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What did you do in KSP today?


Xeldrak
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A couple of years ago, I had a capsule with a lone female Kerbal make a fiery re-entry and then approach a touch-down under chutes somewhere over those long Easterly plains.

Fascinated, I watched the trajectory stay glued to the middle of a very small lake.  And, quite amazed, I witnessed a safe splash-down in the middle of that lake. in the middle of nowhere.

Spoiler

XPE2ut9.jpg

 

The Kerbonaut (let's call her Sandra Kerman) had to go EVA under water and then swim for the shore.  Quite an unexpected and harrowing experience, I'm sure.

Mission Control (me) was not astute enough to get a fix on what we now call "Lake Gravity" -- and we have been searching for it ever since.

Well, tonight, we are happy to announce: we think this is it.  (Champagne?  Yes, we think this is reason enough...)

(Coincidentally, I live near a place called "Gravity Lakes" that is real.)

Edited by Hotel26
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13 minutes ago, Hotel26 said:

what we now call "Lake Gravity"

Ahem. Should this not be reported in that thread you know for the club that shall not be named? Protocol, Sir.

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28 minutes ago, swjr-swis said:

Protocol, Sir.

I stand in Dereliction of Duty.

Yet, this place was so hard to find again.  I think the best clue (apart from "on the Russian steppes" and under a (possibly badly-skewed) equatorial orbit), would be its precise maximum depth (more precise than "shallow"), but I would need just an excellent submarine vessel for that...  And then the Intrepid Explorer would have to go sample every such lake -- with a very Intrepid Submarine...

Edited by Hotel26
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I've started building unusual rovers. This single-wheel contraption stays upright thanks to a kOS PID controller, no magic reaction wheels needed. Movement is controlled entirely by adjusting the Kerbal's position.

fclotq1.jpg

YouTube

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I suddenly remembered why I love the Outer Planets mod so much. This has got to be the greatest scenery I've ever landed a base in, by far. Suddenly, Slate is my new favorite place to visit.

1JZZYZN.jpg

I sent three small bases there in total as part of my ongoing colonization of the Sarnus system, codenamed "Operation Hula Hoop". This was the third and final base I landed, called "Boreal Station" because it is located at around 65 degrees north latitude on Slate. The other bases are called Nehelennia Station (near Mt.Nehelennia) and Robau Station (in Robau Basin).

kt98i0a.jpg

Robau Station rover test. You may notice the number "2" on the side of the base, and that's because I decided to number them 1 to 3 using custom flags to add a bit more character to each base. Nehelennia is number 1 and Boreal is number 3.

UmK3WQ2.jpg

Nehelennia Station

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Driving towards the foothills of Mt.Nehelennia

C9N2Afb.jpg

I also built a space station in a high Slate orbit, which will serve as a central hub for ships that may want to move from the outer moons of Tekto and Irving (a custom Iapetus analogue I made) towards the inner moons, as Slate has a nice central location within the Sarnus system.

VWWM9mR.jpg

Edited by Jack Joseph Kerman
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Welp, that's it. I'm stuck. Guess I have to go play some other game...

The klaw is just garbage. I think we've all experienced this to some degree. The "fingers" block the center "palm" that sticks to the target and it bounces off. It's often a struggle to grab asteroids but I've never completely failed before. I have Gigaklaw with a 20m klaw and it reached the class E asteroid it needs to push.  I tried for over an hour and it's not happening. 

I guess I can try hacking my save file and replace the regular klaw with a klaw jr. It only has 3 fingers instead of 4 so maybe it's better. It appears to open a few degrees more too.

Is there a mod for a better klaw? I might have to go learn how to make part mods and fix it myself.  

TkiHy3k.png

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30 minutes ago, Krazy1 said:

Welp, that's it. I'm stuck. Guess I have to go play some other game...

The klaw is just garbage. I think we've all experienced this to some degree. The "fingers" block the center "palm" that sticks to the target and it bounces off. It's often a struggle to grab asteroids but I've never completely failed before. I have Gigaklaw with a 20m klaw and it reached the class E asteroid it needs to push.  I tried for over an hour and it's not happening. 

 

 

Ugh...I remember that struggle from stock. One of those things in KSP that may work 5 of 10 times and I avoided using. LIfe is too short for that struggle.

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13 hours ago, Krazy1 said:

Is there a mod for a better klaw? I might have to go learn how to make part mods and fix it myself.

Grab my RND mod off spacedock. The accessory for the Gonk droid to attach to things to give them power is basically a klaw with nothing to impede it and has fuel transfer enabled. If it is too small for you then just add the rescaleFactor = 1 line to the GonkArm config as in the following example and increase its number till you get the size you want. (don't touch the scale = 1) all the attachment points should scale correctly.

Spoiler

PART
{
    name = CJGonkArm
    module = Part
    author = ColdJ
    mesh = GonkArm.mu
    scale = 1
    rescaleFactor = 1.0
    node_stack_top = 0.10204, 0.12505, 0.075393, 0.0, -1.0, 0.0, 0
    node_attach = 0.10204, 0.12505, 0.075393, 0.0, -1.0, 0.0, 0
    TechRequired = actuators
    entryCost = 5200
    cost = 450
    category = Coupling
    subcategory = 0
    title = Gonk Power Plug
    manufacturer = CJ Aerospace

 

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SPACE NEWS GAZETTE [next]

In recent weeks, KSC Mission Control has become increasingly concerned about the recent proliferation of unidentified objects occupying 60-degree inclination orbits.

No known source for these objects has yet been determined.

oyal2sx.jpg

 

Edited by Hotel26
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Been spending the past two days trying to deploy my first Mun base with a skycrane, without much success. Nothing fancy, just a single Hitchhiker Storage Module and science.

Problem is, I cannot precision-land a multi-ton spacecraft onto a deployed ground anchor and I cannot land first and deploy the ground anchor underneath it either because the game absolutely refuses to let me deploy a ground anchor underneath any part belonging to a landed craft, regardless of the craft's actual ground clearance. Tested it out on Kerbin a few minutes ago, ground anchor won't deploy even if there's over four meters of completely empty space underneath the part.

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I launched the Core section of a Space Station which will study techniques needed for a mission to Duna.

jGhnCG5.png

Spoiler

A dawn launch is always pretty.

D46MS0j.png

Booster separation 

SFGCn8X.png

Boosting to a 400 km AP

Eznxpa1.png

 

And we are on station waiting on the first modules and crew.
l8RF9lQ.png

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Climbed Mount Nehelennia on OPM Slate with a rover, and the views did not disappoint.

1cu1d65.jpg

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The eastern summit that I climbed rose to an elevation of 7,804 meters, considerably higher than any mountain on Kerbin. Unfortunately I could not plant a flag up there, as I'd already used one to mark the location of the entrance to the Mount Nehelennia biome, and the other one was used when I first landed the base itself.

t8SN58V.jpg

View into the crater. I'd be willing to bet that the summit on the left easily rises to over 8,500 meters.

tEAcfUj.jpg

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Today's Achievement: A Solar Station. It was a Contract, to put a station in Solar Orbit. I loaded it up with every Science Experiment I could, and mounted a probe guidance on top. A moment of honor, please, for the two scientist Kerbals who are now orbiting the Sun in their Lab, likely not to return for a million years. I also managed to mount an Infared Scanner on top, so I got two contracts, and started scanning for asteroids I can grab.

How I got the thing into orbit without flipping her a hundred times I'll never know, but I got there.

I'm rapidly approaching the point where my science labs will give me all the points I need to max out the whole tech tree. After that, the science I collect goes 100% into profit, thanks to my recent upgrade to the Admin Building. I can finally stop taking tourism contracts for scratch.

At this point, the Contracts are giving me signposts on where to go next. My next stop: Gilly. I've been assembling a ship in Orbit for A Duna Mission, but Gilly came up first. Wish me luck!

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[first] SPACE NEWS GAZETTE [next][prev]

Today's first news story is the surprise finding on a rugged, remote, northerly shore of a spent booster of unknown origin.  A farmer out on a tractor phoned it in with a screenshot and geo-location data: 41.2/146.9 NE.

Meanwhile (source withheld) a craft with unknown markings made a long journey across an ocean in the northern hemisphere for unknown destination and purpose.  [Best intelligence estimates position as 21/125 NE]

And in our final headline, rumors are buzzing in the aerospace community that blueprints of a revolutionary submarine technology, featuring STOCK buoyancy control have been hacked, and have now been published on the dark net...  [click the image]  Kerbin Space Agency specialists are studying the technology but remain baffled so far, particular by its apparent lack of an energy source...
 

Spoiler

NdIdvAb.jpg    GLqBVqQ.jpg    HJUsRgx.png

 

 

Edited by Hotel26
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First Mun landing of the current career, and 100% kOS driven.

Jeb landed safely only to discover that the self levelling suspension software doesn't seem to be working properly

 

LiOlna8.png?1

This mainly using kOS code I wrote in my previous game, 2 years ago, with a new mission planner that decides what bits to run.  Also only just discovered the GUI so tempted to move the initial menu over to that at some point.

I was also sad enough to video it for posterity

Kerbin to the Mun https://www.youtube.com/watch?v=lrpTB65beDM

And the return trip https://www.youtube.com/watch?v=g3AYEQ5Ia5w

 

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I have officially reached where I was before I left off my last save, having sent stuff to Duna (this time at the beginning of the transfer window, rather than a week after the end) and having completed the ridiculous contract I was working on to build a 7.2Tm relay satellite in KEO (it's a combination of a number of mods interacting).  I, at least , now have the capability to reach Plock with only a Communotron 88-88 on the vessel, but I'll probably move the relay into a maximal SOI grazing orbit (80Gm or so) rather than leave it in KEO.

LcBZVkN.png

(If anybody else has this contract, yes I patched it to increase the amount of money a bit when it increased the power, it was ridiculous otherwise )

Unlike the last time, I build the relay in LKO and transferred it to KEO once complete. It took 10 launches (a core, a construction shack for the engineer and 8 x antenna modules) to complete, and here is it showing off all 16 of the beautiful JX2 Large Deployable Antennas it has from the JX2Antenna mod.

MpMzjDy.jpg

I still have a contract to send a duplicate to 60-120 degrees ahead / behind Kerbin but I think I need a better pusher stage. A single Wolfhound took far to long to raise the orbit in one go and I had to spilt the maneuverer up.

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