dci Posted December 30, 2022 Share Posted December 30, 2022 Today I recreated ferry mission to Island Airfield. Using slightly upgraded boat, I am using for maybe a year or so. Spoiler Preparing for load Almost thousand parts meeting. The moving part of crane is unpacked and on rails at the same time Loaded, ready for transfer. Truck is well connected and let's say "stable", but trail is free to move. Which means part accidental clipping, wheel breaking and board dancing... ...but it survived Most critical part of mission. I guess, trail didn't flip over thanks to accidental part clipping. OK, lets repair all wheels and try to unload trail. Everything is on its place. Main mission is completed. Lets do some extended one. Back to the water. After few kilometers, I realized there is stranded Kerman on board. Looks worse than it actually is. Time to do extended mission - parasitic vessels test. First is submarine. So Kerbals took their protein pills and put their helmets on. Ocean floor touched KSP in a nutshell: Submarine flies well. Well balanced buoyancy Test passed, back to the board. Second vessel test. This paraglide is already flight proven, so its more fun, than a test. Prepare for flight.. ...and weeeeeeeeee Back to KSC Loading paraglide back Extended mission is over. Success! Depending on ocean waves interaction, boat is able to reach ~40 m/s uloaded or ~33 m/s loaded and so "fast" is also the submarine. Paraglide can fly from ~13 m/s up to ~130 m/s. What happened to me first time is total overload of kOS CPU, which I use mainly for radar. It renders game unplayable, with about 1 frame per 5 seconds. Turning CPU off helped get framerate back. Quote Link to comment Share on other sites More sharing options...
dci Posted December 30, 2022 Share Posted December 30, 2022 On 12/26/2022 at 4:08 AM, darthgently said: What is the name of the field in the .sfs savefile that defines the current game time? What are the implications of bumping it up a few hours to avoid a long low altitude warp? I'm wondering how it might affect: Background resource processing. Crafts on rails going through orbit SOI transitions in the skipped interval. Contract timers and durations. Things I'm not thinking about. Field is UT = 1234567.890 in FLIGHTSTATE section. Never tried to change this, but as orbitables have defined necessary Keplerian elements (mean anomaly at epoch + epoch itself), it should fast forward all vessels and don't take into account SOI transitions. If you do not wish to switch scenes, remember, you will load edited savefile. For me it is much better to switch to other vessel on higher orbit or go to Tracking Station. Quote Link to comment Share on other sites More sharing options...
Mignear Posted December 30, 2022 Share Posted December 30, 2022 I got to work designing a truck. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted December 30, 2022 Share Posted December 30, 2022 During a Docking attempt we had an engine failure. We had enough RCS to lower the PE to re-enter. And happy parachutes were had. Quote Link to comment Share on other sites More sharing options...
Trann Posted December 30, 2022 Share Posted December 30, 2022 While waiting for my Outer Planets intercepts (first time with this mod)... ... I got my Jool Relay Satellite Bus to successfully deliver all orbital sats: after circularizing at a near-planar orbit, I detached them all, set each to intercept a different Joolian moon, and all captured on their first pass. Laythe's is the only one that didn't quite make polar orbit due to insufficient delta-v. The old design (on an old computer) had me put a Jool delivery vehicle into orbit and then lift each sat into orbit and attach the payload to the "bus"; this new design (on a new computer) can lift them all without killing my frame-rate! The goal with this run is to have an orbital relay and surface probe on every body before doing a Grand Tour (I gotta research if that's even possible with Outer Planets). I'm so rusty, Moho tossed aside two of my surface landers before I finally succeeded in sticking one there I can't believe I still want to keep playing this game after starting with 0.21 about a decade ago! I think a lot of it has to do with the great folks who do the cool add-ons and mods. Thank you, all. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted December 31, 2022 Share Posted December 31, 2022 Jeb is on a survey mission in the new "Parallax" instance. The trees are pretty this time of year. This instance is on stock Kerbin with all previous KK sites removed. What Kerbal Konstructs Dreams may come? Quote Link to comment Share on other sites More sharing options...
Axel_M Posted January 1 Share Posted January 1 I built a J29F Tunnan Craft file: https://kerbalx.com/BullShootLatinName/SAAB-J29F-Tunnan Quote Link to comment Share on other sites More sharing options...
Mignear Posted January 1 Share Posted January 1 This works surprisingly well as a unguided rocket. Accuracy is another can of worms but it flies in a fairly stable trajectory for a good distance. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted January 2 Share Posted January 2 The Pit Stop mission was launched. On station waiting for the Race Track mission to dock with it. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted January 2 Share Posted January 2 I fired up KSP after being away for a while and went back to an old career save (my Out of the Sands story). While launching an experimental Tylo lander, I managed to not go to orbit in a way I've never managed before - colliding into my own first stage during my orbital circularization burn. The remains of my lander, with orbital & transfer stages completely destroyed except the transfer engine And the spent first stage. I actually perfectly (and accidentally) synced my desired orbital altitude with dV of the first stage - I had about 3 m/s remaining in the first stage when I hit my target Ap, so I went ahead and staged it away after shutdown. BUT I had a pitch up rotation when I did that, and I think I put enough energy into the first stage to fling it out ahead of my orbiter. My wife thought I lost my mind when realized what happened & I started laughing about it. After all these years, and KSP still managed to surprise me. Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted January 2 Share Posted January 2 Today, I successfully got a fully stock SSTO into orbit around Temporalis! The planet is 790km radius, 1.75g gravity, 1.6atm oxygenated, 50km atmosphere height. I think its quite impressive I managed to get it to work around such a high gravity planet. Its design is inspired by the Jool SSTO Stratzenblitz made a while ago. SSTO departing the KSC I gotta admit, I did have to clip the NERV and a nosecone to reduce drag at the back of the rapier for this to work. So yes, the kerbal is sitting on, or maybe even IN an operating nuclear engine almost in orbit! coasting to apoapsis A double sunrise! oh yea, I did fix the sunflares Orbit achieved! And then I began to add a simple part, which is a dual mode engine based off of a real concept I have, and its basically a hybrid electric scramjet. Has a fan mode that goes to mach 2.2 with a decent amount of thrust.. like.. 200kN.. And then a hybrid electric scramjet mode with a ridiculous amount of thrust at sea level, but drops off with altitude and speed until its at about 0.05atm and mach 7.5 where it cuts off. It is very effective at making SSTOs for Temporalis, but it is much better to use RAPIER engines on the other oxygenated worlds as the hybrid electric scramjet takes electric charge.. a LOT of it, I estimate about 500-1000 ec/s per engine, however its reduced to about 30 ec/s each for stock power systems. Example of engines getting torn off in initial testing https://i.imgur.com/ZOT1mSo.mp4 They still have the RAPIER model, but.. yea.. that SSTO would have otherwise needed 32 NERVs and 16 RAPIERs to even get to orbit.. these SSTOs usually go to max rapier speed of 1700m/s (ik its like 2000m/s but.. yea..), and use the nuclear engines to slowly cruise to orbit much like that Jool SSTO Quote Link to comment Share on other sites More sharing options...
N_Danger Posted January 2 Share Posted January 2 Race Track 1 was launched. This is a Kerbeled Munner Orbiter Mission. Spoiler Booster separation LES jettison Second stage ignition and faring separation. Vehicle separation and engine start up. In orbit coasting to intercept burn for rendezvous with Pit Stop Spoiler The fuel tanks are topped off after docking and Jeb makes a lame joke about washing the windows. Undock and prepare for TMI Trans Munner Injection burn. After arrival at the Mun, science is got. Spoiler Pic's were taken On the way home after 2 orbits around the Mun. Re-entry And looks good from here. Quote Link to comment Share on other sites More sharing options...
Akagi Posted January 2 Share Posted January 2 Installed BDArmory. I CAN FEEL THE POWER- Quote Link to comment Share on other sites More sharing options...
Rakete Posted January 3 Share Posted January 3 17 hours ago, Akagi said: Installed BDArmory. I CAN FEEL THE POWER- Did the same last month after over many years of playing KSP. It open ups whole new possibilities... even without harming any kerbal. Quote Link to comment Share on other sites More sharing options...
Rakete Posted January 3 Share Posted January 3 On 12/10/2022 at 10:31 PM, Caerfinon said: Silly Science... Bob and Bill test out the new Plant Growth Experiment. Sometimes these field experiments can get... prickly Where is this cute jeep from? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted January 3 Share Posted January 3 49 minutes ago, Rakete said: Where is this cute jeep from? It is from a Skunkworks mod -> https://spacedock.info/mod/2829/Willis MB Jeep Rover Always good to have a backup plan... Bill conducts fuel salvage operations to top up the tanks for the journey home. Quote Link to comment Share on other sites More sharing options...
Yellowburn10 Posted January 4 Share Posted January 4 Was out testing a VTOL that I plan to use for Laythe exploration. I think I'm getting the hang of these precise landings. Quote Link to comment Share on other sites More sharing options...
DoctorKerman Posted January 4 Share Posted January 4 I crashed a plane into the Island Airfield building, because I decided to try and land using cockpit view only. Good times. Quote Link to comment Share on other sites More sharing options...
DoctorKerman Posted January 4 Share Posted January 4 On 1/3/2023 at 7:49 AM, Caerfinon said: It is from a Skunkworks mod -> https://spacedock.info/mod/2829/Willis MB Jeep Rover Always good to have a backup plan... Bill conducts fuel salvage operations to top up the tanks for the journey home. Where did you get the info at the bottom of the screen? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted January 4 Share Posted January 4 22 minutes ago, DoctorKerman said: Where did you get the info at the bottom of the screen? this mod adds information to your screen shots. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted January 6 Share Posted January 6 I have been taking a break from KSP lately as I have other stuff going on. However, with Epic making 1.12.4 available FOR FREE, I felt it necessary to download that and start a new career. Of course I added the standard allotment of mods I use: KER, MJ, and Kerbal Alarm Clock. I cannot live without these. But then I thought about what other mods I could try, what with BG and MH not part of the download. So I added all of the Near Future stuff, and then the Community Tech Tree. And when is atarted my new career, it was like a whole new game. Christmas in 2023 12 months early. Quote Link to comment Share on other sites More sharing options...
Poppa Wheelie Posted January 6 Share Posted January 6 I wrote a tutorial on Calculating Mission Fuel Requirements with a spreadsheet and the Rocket Equation. Quote Link to comment Share on other sites More sharing options...
TheOrios Posted January 6 Share Posted January 6 For the first time in a long while i used pqs noise for my planet Quote Link to comment Share on other sites More sharing options...
Aerodynamic Kerbal Posted January 6 Share Posted January 6 Crimes on the version I got from Epic Games. Im currently trying CKAN. But since I broke my screen (because of War Thunder, I deleted it last week) and now I have to use the original laptop screen that has an awful green hue. Absolutely no red color. I think of getting a no lag simple video recorder (any ideas?). That means Ill continue making videos on my dead YouTube channel. What im doing in this EXACT same moment is Im trying a telescope and camera mod. Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted January 6 Share Posted January 6 Cold war vibes Quote Link to comment Share on other sites More sharing options...
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