Cavscout74 2,967 Posted March 6, 2020 Share Posted March 6, 2020 Finally ended the fourth year in my Out of the Sands career - full details here Most of the highlights have already been posted the last few days, but the probe fly-by's of all the Joolian moons was the biggest success I also upgraded my Falcon spaceplane, replacing the Panther with a Whiplash and adding a little extra fuel And finally got around to sending a greenhouse to my Minmus station Quote Link to post Share on other sites
Brikoleur 4,012 Posted March 6, 2020 Share Posted March 6, 2020 I flew a second mission with the yet-to-be-named spaceplane combo, slightly tuned aerodynamics. Man is aero tuning a game of push-me-pull-you. This time it was much easier to bring down, but significantly draggier to fly up. In fact I just missed making orbit with the pair by I would estimate a few tens of m/s -- the mission was still a success as I detached the Mun plane and circularised with that, then flew the lifter down on its suborbital trajectory. The return was much easier although it is still a hair too neutral for comfort when empty -- it has enough control authority to stall pretty much any time so you have to be quite light on the controls. So it's too nose-heavy on the way up while being a bit too tail-happy on the way down. Solution -> move both elevators and payload back a little. The elevator move ought to make it stabler on the way down, and the payload move ought to make it less nose-heavy on the way up. ONE DAY IT WILL BE PERFECT and also obsolete due to better tech Quote Link to post Share on other sites
Delay 1,553 Posted March 7, 2020 Share Posted March 7, 2020 Huh. Interesting, these launch clamps... Quote Link to post Share on other sites
Dirkidirk 911 Posted March 7, 2020 Share Posted March 7, 2020 19 minutes ago, Delay said: Huh. Interesting, these launch clamps... Very interesting, Their Blue! What mod do you use for that? Quote Link to post Share on other sites
Delay 1,553 Posted March 7, 2020 Share Posted March 7, 2020 (edited) 3 minutes ago, Dirkidirk said: What mod do you use for that? The clamp is Ven's, the blue shine is because I have specified a map for TU to use and that map doesn't exist, so it defaults to 100% specularity. Also, we're just going to ignore that glaring issue, I suppose? Edited March 7, 2020 by Delay Quote Link to post Share on other sites
Dirkidirk 911 Posted March 7, 2020 Share Posted March 7, 2020 1 minute ago, Delay said: Also, we're just going to ignore that glaring issue, I suppose? what you talkin m'bout? Quote Link to post Share on other sites
Hotel26 2,126 Posted March 7, 2020 Share Posted March 7, 2020 (edited) This is Spearhead. It's my first serious use of the Mk3 Cargo Bay to deliver anything to space. The intended payload is 4x Spear MP tugs. I just completed my first, successful, intact landing and am quite chuffed, actually. The fourth shot (on the ground) is the (final) version with 4x Wheesleys. Spearhead is VLHR (Vertical Liftoff and Horizontal Return) and is designed with the capability for a 2-stage re-entry: "Hohmann Transfer from 70km circ to 50km circ". Speed decays harmlessly at 50km until ready for the final descent. Final LOX retrograde burn to leave nothing but 1,400 units of LF in the wing tanks, pre-balanced for maneuever to landing. Range in level flight is 500+ kms. Edited March 7, 2020 by Hotel26 Quote Link to post Share on other sites
Maverick_aus 176 Posted March 7, 2020 Share Posted March 7, 2020 (edited) Just can't get enough of ship and planes at the moment. Today I built and had fun flying this plane inspired by the Fairchild Republic A-10 Warthog. Called mine the Kindahog, maybe C-10 if I carry some cargo. Not an exact replica, I know. But close enough for me to enjoy and really lovely to fly at any speed. Flying a few laps in a hard circle around the VAB ...before I got it into an unrecoverable flat spin :P. Pilot survived though And finally some footage of flybys, and aerobatics, over ships, KSC, and the beautiful hills. Edited March 7, 2020 by Maverick_aus learning youtube :P Quote Link to post Share on other sites
Shadowmage 6,821 Posted March 7, 2020 Share Posted March 7, 2020 5 hours ago, Delay said: Huh. Interesting, these launch clamps... Bring this up in the TU thread, or pop open a ticket on github; might be able to track that one down. Quote Link to post Share on other sites
Agustin 154 Posted March 7, 2020 Share Posted March 7, 2020 (edited) This is because I don´t have launch clamps yet. My scientists aren´t that smart... But my engineers are smarter Edited March 7, 2020 by Agustin Quote Link to post Share on other sites
Hotel26 2,126 Posted March 7, 2020 Share Posted March 7, 2020 (edited) 3 hours ago, Maverick_aus said: Today I built and had fun flying this plane Wonderful work!! I SO want to fly this... Please let me down gently. It's not stock, is it. And you don't have a KerbalX site (yet)... ...going to be impossible to unsee this! Thanks for the videos. "Stay under the radar, guy!" While I am here, today's jet, a BD-5J: Edited March 7, 2020 by Hotel26 Quote Link to post Share on other sites
Agustin 154 Posted March 7, 2020 Share Posted March 7, 2020 Not much yet, just a probe to Mun.... My first Kerbalism install. Which is great. Quote Link to post Share on other sites
Maverick_aus 176 Posted March 7, 2020 Share Posted March 7, 2020 1 hour ago, Hotel26 said: Wonderful work!! I SO want to fly this... Please let me down gently. It's not stock, is it. And you don't have a KerbalX site (yet)... ...going to be impossible to unsee this! Thanks for the videos. "Stay under the radar, guy!" While I am here, today's jet, a BD-5J:... @Hotel26, Oh I'm so glad you enjoyed it! First vids I have posted, so lots of mucking around - glad somebody enjoyed it! At the moment, sadly, sorry not stock. But if you want, I could easily stock-ify it, without too much loss. You inspired me. Now I have a KerbalX entry: https://kerbalx.com/Maverick_aus/Kindahog-C-10-from-the-A-10-Warthog BD-5J is cool. I was curious where the air intake is though...maybe I'll d/l and have a look Quote Link to post Share on other sites
Hotel26 2,126 Posted March 7, 2020 Share Posted March 7, 2020 (edited) 1 hour ago, Maverick_aus said: I was curious where the air intake is though https://kerbalx.com/Hotel26/BD-5J/parts The parts list reveals it has a single intake. The upper intake-tank-Juno assembly is radial-mounted and clipped into place. I was aiming for an approximation of the real jet's phenomenal TWR:1, which mainly results from its extremely light weight. (It goes way too fast, though, but Kerbals ain't complaining...) 1 hour ago, Maverick_aus said: But if you want, I could easily stock-ify it Yes, please! Especially now that you have a KerbalX site, I'm sure you'll get tons of downloads on both versions! So it would be worth your time to everyone at large (said with appreciation). It was mainly the nose/cockpit, I identified as foreign parts, but there could be more... Edited March 7, 2020 by Hotel26 Quote Link to post Share on other sites
Castille7 3,121 Posted March 7, 2020 Share Posted March 7, 2020 1 hour ago, Maverick_aus said: But if you want, I could easily stock-ify it, without too much loss. Just an fyi, Although Mods can be a lot of fun, you will find that Stock builds are more appreciated here and on Kerbal-X Quote Link to post Share on other sites
FahmiRBLX 577 Posted March 7, 2020 Share Posted March 7, 2020 (edited) So tonight I've just done a Reddit . Super easy tbh. My Entry Here's the highlights: Edited March 7, 2020 by FahmiRBLXian dfq I habe duplicates? Quote Link to post Share on other sites
Maverick_aus 176 Posted March 8, 2020 Share Posted March 8, 2020 18 hours ago, Castille7 said: Just an fyi, Although Mods can be a lot of fun, you will find that Stock builds are more appreciated here and on Kerbal-X Cheers @Castille7.@Hotel26 (and anyone else) here's the stock A-10. I remade it from scratch for you. Plus some extra, more realistic details. Once i got into it, trying to modify the other one ended up with wrong scale. Ended up better than original. Put some fuel (or armour plates!) in, it's TWR is a little high at the moment. Also it's a little snappy, so you could back off the aileron authority if you want. Enjoy.https://kerbalx.com/Maverick_aus/A-10-Warthog-stock Quote Link to post Share on other sites
mabdi36 395 Posted March 8, 2020 Share Posted March 8, 2020 I landed on Eve for the first time... with an electric plane! Yay! Quote Link to post Share on other sites
aagun123 260 Posted March 8, 2020 Share Posted March 8, 2020 kerbal salvage system Quote Link to post Share on other sites
michaelbezos1 30 Posted March 8, 2020 Share Posted March 8, 2020 Hi guys still postponing developing in the kerbal space program as developing more at car mechanic simulator 2018 if i finally won with the instlaling it on the ubuntu steam iw ould proceed faster but having new set:https://rocketlaunches.webnode.com/second-launches/ with the engines and other pars pushes to do some engineering work and development. Much love:> Keeps the things together. Quote Link to post Share on other sites
qromodynmc 907 Posted March 8, 2020 Share Posted March 8, 2020 I've made minor changes on my f4, mainly around intake and fuselage, made them little bit smoother. Quote Link to post Share on other sites
eberkain 716 Posted March 8, 2020 Share Posted March 8, 2020 finished my first button strip for my mfd controllers. Quote Link to post Share on other sites
XLjedi 1,195 Posted March 8, 2020 Share Posted March 8, 2020 Jeb had a serious mishap (don't all stories tend to start this way?) with a spaceplane departing Minmus. After ISRU refueling, the Star Ranger was too heavy to point the nose upward on takeoff using reaction wheels. So Jeb decided to employ the assistance of a nearby hill for its natural rampy-ness. Unfortunately, Jeb was a bit aggressive on the pitch and managed to destroy all 4 RAPIER main engines during the takeoff. Eeeek! We still had our single nuclear engine and since there were no docking options for this bare-bones craft, AND we had a TOURIST on board! (roll eyes) Jeb made the decision that we could make our way safely back to Kerbin, de-orbit, and hopefully end up somewhere near the KSC for recovery. As the plan unfolded, the safest landing alternative involved ditching the spaceplane in the water near the KSC. This resulted in a rescue/recovery mission I had not anticipated! My amphibious hovercraft was able to retrieve the spaceplane and return it to the KSC for a full recovery (sans Rapiers of course, Jeb lost those on takeoff). Spoiler Following this successful rescue and recovery of important science, the Pufferfish was officially sanctioned for duty with my elite Rescue Squad team! Quote Link to post Share on other sites
NHunter 765 Posted March 8, 2020 Share Posted March 8, 2020 I've experimented a little with ships using Far Future Technologies. Presenting you, KSS Venture, powered by 'Cochrane' Beam-Core antimatter engine: Still need to iron out a few kinks related to fusion reactor's behavior at the highest time-warps, but overall I'm pretty happy with this initial stage of the ship. Next I'll need to setup docking points on the main beam (somewhere around the fuel tanks) and then import design into the career to use it once I have unlocked the tech (and bought the parts -- that engine is really expensive...) Quote Link to post Share on other sites
GDJ 2,136 Posted March 8, 2020 Share Posted March 8, 2020 There are a couple of road/driving challenges I'm interested in, so I built a Baja Buggy....that is more race car, but whatever floats my boat, eh? Quote Link to post Share on other sites
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