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What did you do in KSP today?


Xeldrak
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Was trying to launch a rover to Gilly, but the left-side wheels kept breaking when I popped the fairing in LKO, even if the rocket hadn't even left the ground yet. Widened the fairing a bit eventually, that seemed to do the trick.

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This is Pizzicato Due, cleared for take-off on KSC R9, Group Captain R. Kerman and Flight Lieutenant K. Kerman at the controls.  Kerman will take the lead, acting as combat instructor.

[Click + arrows = slideshow]

3Ux3Jat.jpg

 

Kurt's job is to regain and maintain formation once 5km altitude has been attained.
L5zvmXw.jpg

 

Quite hard work really...
TihN8Md.jpg

 

Pretty close now!  Hands sweating inside the gloves making the controls a little bit slippery.
kb1TkMw.jpg

Kurt made a little discovery during the flight.  Setting his Atmospheric Autopilot to 200 knots, heading 090 and 5km altitude made things a lot easier.  And, si, Atmospheric Autopilot is most happy to run two instances airplanes simultaneously.

(I'd been thinking about aircraft carriers all day and wondered what the point of them is unless you can launch a whole squadron.  Then, of course, you have to know how to fly them in formation to the target.  Which leads to the little puzzle of how to launch multiple planes...)

(And, yeah, I'm sure there's a mod for it...)

(Half an hour later and I'm having some intense feeling of deja vu, like I've done this some time long ago.  :)   Oh well, "twice the enjoyment".)

Edited by Hotel26
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17 hours ago, Fraktal said:

Was trying to launch a rover to Gilly, but the left-side wheels kept breaking when I popped the fairing in LKO, even if the rocket hadn't even left the ground yet. Widened the fairing a bit eventually, that seemed to do the trick.

Me too, especially with clamshell deploy, the bottom of the fairing gets pushed forward into the payload :/

16 hours ago, magnemoe said:

Learning that KSP has plastic deformations

huh how?

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 A complex mission involving 2 rescues and a docking to complete some contracts. First up a rescue mission.

XwRTzh1.png

Spoiler

A 2 place capsule with just a pilot.

 

IA2Da8u.png

One rescued kerbal. Then they wait for the next part.

 

9b01lDK.png

A second rescue mission is launched.

 

eOkFA1q.png

Poody is going to rescue a kerbal then rendezvous with the first rescue vehicle and attempt a docking.

  tSW92Hy.png

Kerbal rescued!

mmmqm0Q.png

Docking under way (I was without my usual docking alignment mod so a bit of a challenge remembering the manual way. I also went IVA for the screen shot only)

 

UsvXYSD.png

And the first docking for this play through and a contact completed. A crew report radioed back completes another.

QxqhmZt.png

And the first rescue vehicle comes home.

ICotBNK.png

 Poody and Katley are the last to land.

rB1eKb9.png

 

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15 hours ago, Hotel26 said:

This is Pizzicato Due, cleared for take-off on KSC R9, Group Captain R. Kerman and Flight Lieutenant K. Kerman at the controls.  Kerman will take the lead, acting as combat instructor.

[Click + arrows = slideshow]

3Ux3Jat.jpg

 

Kurt's job is to regain and maintain formation once 5km altitude has been attained.
L5zvmXw.jpg

 

Quite hard work really...
TihN8Md.jpg

 

Pretty close now!  Hands sweating inside the gloves making the controls a little bit slippery.
kb1TkMw.jpg

 

(Half an hour later and I'm having some intense feeling of deja vu, like I've done this some time long ago.  :)   Oh well, "twice the enjoyment".)

Holy Cow! love the slideshow. and really impressive mods btw. 

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I had a contact for a Geo stationary satellite, on a retrograde orbit? Well the customer's money is good.

RYfpb3T.png

Spoiler

A heading of 155 degrees gets us close to the target orbit inclination.

pRmNc9E.png

Fairing separation.

 ELZPru7.png

Followed by second stage ignition.

qnongr8.png

Second stage burn at 80 KM AP to raise AP to the  target orbits PE.

xzxQgnu.png

 

And on station. 

 

U9TceJ1.png

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Landed the big boy today after delivering a capsule to orbit - the margins were pretty narrow. By narrow, I mean I ran out of fuel about 10 feet up. It's a miracle it didn't tip over. I will definitely need to trim some weight or find a better flight profile on this one, but it -does- work.

L4Amwyz.jpg

Posted more on Project Pegasus too, if anybody is interested:

 

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Alright, few things yesterday and the day before.

Spoiler

Contract for ChemCam scanning Eve's lowlands. EZPZ
J5mnjon.jpg

First Joolian inter-system crewed mission. Pol had a few contracts for it already so that was the first pick. It included a rover, and all appropriate surface science stuff. The extra dV was used to get about 60% of the seismic data with the lander stage. Landed near the anomaly, and unlocked some free tech by doing it too! All that done, I lifted the lander stage as a whole before letting it go just short of orbit. The 'ascent' stage rdv'd with the Calypso, docked, transferred crew and data to the science lab, before getting undocked, pointed toward Pol, igniting the engines, and letting go of it. That got me the remaining 40% seismic data.
lLialae.jpg
2MuTgYl.jpg
op5DMmD.jpg
RhwEoNe.jpg
02laIEj.jpg
vZIZCWV.jpg

I also redesigned the power-section of the Frisbee engine stack in Minmus orbit. Swapped out the previous module and went for a pure fission-power plant. No good picture of that, though, but the reactor has enough glowy juice in it now to power up the cooling for the cryogenic tanks and AM tanks containment. The refueling shuttle has also been designed, but I'll wait until the utility+crew module is built and installed. I'm seriously thinking about returning the Calypso from Jool to Kerbin with the whole 5-star crew complement. I'm good on science (like, really pretty much done) and Joolian contracts aren't that profitable. There's enough data in the Calypso's science lab to fund me up nicely, and I've already bounced back to nearly 9 million kosh already. I'll probably complete the contracts I have for Bop and Tylo, and that'll be it.

As for today

Spoiler

Produced, launched, and docked the hab module to the Frisbee engine stack. No pictures of that, though.

Then I produced the LH2 tanker-shuttle and made two trips with it so far. Here it is after the first round-trip. In total, I should need to do about 9 of those.
KxK3BRg.jpg

EDIT: 

Spoiler

Repatriated the crews of the OneFartToOrbit, Sandsail, Unfound and Hyperborea (Gilly, Duna, Dres, and Vall) to Kerbin. The Calypso is still in transit but everyone else has landed.
Glassvein has finished (after what, four years?) making  enough AM to top off the Frisbee's capacity. Over 288000 units in all. All that's left now is to fill it with LH2, get it crewed, and attach one or two Factory starters to it. Then it's Bon Voyage! 

Designed a new Lithium-powered craft to bring everyone (except for the Calypso who just got a Kerbin lander for 13 Kerbals attached). The one that started from Duna also started on top of an SRB, but otherwise kif-kif. The crafts each had over 9000m/s of dV, which allowed for some very aggressive transfers to Kerbin.
SjVRQ91.jpg
c1LWz0R.jpg
KFnhnEe.jpg
x5yhSbs.jpg
gUKNJ8C.jpg
jAg3DMo.jpg
SSDwwWP.jpg

 

Edited by Axelord FTW
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