dci Posted December 30, 2022 Share Posted December 30, 2022 Today I recreated ferry mission to Island Airfield. Using slightly upgraded boat, I am using for maybe a year or so. Spoiler Preparing for load Almost thousand parts meeting. The moving part of crane is unpacked and on rails at the same time Loaded, ready for transfer. Truck is well connected and let's say "stable", but trail is free to move. Which means part accidental clipping, wheel breaking and board dancing... ...but it survived Most critical part of mission. I guess, trail didn't flip over thanks to accidental part clipping. OK, lets repair all wheels and try to unload trail. Everything is on its place. Main mission is completed. Lets do some extended one. Back to the water. After few kilometers, I realized there is stranded Kerman on board. Looks worse than it actually is. Time to do extended mission - parasitic vessels test. First is submarine. So Kerbals took their protein pills and put their helmets on. Ocean floor touched KSP in a nutshell: Submarine flies well. Well balanced buoyancy Test passed, back to the board. Second vessel test. This paraglide is already flight proven, so its more fun, than a test. Prepare for flight.. ...and weeeeeeeeee Back to KSC Loading paraglide back Extended mission is over. Success! Depending on ocean waves interaction, boat is able to reach ~40 m/s uloaded or ~33 m/s loaded and so "fast" is also the submarine. Paraglide can fly from ~13 m/s up to ~130 m/s. What happened to me first time is total overload of kOS CPU, which I use mainly for radar. It renders game unplayable, with about 1 frame per 5 seconds. Turning CPU off helped get framerate back. Quote Link to comment Share on other sites More sharing options...
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