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101+ reasons why we are not NASA


CaptinKornflake

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190: Failed docking attempts become Successful Firework displays

191: The only evidence of Civilization is ancient ruins on the opposite side of the planet

192: The Structural yield points of all our materials coincide with their point of maximum explosive potention

192b: The same applies to our crews

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195) Pod didn't blow up? Mission success.

196) Just about out of fuel? Not going to make it to jool? Lets go to Duna instead.

197) Ya know what, lets go to jool anyway. Insert devhacks here.

198) Pods are overrated, lets strap a man to a seat and send him to duna.

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I'll try to modify some from a certain webcomic to fit KSP.

206: "Mad Science" means never stopping to ask "what's the worst thing that could happen?" Kerbal Science means you do it BECAUSE someone asked.

207. An ASAS in motion outranks the Kerbal who doesn't know what's going on.

208. The fuel tank engineers at a dead run outrank everybody.

209. SRBs cover a multitude of sins.

210. SRBs and friendly fire should be easier to tell apart.

211. We believe that mockery and derision have their place. Usually, it's on the far side of the airlock. WITHOUT an EVA suit.

212. If the food is good enough, the kerbalnauts will stop complaining about exploding rockets.

213. Never turn your back on an engine. In fact, don't face the engine either. Actually, if possible, put an entire planet between you and the engine.

214. Everything is air-droppable at least once.

215. The longer everything goes according to plan, the more awesome we find the impending disaster.

216. Give a kerbal a rocket, entertain him for a day. Take his rocket away and tell him he's lucky to be alive, and he'll figure out how to build another rocket for you to take tomorrow.

217. If we can see the whites of their eyes, we are probably doing something right.

218. We DEFINITELY feel that any sufficiently advanced technology is indistinguishable from a big gun.

219. If the damage we did is covered by a manufacturer's warranty, we didn't do enough damage.

220. A little trust in physics goes a long way. The less we have, the farther we go.

221. If our rockets leave scorch marks and debris, we need a bigger rocket.

222. There is no overkill. There is only "FIRE THE ENGINES!" and "ADD MORE SRBS!"

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223. Jeb, KSP's most experienced astronaut, is not technically qualified to pilot a spatula in any of NASA's fine cafeterias.

224. Too many thrusters? Add more struts! Too many struts? Add more thrusters!

225. Lander broken into several large chunks, and scattered across the munar landscape....Jeb still alive. KSP engineers totally planned for that to happen. /nod

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226) Now that re-entry flames have been implemented, each Kerbal should receive a complimentary packet of marshmallows for toasting on their return to Kerbin.

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226. We spend ten years orbiting the sun after our first missed encounter to encounter the planet again

227. Kerbals have not the slightest inkling of economics because there is no money

228. KSP doesn't waste several thousand dollars from that nonexistent economy to send a pair of spiders into space (NASA actually launched two intentionally aboard Skylab for some reason.)

229. Our planes can be destroyed by the Kracken

230. When our planes or rockets are destroyed, there is no ejection handle

231. No memorizing boldface (emergency procedures) or Ops limits (Operational Limitations)

232. A Kerbal being pulled down by his craft into the ocean at 140+m/s manages to survive

233. The majority of flights end when Op Limits are discovered/ reached

234. KSC personal never need to worry about wildlife entering the VAB (another problem NASA has had to deal with on occasion.)

235. Need more electricity, add nuclear reactors. Need more control, add more RCS and SAS. Need more power, strap as many mainsails and SRBs to a rocket that is possible.

236. Kerbals survive reentry with only thier suit.

237. We're in the habit of putting massive ships into orbit because "It looks cool."

I'll stop there and leave room for others.

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