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Orion aka "Ol' Boom-boom"


nyrath

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Despite my original plan of sending one colony ship loaded up with everything, I decided that, to make best use of the transfer window (I try to be efficient, even with the massive power Orion provides), I'd send three. The original freighter, now named UKAF Hercules is carrying the surface habitation block and airship, Another freighter, UKAF Atlas, has a landing platform on board. They are both escorted by UKAF Odysseus, a carrier whose bays are stocked with autonomous missile deployment vehicles.

UKAF Hercules in Kerbin orbit...

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...and having arrived in the Jool system...

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...and the pad on Laythe

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UKAF Odysseus

jP5pWM1.jpg

Bay doors open

21j8OAf.jpg

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  • 2 weeks later...
I am having a problem with your mod. When I go to play the game, nothing shows up in the tabs for pods, structure, etc. The nuc pulse engines and magazines are there but nothing else is. If you could help, it would be appreciated.
There is nothing else in this mod. Just the two engines and the magazines.
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I am having a problem with your mod. When I go to play the game, nothing shows up in the tabs for pods, structure, etc. The nuc pulse engines and magazines are there but nothing else is. If you could help, it would be appreciated.

I'm sorry you are having trouble.

Do you mean that after you installed the mod, in the vertical assembly building the parts tabs were totally empty (except for the Orion engine and the magazines)?

If that is the case, it sounds like the something happened to the Kerbal Space Program\GameData\Squad folder.

What version of KSP are you running? The Orion mod requires KSP version 0.20 or latter.

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I am having a problem with your mod. When I go to play the game, nothing shows up in the tabs for pods, structure, etc. The nuc pulse engines and magazines are there but nothing else is. If you could help, it would be appreciated.

If you are using a Mac, then you shouldn't drag the GameData folder into your KSP folder, as this will overwrite the existing one rather than merging. Instead, you should just copy the folders inside it.

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  • 3 weeks later...

Hi everybody,

first of all, I'd like to thank nyrath for developing such an awesome mod! I already had a lot of fun playing around with the Orion drive :-).

However, now I seem to have a little problem. I have sent my Orion propelled mother ship to Jool, including a bunch of landers docked to it to visit the moons. Suddenly, for some reason, the Orion engine has stopped working, regardless of my on/off settings of the different nuclear charges. Any way to fix this? I'd hate it if poor Bill, Bob and Jebediah were stuck in eternity in some lonely orbit around Jool...

Thanks!

Lennex

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However, now I seem to have a little problem. I have sent my Orion propelled mother ship to Jool, including a bunch of landers docked to it to visit the moons. Suddenly, for some reason, the Orion engine has stopped working, regardless of my on/off settings of the different nuclear charges. Any way to fix this? I'd hate it if poor Bill, Bob and Jebediah were stuck in eternity in some lonely orbit around Jool...

Yikes, that's not good.

Neither the "Z" key nor setting the throttle do anything?

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Yikes, that's not good.

Neither the "Z" key nor setting the throttle do anything?

Nope, throttle is a 100% and nothing happens. Also, I have more than 2400 of the 1.9 kt bombs left and a smaller amount of bigger bombs, which are all activated.

What ist the function of the Z key? I do not that, and neither could I find it in the key bindings.

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The Z key fires bombs at a certain rate when you hold it in ^^

Ah, good to know. I have found out that the drive still works on another vessel equipped with it. So there's hope the problem is "only" in the save game, and fiddling around with it a bit *might* solve my problem. Thank god a I have a bunch of save game backups ... I'll let you know as soon as I know more!

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Update: Last night I've played around with the save file and replaced my stricken craft with a version from a bit earlier, but keeping the orbit. This magically has brought back the Orion drive to work. Now of course this ALSO leaves a clone of my second landing party (I think, Calkin, Fredler and Gus ;-)) and their lander somewhere on Bop, but I'd imagine that actually sounds like some weird Star-Trek like temporal tachyon techno-whatever-bubble anomaly kind of story, so I decided to keep them :-).

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Arrgh, that bug is back again! I thought I had killed it.

When the ship with the Orion drive abruptly stopped working, did you have other Orion drive ships in the same saved game?

I'm sorry you are having trouble with my mod.

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No, just one ship in orbit. When that didn't work, I deleted it and tried launching a new one, but that failed too :/

Don't worry, it's still a great mod ^^

Update!

Had one ship in orbit from the one time .17 worked, and tried to make it go. Didn't work, but when I right-clicked on the engine, only the "Show Xfer menu" option was there :/

Edited by Boosterspice
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Which version of the mod are you running, Lennex? I switched back to .17 when .18 didn't work, but .17 stopped working after just one game launch...

I have .18, but in my case the second Orion ship in Kerbal orbit still worked. I got the other one going again by fiddling around with the save game, so theoretically, I suspect for some reason the drive itself can be in a "broken" state.

@nyrath: Hey, Boosterspice is right. It's still a great mod and you should not apologize for its bugs. Let's better work together to fix them! :-)

Edited by Lennex
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  • 3 weeks later...
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