Jump to content

Busy Orbit


ShachonianX
 Share

Recommended Posts

I'm not sure I'd consider these particularly busy, myself.

Mo1br2xl.jpg

UXgzhAUl.jpg

But, well, Kerbal Alarm Clock + base-and-station building results in fairly well-stocked orbits.

Edited by maltesh
Link to comment
Share on other sites

I've sometimes been tempted to just launch a probe with dozens on dozens of radial decouplers, just to see how horrible it could get. Never done it yet, and I don't have time tonight.

I did that, but in Solar orbit, such that the debris orbits would form a mesh around the system (this was back when debris were Unknowns), in an orbit where the orbital velocity was some 400m/s.

Link to comment
Share on other sites

  • 1 year later...
A bit off topic, but why all the Dres stuff? Other than the canyons, I've never found Dres to be all that interesting.

Because the second window to Dres on a new Save is too perfect to miss. Dres is going to be passing through the plane of Kerbin's orbit when you get there, so mid-course corrections are generally small. On my current save, none of the spacecraft I threw during Dres Window 2 needed more than a 30 m/s correction.

When I'm following my typical schedule, Kerbin->Duna window 1 arrives at about day 60. Kerbin->Eve Window 1 arrives at about the time anything I sent to Duna gets there. Maybe a month or two after the Eve fleet arrives, Kerbin->Dres Window 2 is ready to be exploited.

So I throw a fleet. Stations, ground bases, the whole shebang. And since it's a Mun-class world, all my Mun-class landers, bases, and equipment have no trouble landing it.

And upon arrival, you're about ten days from the Return window. Get things situated, load what science and Kerbals are making the return trip, and throw them back to Kerbin.

(This, of course, assumes you're using Kerbal Alarm Clock to time your transfer windows, and using the "Model" instead of the "formula" option, or using Alexmoon's calculator)

Link to comment
Share on other sites

Because the second window to Dres on a new Save is too perfect to miss. Dres is going to be passing through the plane of Kerbin's orbit when you get there, so mid-course corrections are generally small. On my current save, none of the spacecraft I threw during Dres Window 2 needed more than a 30 m/s correction.

When I'm following my typical schedule, Kerbin->Duna window 1 arrives at about day 60. Kerbin->Eve Window 1 arrives at about the time anything I sent to Duna gets there. Maybe a month or two after the Eve fleet arrives, Kerbin->Dres Window 2 is ready to be exploited.

So I throw a fleet. Stations, ground bases, the whole shebang. And since it's a Mun-class world, all my Mun-class landers, bases, and equipment have no trouble landing it.

And upon arrival, you're about ten days from the Return window. Get things situated, load what science and Kerbals are making the return trip, and throw them back to Kerbin.

(This, of course, assumes you're using Kerbal Alarm Clock to time your transfer windows, and using the "Model" instead of the "formula" option, or using Alexmoon's calculator)

That's... pretty awesome. Minimal time spent waiting for a return window; that's a HUGE plus when you have to worry about life support. Dres mission here I come!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...