Jump to content

What did you do in KSP today?


Recommended Posts

5 minutes ago, OrdinaryKerman said:

What's that thing on top of the Amalthea that the chutes are attached to?

That is the 1.25m to 0.9375m adapter part that connects the Mercury lab to the Agena spacecraft bus, from BDB.

Working on an ascent vehicle for Red Spectre now.

qv4HpnL.png

1AxkFox.png

Sv65Tgv.png

9ajn8Q3.png

Unfortunately, some issues with RealChute refusing to properly apply symmetry meant that several simulations of the vehicle failed the landing procedure. I am taking a break for tonight because dealing with this issue is not exactly the most enjoyable way to spend my time, but I have a good degree of confidence that the vehicle will perform as intended once the problem is fixed. At the very least, it should take few additional test flights to fine-tune it.

Link to post
Share on other sites

Okay, so first landing on Duna, first footfalls on Duna, first base on Duna, and first exploration on Duna, first discoveries on Duna...

(PS: What follows is supposed to be a gif, if it isn't playing, can anyone help me with the process of embedding a gif or MP4 file with its player? This was done using the Insert Image button below.)

(EDIT: okay, the WYSIWYG isn't G me what I wanted, and I'm not S what is supposed to be a gif... Halp? This post will be edited once this is figured out...)

Spoiler

cNTvyj8h.gif

EDIT EDIT: Gah darnit. Okay, I am still asking for how to GIF forums, pls, but might as well show where the above vessel was flying:

Spoiler

dlBXujs.png

 

Edited by B-STRK
Link to post
Share on other sites

A friend of mine saw a recent tweet by Elon stating that the ideal, although difficult, scenario would be to catch the Starship while it's falling horizontally, without performing a landing burn.

So he asked me, what if, instead of performing that pesky flip and vertical landing, you just keep gliding, deploy some landing gear and land on a runway like a Shuttle?

So I did that in KSP today.

But, as I told him, it "works" here with the not-very-realistic KSP aero, and I was coming in quite fast, but with less speed it just falls like a brick (which was kinda already the case of good ol' Shuttles). IRL it would probably not work.

Link to post
Share on other sites
41 minutes ago, ValCab33 said:

A friend of mine saw a recent tweet by Elon stating that the ideal, although difficult, scenario would be to catch the Starship while it's falling horizontally, without performing a landing burn.

So he asked me, what if, instead of performing that pesky flip and vertical landing, you just keep gliding, deploy some landing gear and land on a runway like a Shuttle?

So I did that in KSP today.

But, as I told him, it "works" here with the not-very-realistic KSP aero, and I was coming in quite fast, but with less speed it just falls like a brick (which was kinda already the case of good ol' Shuttles). IRL it would probably not work.

Compared to the shuttle, starship has much less aerodynamic capability, and whereas the shuttle was designed to glide, starship is designed to "fall in style".

Link to post
Share on other sites
1 hour ago, ValCab33 said:

IRL it would probably not work.

Oh hell, Roger, it's easy. All you gotta do is tap the brakes a lil' bit, put 'er into a stall, then drop the nose.

Tell Elon that Hawk and Frank can tell him all about it over a jar of baby food. ^_^

Spoiler

 

 

Link to post
Share on other sites
15 hours ago, septemberWaves said:

That is the 1.25m to 0.9375m adapter part that connects the Mercury lab to the Agena spacecraft bus, from BDB.

Working on an ascent vehicle for Red Spectre now.

qv4HpnL.png

1AxkFox.png

Sv65Tgv.png

9ajn8Q3.png

Unfortunately, some issues with RealChute refusing to properly apply symmetry meant that several simulations of the vehicle failed the landing procedure. I am taking a break for tonight because dealing with this issue is not exactly the most enjoyable way to spend my time, but I have a good degree of confidence that the vehicle will perform as intended once the problem is fixed. At the very least, it should take few additional test flights to fine-tune it.

Hey. How do you post process with the vintage color cast? KS3P with a different LUT? TUFX?

Link to post
Share on other sites

At long last, the permanent Drozhe outpost is complete and crewed! (don't mind lighting artifacts). To jumpstart it, however, I had to disassemble both the temporary outpost and the cargo lander (after transferring useful materials from it) for equipment. Now, once it has built up a stockpile of resources, I can start local construction of probes for Kerbol system exploration.

WRloruc.png

Link to post
Share on other sites

It came to my attention that RAPIERs could still breathe (at certain speeds) at altitudes upto 28-29 km.  But not that I could sustain in level flight however.

So my experiments moved to suborbital speed hops.  Then my focus turned to 'skip gliders':

DsaS62e.png

My current version uses two RAPIERs and a small amount of LOX to boost speed at AP one time only.  (That center RAPIER pictured is now a drogue.  No sense loitering in the pattern when time is of the essence!)

Current testing is pole-to-pole with fuel tankers parked at each pole for refueling.

Edited by Hotel26
Link to post
Share on other sites
3 hours ago, Hotel26 said:

It came to my attention that RAPIERs could still breathe (at certain speeds) at altitudes upto 28-29 km.  But not that I could sustain in level flight however.

So my experiments moved to suborbital speed hops.  Then my focus turned to 'skip gliders':

DsaS62e.png

My current version uses two RAPIERs and a small amount of LOX to boost speed at AP one time only.  (That center RAPIER pictured is now a drogue.  No sense loitering in the pattern when time is of the essence!)

Current testing is pole-to-pole with fuel tankers parked at each pole for refueling.

If you don't mind and it's not too much trouble, please let me know what you find out as far as distance traveled vs fuel used vs vehicle empty tonnes goes. 

 

Why didn't I think of manned MARV style boost gliders before! Thats a great idea for flying around Eve collecting biome data cheaply! I am starting my own experiments as well! :happy:

Link to post
Share on other sites
3 hours ago, Hotel26 said:

My current version only needs two RAPIERs and a small amount of LOX to boost speed at AP one time only.  (That center RAPIER pictured is now a drogue.  No sense loitering in the pattern when time is of the essence!)

Current testing is pole-to-pole with fuel tankers parked at each pole for refueling.

20 minutes ago, Dientus said:

If you don't mind and it's not too much trouble, please let me know what you find out as far as distance traveled vs fuel used vs vehicle empty tonnes goes.

I'm curious too.

So I decided to test the apparently abandoned option (always had a weakness for the underdog :D) so we have some comparisson.

WHDv4Sg.png

Just before take off. 540 units of LF in the tanks. Wet weight 9.9t.

CV6CPA5.png

Flying over the KSC, 49 minutes after take off, after a non-stop full circumnavigation. A little hotter, and 435 units LF lighter.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...