally when you write, you have total control over the world and characters. AARs are more like classic role playing game - sometimes dices can be cruel. But hey, it's only more interesting thanks to that :)

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Okay, one more question for reals this time.

How did you get the Z-Pinch motors to work in 0.20.2? In 0.21.1 they don't work for me, even though I've configured their cfg's to be like a engine.

It says it makes thrust, heats up, and makes exhaust, just it doesn't actually move anything.

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  • 3 weeks later...
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I'm afraid it's lost - that's all I have:

1. MPSS Nautilus - http://kerbalspaceprogram.com/0-18-1-mps...

2. FusTek - cbm and K1 truss: http://kerbalspaceprogram.com/fustys-st.... and http://kerbalspaceprogram.com/common-be....

3. Quantum STrut - http://kerbalspaceprogram.com/quantum-st...

4. Dishy Jeb 9000 - http://forum.kerbalspaceprogram.com/....

5. Protractor - http://kerbalspaceprogram.com/protractor...

6. leucome 3m engine - http://kerbalspaceprogram.com/z-pinch-fu...

7. Ion Pack - http://kerbalspaceprogram.com/0-18-ion-e...

8. HOME - http://kerbalspaceprogram.com/0-18-1-h-o...

9. Jool V -http://kerbalspaceprogram.com/0-18-1-hea...

10. B9 Aerospace - http://kerbalspaceprogram.com/0-18-2-b9-...

11. Thor Pole Explorer - http://kerbalspaceprogram.com/0-18-2-tho...

12. Infaltable modules - http://forum.kerbalspaceprogram.com/....

13. Dragon by cBBp - http://kerbalspaceprogram.com/dragon-spa...

14. Romfarer Lazor - http://kerbalspaceprogram.com/lazor-system/

15. kethane - http://forum.kerbalspaceprogram.com/....

16. Chatterer - http://kerbalspaceprogram.com/chatterer/

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Świetne, po prostu świetne! Dobra robota, sam planuję wysłać coś podobnego. Powodzenia w przyszłych misjach!

Just something in our language (Polish) to czokletmuss.

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