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What did you do in KSP1 today?


Xeldrak

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Previously learned that rovers roll really well on Minmus:

<img src="http://farm8.staticflickr.com/7428/12664900164_ae43fa2418_c.jpg" width="800" height="500" alt="oldRover">

New lander and rover combination:

<img src="https://s3.yimg.com/so/7351/12664558933_a49916d901_c.jpg" width="800" height="500" alt="newLanderRover">

Detached:

<img src="https://s2.yimg.com/sm/5527/12664561473_c29eae9c9f_c.jpg" width="800" height="500" alt="newDetached">

3 modes-- electric (wheels), RCS and "set and forget" Ion:

<img src="https://farm8.staticflickr.com/7303/12664447835_8d08a0b6eb_c.jpg" width="800" height="500" alt="canUseIon">

Enjoying the moment:

<img src="https://s2.yimg.com/sm/5501/12664452885_4c2038e3fc_c.jpg" width="800" height="500" alt="roveLandSun">

Alright then, 4 modes of travel:

<img src="https://s3.yimg.com/so/7448/12664450355_0edd351efa_c.jpg" width="800" height="500" alt="rollsWell">

Edited by Dispatcher
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Does it survive the fourth mode? :)

Oh yes! Actually, both versions survived very well; the newer one even more so. In fact, I got the new one to flip right side up after landing upside down, using RCS (WASD keys as needed). Honestly, these things are fun. On Kerbin, they are not prone to flying out of control, so they should work fine at most planets or moons. And with 6 wheels, there are usually at least 4 in contact with the surface at any given time.

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[TABLE=width: 800]

<tbody>[TR]

[TD]Today, TranStar's Sovereign of the Stars arrived at Laythe.

screenshot372.png

Sovereign departed Kerbin more than nine months ago, carrying a pair of HSCC-101 Whitefang courier ships. The couriers represent the KSC's attempt to expand on the concepts first demonstrated by the DV-101 Sherpa, and its later successor the DV-103 Dromedary.

screenshot375.png

Like the Dromedary, the Whitefangs feature configurable wings. Unlike their predecessors, though, the Whitefangs are much faster, and are capable of assuming a defense role if necessary.

This initial flight is intended to push the Whitefang's stability to the limit with a high-speed atmospheric entry

screenshot379.png

Plummeting quickly through the shallow atmosphere, pilot Doly Kerman demonstrates his ship's rock-solid handling, even under punishing stress...

screenshot380.png

...to land gently and easily with his signature flourish!

screenshot389.png

Doly was only allotted a few hours groundside, but he made good use of the time, even finding a moment for an epic selfie to send back home as a taunt to the jealous Jebediah.

screenshot394.png

Time's up, and so are Doly's wheels, as he blasts skyward once more, on his way to rendezvous with Sovereign

screenshot401.png

Within minutes, Whitefang 02 was lining up to re-assume its berth

screenshot406.png

"Nice thing about landing those birds," Doly commented later, "once it's lined up, I can have all the post-checks run and done, and have one leg out the hatch by the time the clamps are down!"

screenshot409.png

Though Doly's performance had been initially applauded, upon reviewing the mission aud logs, TranStar asked Sovereign mission commander Bob to send alternate pilot Doodbro on future flights. >_< [/TD]

[/TR]

</tbody>[/TABLE]

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I replaced my communication satellites in LKO with a more capable version:

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The launch vehicle without the SRBs which help it to lift off. Without them, the fully fueled rocket has a TWR of almost exactly 1.0!

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Stage separation, the lower stage was a bit overkill and still had about 30 to 40 seconds of fuel to burn when I staged.

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After the craft put itself in a 45 minute orbit, the comsats were decouple one by one and then put themselves in a 1 hour orbit.

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One of the satellites in it's final orbit.

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Sent the refueled Auk VIII back to the Thunderbolt, sans one engine. docking and refueling once again successful. Bob's waiting with the crash cart to do the whole cycle over again. I think this time around I'll try backing the tow cart a little further away from the Auk before I go to tow it.

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Still playing around with Real solar system. I finally got reliable lifter design that can lift a whopping 15-20 tons to LKO (250000 km). So i've been assembling a space station ready for a mun trip. I've been doing it all IVA but for this part I decided to take a few screenshots. I may have taken too many because i thought the station part I was adding looked like an awesome intergalactic space ship :D

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SXnBPPZ.png

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And the finished product

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And an arty picture as the KSS goes to the darkside of kerbin at an altitude of 250 thousand km

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Edited by vetrox
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Sent Jeb up yesterday to get some deep space science - just a moment's escape from Kerbin, which should be high solar orbit, if I've got this right... Going to take crew report, EVA report, goo, materials and gravitics (gravioli), and then return immediately. Of course, that's several in game days, so I like to run a few short missions in the mean time. A few more tests of jets, none of which worked, then sent up a probe mission to the Mun, revisiting a few biomes. So, I sent a probe to Mun Midlands to get a seismic, a thermo, and several gravitic data (high, low, surface and a high over the Far Crater) and return safely. Then I noticed that I didn't have the materials science for high above Kerbin, so I converted the transfer stage into an additional orbital probe with a Science Jr as its only instrument, and launched an exact duplicate of the previous probe. This one I dropped into the East Crater, which was a little fiddly as I needed the transfer stage to detach from the lander and return after slowing the lander for its landing and putting it on course. This was because the lander had very little fuel, and I wanted as much of a margin as I could get. The probe took its fourth gravitics reading from above Mun Highlands.

Anyway, a few moments where things could have been disastrous (first attempt at a suicide burn almost turned into a suicide, then the lander fell over, and there were fuel worries for lander return) were all overcome. The transfer-probe landed in Kerbin's oceans about an hour before the lander-probe began its first aerobraking pass, and the lander-probe touched down in the deserts on its second pass. Got a bunch of science, spent it all, and now only 2 days remain before MomentaryEscape makes its eponymous maneuver.

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Getting ready to send my seed colony that is hanging around Minmus somewhere. Maybe on Minmus it self or else where. Have yet to decide where. As I have yet to build the basic base pieces. Could go to Gilly and just land the whole thing upon it. Detatch the extra fuel tank that is docked and leave that in orbit as a fuel depo.

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I designed, launched, crashed, redesigned, launched, crashed, redesigned, launched, crashed and gave up on mission #4 to rescue a Kerbal from Duna. The first rescue ship worked perfectly, but it wasn't in a close enough orbit around Duna when I switched away from it I guess, I moved to my Jool probe that was arriving a few in-game hours later at Jool (bad timing there) and watched the Duna craft break duna orbit and fall back into a Kerbol orbit.

Thankfully the resupply robot made it to him, so he's not going to starve/freeze/etc. any time soon, but the conjunction is correct for another rescue attempt. I had some New and Awesome ideas for it, but they don't seem to be working especially well (read: at all).

Time to redesign, again, I guess.

Update: More or less the same vehicle for the transits to/from Duna as the failed designs, same lander, new lifting setup. This new setup is what I've been using on interplanetary things lately as it allows me to use four nukes without needing to hang them off the side or having them blow their neighbors up with the housings.

Works great with FAR, too :D

Artsy sunrise picture of the lifter, cause Sunrise. Second one is the actual transfer/rescue vehicle.

Javascript is disabled. View full album

Yes, my gravity turn was awful.

Edited by Bobnova
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