Xeldrak

What did you do in KSP today?

36074 posts in this topic

My Eve ship arrived at Gilly.

VC7AX3M.jpg

After taking on additional fuel at Gilly Station it's now ready to embark on its historic mission to Eve's surface and back. However that will have to wait until...

Iz7rW4b.png

Explorer 1 returns from Moho. After completing her mission on Moho and refuelling using the unmanned mining facility located there it's at last time to take her home. Instead of burning directly for Kerbin (which may have been too much for her fuel reserves) she's instead heading for Eve, where her onboard science lab will be used to analyze the data obtained from the aforementioned Eve landing mission. With a Kerbal flag securely planted on Moho's surface and no remaining manned vessels in its vicinity it's at least time to fully bid farewell to the closest planet to the Sun. So long, Moho. You're hard to get to and not too interesting upon arrival, but you're there.

RY7FHt5.png

And in completely unrelated news I've launched a new mission to Moho. I realized during Explorer 1's mission that there were a few capabilities my existing unmanned facilities there lack. The mining outpost doesn't contain any scientific instruments, meaning that I won't be able to complete any of the lucrative but easy "Transmit scientific data from the surface" contracts that might come about, and while the existing refuelling system in place certainly works it's far from ideal for large ships like Explorer 1, as the fuel transport vehicle's limited capacity meant that it had to take several trips to refuel that ship completely, requiring Explorer to simply sit in orbit while the outpost's painfully slow mining equipment (since it only uses the small drills and converter) did its work. This new mission will consist of an unmanned science rover that will stay on Moho's surface and a fuel depot station that will remain in orbit, allowing any future missions to Moho to depart much more quickly. This mission also prompted a redesign of Explorer 1's lander, which will be seen once the science ship returns to Kerbin and begins its mission to the outer planets (specifically Dres and Eeloo.)

3 people like this

Share this post


Link to post
Share on other sites

Continued the design and testing for my Apollo style craft, this time refining the command module and transfer stage. The fuel tank is large enough to resemble the service bay from the NASA Apollo spacecraft.

ZSl0ymy.png

Spoiler

Zemhf2d.png

weMCbPx.png

YqUY43h.png

gnXX1MB.png

j5LsqLT.png

V2iWKUs.png

 

6 people like this

Share this post


Link to post
Share on other sites

I'm in Hell, save me . . .

eL2SuI3.png

Edited by Triop
8 people like this

Share this post


Link to post
Share on other sites

I finally posted all of my new SSTO craft to Kerbal-X

Republic Cruiser

Image may contain: airplane and water

Acclamator-II

No automatic alt text available.

Mon Calimari Cruiser

No automatic alt text available.

Battle Cruiser

No automatic alt text available.

See them all in action:

Download them all from my Star Wars Hangar on Kerbal-X

 - Jett

7 people like this

Share this post


Link to post
Share on other sites
9 minutes ago, CatastrophicFailure said:

He's back! :D

Not yet, you'll have to get me out off hell first...

Spoiler

Nothing to see here....:ph34r:

 

Edited by Triop
1 person likes this

Share this post


Link to post
Share on other sites

I need to get back in shape, I've been away too long. ^_^

wPYaOF2.png

Landed, but not on the runway...

4 people like this

Share this post


Link to post
Share on other sites

I did a simple fast mission. Placed a new space station up in orbit in my new save.

On launch, and yes, thats a 7.5m wide launcher: 

wZaE8Fp.png

-----------------------------------------------------------------

On orbit, only to discover that with out crew I cant even turn its lights on lol, but at least I deployed the antenna while still hooked to the launcher:

E58kvJ6.png

 

 

op 01:54:30

1 person likes this

Share this post


Link to post
Share on other sites
1 hour ago, Triop said:

I need to get back in shape, I've been away too long. ^_^

 

Landed, but not on the runway...

i can land rockets better than planes, you need that  foam stuff on the run way when im coming in

1 person likes this

Share this post


Link to post
Share on other sites
3 hours ago, Jett_Quasar said:

I finally posted all of my new SSTO craft to Kerbal-X

Republic Cruiser

Image may contain: airplane and water

Acclamator-II

No automatic alt text available.

Mon Calimari Cruiser

No automatic alt text available.

Battle Cruiser

No automatic alt text available.

See them all in action:

Download them all from my Star Wars Hangar on Kerbal-X

 - Jett

Well thats me busy flying for a while then . thanks for the uploads

1 person likes this

Share this post


Link to post
Share on other sites
8 hours ago, Triop said:

I'm in Hell, save me . . .

eL2SuI3.png

HE'S BACK!

Share this post


Link to post
Share on other sites

Had a fairly busy weekend. The third Mun science mission was a success, with scentist Kirmund Kerman landing his Fireball 7b science lander craft at the Mun's Poles, Polar Crater, Highland Craters and Farside Basin before returning to Kerbin. The transfer stage didn't really have enough juice to get all the way into a low polar Munar orbit, so I wound up junking the thing at a relatively high post-orbital apoapsis (set it to crash at that point) and using the lander's own engines to finish getting the craft into LMO. Another four Mun biomes; another 2267 science earned for my troubles. After spending the sci, I'm left with a total of five remaining nodes to unlock on the R&D tree, all at the 550 level. All but the most advanced of my space fleet from 1.1.3 is now operational, though there are about a dozen craft I still can't fly between the VAB and the SPH. I'm concerned in that I only have four Mun Biomes left to hit, which may not eke out enough sci to cover the remaining amount I need. Didn't stop me from launching one final Fireball mission on Saturday, with scientist Zelwin Kerman at the helm.

Also finished up my commsat constellation over Mun:

XeLfv9i.png
The three Muncomm Satellites in a coplanar triangle orbit.

And I've already had the opportunity to test it out:

34QMPZP.png
Spamcan 7 bouncing its signal off of two of the Muncomm satellites.

The lander craft in the screenie there is a Spamcan 7 monoprop craft, which I intend to keep at the Munport space station to have available for Mun-orbital rescue missions, like the one I conducted to rescue engineer Dilnard Kerman from Mun orbit just after the Spamcan arrived. Craft and Kerbal made it safely to the space station (took a screenie but it's rather badly backlit, unfortunately).

Saturday saw some heavy tinkering with the White Noise 7 communication probe design, mainly in an effort to add RCS capability (lack of which was a gigantic pain with the Muncomm sats). I also launched another Superfortress 7 ferry craft on an initial mission to Minmus with Nelny Kerman at the helm, carrying tourist Tati Kerman and most of the rest of the KSC ground staff (poor Gilnard was the only Kerbal left behind). Craft's name is Next Objective (just need Laggin' Dragon now to finish the fleet out, but I'll want a Kerbal available o pilot it before I launch). 

Also did a parts test of an XL-16 parachute. The test itself was mostly successful:
K0cljwz.png
This is not really the sort of thing you like to see at the end of a part's test...

Yesterday I launched a trio of modified White Noise 7 satellites on a mission to Minmus as well as a Boop-Boop probe, bound for a tundra orbit also over Minmus. And then I launched a Hellhound 7 rover:

loLZy1u.png
Hellhound 7 at launch.

The rover will be landing in the Mun's southern midlands to conduct a ground survey. Not too keen on the launch and delivery craft, to be honest (the final booster stage has enough delta-V to also act as a transfer stage, though that Rhino gets a bit unwieldy over Mun, and KER lies about how much delta-V that skycrane has available to it), but the Rover In a Can is one of the craft I can't launch yet (and that design requires an engineer to put the thing together anyway, something I don't want to do on a remote section of Mun). Will have to see how the mission plays out.

This morning I launched Minmusport station from KSC as well as a Spamcan 7 lander for the outpost, and sent them both out towards Minmus. Got a lot of missions going on at the moment and while I still have about √2M available, I'm starting to get concerned about my available funds. I want to launch some ground refineries for Mun and Minmus soon, and the design I have for those aren't cheap...

 

8/21: Launched Minmusport station, arrives about 4 hours behind Next Objective. Launched Spamcan for Minmus, arrives thirty minutes ahead of Next Objective.

1 person likes this

Share this post


Link to post
Share on other sites
On 8/18/2017 at 10:28 PM, DerekL1963 said:

Building a space station in the sandbox just because.  I devised a simple and elegant way to move the RCS on my delivery tug close to the loaded/average COM.

kHFWdOU.png

wow...well done! great way solution

1 person likes this

Share this post


Link to post
Share on other sites

My second mission has arrived at Pol.

faF5Cql.jpg

This one contains various landing-related equipment (a lifter vehicle, a crew transport module, a science pod and a fuel transport module) that will be needed by future craft. It can't do much at the moment, though, since I only packed enough oxidizer for one landing, which I'll need to set my mining base (already en route, and which itself contains enough oxidizer to offset its increased mass, but only just) down. Still, I'm one step closer to having sustainable operations in the Jool system.

Speaking of arrivals, my Eeloo probe also arrived at its target.

36sO6pd.png

This is a standard science/scanning/relay probe and has parked itself into a polar orbit. With that, I now have a permanent presence around every planet in the Kerbol system (although not every body yet; most of Jool's moons remain untouched outside of a few gravity-assist flybys.)

Share this post


Link to post
Share on other sites

I've been building a space station off of the back of a spaceplane. Unfortunately, I barely scraped by on getting the fuel storage depot up, and had to do a lot of RCS work

to get it docked.. Looks like I need to build a <13T nuclear fuel miner to start fuel operations next..

RrhUivF.png

Spoiler

A very abbreviated look at how it goes up, here we have the power and cooling armature in its aeroshell.

.zYnesz7.png

And here it is when initially docked to the station core.

WrbSp0y.png

 

1 person likes this

Share this post


Link to post
Share on other sites

well, i noticed something truly curious while screwing up a launch to my new station. I kinda lacked the speed to exit the atmosphere and fell back in because I messed a calculation up. No biggie, all crew survives to relaunch. BUT, it was as the crew module was on its way in I noticed that the engine was over heating while entering. Again, nothing new there, atmospheric entry = HOT, BUT, what floored me is, the moment I fired the engine it began to COOL DOWN. I do not have the image of the cool down happening, but, I do have the one with it over heating. any thoughts on why Atmospheric entry + ENGINE RUNNING = Cooler than Atmospheric Entry - a running engine = getting HOTTER?

gICQ57E.png

thoughts? While yall consider this, I am off to lob these guys at the station again with moar boosters!

op 00:25:30

Share this post


Link to post
Share on other sites
25 minutes ago, AlamoVampire said:

the moment I fired the engine it began to COOL DOWN

This is probably because it was slowing down the vehicle, which means a reduction of the atmospheric heating effects from the high speed. And I don't think KSP models engine heat except for nuclear engines.

2 people like this

Share this post


Link to post
Share on other sites

I finished off a couple of features/fixes for the next releases of 2 mods. And then I went for a few rounds with test planes. I think this one is a keeper, it's a Learjet sort of thing. 

BnOpZtG.jpg

8 minutes ago, eloquentJane said:

This is probably because it was slowing down the vehicle, which means a reduction of the atmospheric heating effects from the high speed. And I don't think KSP models engine heat except for nuclear engines.

Absolutely right about deceleration leading to cooling.

KSP models engine heat for every engine. For most of them, their heat production value is nothing to sneeze at. Plus, cooling by convection is a powerful thing that few may have really noticed. I tested more than one engine with exceptional heat production values and saw the difference. In atmosphere it was no big deal but in vacuum one of them threatened to explode in seconds. :) 

Edited by JadeOfMaar
2 people like this

Share this post


Link to post
Share on other sites
39 minutes ago, eloquentJane said:

This is probably because it was slowing down the vehicle, which means a reduction of the atmospheric heating effects from the high speed. And I don't think KSP models engine heat except for nuclear engines.

I can see where your pointing, but, to me, and this is just me tossin the ol spitball around here, even though I am decelerating thanks to that engine, logic to me says, the raw heat from the engine would speed the over heating, but, again, thats just how I am seeing it. I concede the fact the heat model may be less than accurate here

op 01:27:30

Edit:

Forgot to show off the picture of the aforementioned mission after a successful docking:

Emc5iJx.png

edited post time: 01:32:30

Edited by AlamoVampire

Share this post


Link to post
Share on other sites

A normal ole' docking test. One of my closest landings ever (1ms of deltaV left).:0.0: 

36334175700_499b6a2a19_b.jpg

35920561463_a063c6e1cd_b.jpg

 

 

 

Share this post


Link to post
Share on other sites

Not much accomplished yesterday, and no screenies, unfortunately. Finally got a contract out of the way to put a probe into a low polar orbit over Kerbin for a quick √90k, and then spent my time contemplating whether or not I wanted to try to do the replacement contract or not (a ground waypoint temperature survey on some islands south-southeast of KSC). I fiddled around with a mini-rover design for the job for quite a little bit, then decided (against my earlier judgment) to launch a refinery craft and towards Mun along with the fuel hauler that goes with it, a pair of launches that cost √1.5M between them.

Also watched the eclipse; it got up to about 85% where I was at, enough to make a nice toe-nail sun and do some trippy stuff to all the shadows from the tree leaves. Sky darkened up a bit but it didn't get as awesome as it did in other parts of the States. I'll get a better chance of seeing an eclipse in totality in seven years, apparently. And then definitely one in the 2040s (if I'm still around then).

1 person likes this

Share this post


Link to post
Share on other sites
34 minutes ago, capi3101 said:

Also watched the eclipse; it got up to about 85% where I was at, enough to make a nice toe-nail sun and do some trippy stuff to all the shadows from the tree leaves. Sky darkened up a bit but it didn't get as awesome as it did in other parts of the States. I'll get a better chance of seeing an eclipse in totality in seven years, apparently. And then definitely one in the 2040s (if I'm still around then).

Jelly :P  We got about 2% coverage here... and it was cloudy. At least we can always come to KSP for a guaranteed regular eclipse :D 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now