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You Will Not Go To Space Today - Post your fails here!

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I guess it's more of a case of 'You will not come back from Space Today'

But the mission was successfully completed :P

GiaAT1K.png?1

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I just forgot to turn physics warp off when returning a lab from space. At 500 m the parachutes tore the entire ship apart. 2500 science points and three kerbals died on impact. And no, I don't do quicksaves.

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Note AP/PE, acceleration, etc...

The flight might not have been that great but you have a potential career as a high speed photographer.:D

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My research into seaplanes is going places...

E5A9F45358DAE7FE10E4D06CEDDA93DA11A7E950

Namely its going into small piles of rubble at the end of the runway.

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Trying to build a Verne gun - it won't work in stock atmosphere, but I imagine with FAR the idea is feasible.

M15VPzT.png

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Trying to build a Verne gun - it won't work in stock atmosphere, but I imagine with FAR the idea is feasible.

Hey! That looks exactly like one of my first Krakenfire experiments!

x4 symmetry works best, a few physics-less parts help grab the acceleration from the engines, and with careful placement of launch clamps, can guide-rail the payload.

Also, its glitchy as all get out as the game engine doesn't like doing that many thrust-to calculations at once. The best launches will send the launch clamps up with you and lag the game for over a minute.

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Hey! That looks exactly like one of my first Krakenfire experiments!

x4 symmetry works best, a few physics-less parts help grab the acceleration from the engines, and with careful placement of launch clamps, can guide-rail the payload.

I too have been thinking about more experiments with this sort of thing. Never got around to it.

The ideal gun would have several S3 KS-25, each spaced so that the payload, (Kerbal) passes into the zone of thrust effect at the same time a physics calculation is made, to make most effective use of each engine.

Mega cannons make for some great screenshots. But the phase-a-kerbal-through approach is more efficient

taT7mKk.png

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poor bill has got to walk too the last part of this mission after I botched a landing by leaving physics warp on.screenshot0.png?dl=0screenshot1.png?dl=0screenshot2.png?dl=0

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bah drop box is not cooperating. link to screeny work if you click it tho.

Imgur. It's free and very easy to use. :)

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No pic, but tried to put a satellite into LKO. Power ran out on the upper stage because the sun was directly behind and I forgot to pack batteries; when that happened I was doing the circularization burn and couldn't turn off the engine. Turns out my upper stage had plenty of delta-v, because now it's headed on an eccentric orbit that takes it between the orbits of Dres aphelion and Eve at perhelion.

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1. Used the new translation gizmo to move a decoupler up so that it covers the engine like a fairing. The whole ship blew up when I staged it. I wonder if it counted it as part clipped and didn't separate properly.

2. Pointed an unmanned probe on an interplanetary transfer EXACTLY south during a inclination change. Apparently, solar panels that point exactly at the sun don't receive any light (it says, "blocked by solar panel"). SO my batteries died at EXACTLY the time I needed to perform my orbital insertion. The probe woke up a couple weeks later after traveling around the sun a bit so the angle finally hit the panels. Took more than 1000 delta-v to get back to the planet. :(

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Apparently, solar panels that point exactly at the sun don't receive any light (it says, "blocked by solar panel")

Makes sense.

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