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SSTOs! Post your pictures here~


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it's all thanks to Procedural Wings and the tiny stockalike parts. the standard parts just made the rocket section too heavy and oversized.

You can get away with the larger stock rocket parts, they still work and quite well. I have made a few SSTOs using stock parts.

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You can get away with the larger stock rocket parts, they still work and quite well. I have made a few SSTOs using stock parts.

oh, I've tried that too. this design just started off a a very light ordinary plane. then I had the idea to attach little rockets and make an SSTO out of it. I wanted to keep the weight down so I could get away with one turbojet. the stock 1.25 meter tanks don't mesh well with the rest of it anyways.

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oh, I've tried that too. this design just started off a a very light ordinary plane. then I had the idea to attach little rockets and make an SSTO out of it. I wanted to keep the weight down so I could get away with one turbojet. the stock 1.25 meter tanks don't mesh well with the rest of it anyways.

Here is one of my old probe carrying SSTOs, SVO-21

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The trick is setting it up so you can hide or blend those larger parts into the airframe.

You can be amazed at how small a SSTO can be and still work in the stock sized Kerbin.

SVO-11 and SVO-12

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maybe I should look into using the B9 parts again, now that I have a better clue what I'm doing. if only for the intakes and the landing gear, those make for some very nice design options.

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If you have a problem with something another member has posted, please simply hit the report button and let a moderator take care of it. Arguing with other players just makes the forum less pleasant for everyone.

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If you have a problem with something another member has posted, please simply hit the report button and let a moderator take care of it. Arguing with other players just makes the forum less pleasant for everyone.

Was there a post I missed? Or is this about the problem child earlier?

Edited by Vanamonde
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Here is simple and powerfull payload deliverer:

1. Can deliver 44t to LKO (85 km) in standard configuration. With additional fuel tanks maximum payload weight - 51t. There is no any restriction for payload configuration.

2. Very simple for control, flameout protection included

3. Only 71 details, it is very good for use on regular base. 6 turbojets and 1 RAPIER with only 18 intakes, less then 3 per engine

4. Can make precise landing, I landed it direct on launchpad after payload delivering mission (last picture)

jLzCV1T.gif

On launchpad with 44t payload

1Yydxxs.jpg

On launchpad again after mission

vxEGovV.jpg

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Was there a post I missed? Or is this about the problem child earlier?
It's general advice for everyone on the forum, and it's no one else's business who the moderators do or do not consider "problem children." Just quit griping at each other and get on with the thread.
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Marine Corps SUSTAIN Project Mock-Up

It could probably use a little more tweaking.

Mods used:

LLL (those counterweights are ,y favorite things ever)

B9 (I really need to find some better landing gear)

KW (struts)

P-Wings

Craft File: https://www.dropbox.com/s/q4yv5bp3jvh1i6v/SUSTAIN%20Mock-up.craft

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Marine Corps SUSTAIN Project Mock-Up

It could probably use a little more tweaking.

Mods used:

LLL (those counterweights are ,y favorite things ever)

B9 (I really need to find some better landing gear)

KW (struts)

P-Wings

I am assuming you are talking about the wobbly gear problem. That can be fixed pretty easily, the fix for it is in the B9 fix thread, or I can post it here when I get on my home computer.

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Hey you guys, can I join the interplanetary freighter club now? :P

http://youtu.be/d53jfIfRnQs

During filming this ship had a major bug - All the fuel went from one side to the other, as if there was a yellow pipe between them. WHAT THE FLARP... but I'm gonna fix it by actually adding yellow fuel pipes.

And when the ship is empty it's COM moves too far behind... or the gear is too far in front :-S gonna have to relocate it.

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I am assuming you are talking about the wobbly gear problem. That can be fixed pretty easily, the fix for it is in the B9 fix thread, or I can post it here when I get on my home computer.

Ah! I didn't know that, I'll look for it, thanks though!

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Replaced Interstellar Microwave Receivers with stock antenna for aesthetic purposes and edited the radial radiators for same reasons.

http://i.imgur.com/nimZiLM.png?1

http://i.imgur.com/7Ao6TgN.png?1

http://i.imgur.com/xrbTlD0.png?1

http://i.imgur.com/L7fGCkN.png?1

http://i.imgur.com/3Fz0WpT.png?1

http://i.imgur.com/kdt0Mts.png?1

Do you mind sharing the craft file for this? It looks awesome.

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Spank you very much my good man x-]

If you can... could you strip you're craft of all wing parts and take screenshots of the innards for us to see? I'm guessing there is a frame, so.. um.. Yeah.. I would really like to see that.

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Guest Space Cowboy

screenshot922_zps385ddb58.png

screenshot925_zps229d84f9.png

screenshot956_zpsafe38e7d.png

KSP2014-03-1520-33-59-16avi_snapshot_0010_20140315_205120_zps4dd34c53.jpg

screenshot959_zpse9cd03ed.png

I will upload this soon, I am almost done tweaking it. Incidentally, I got this into orbit today and it is my first anniversary of using KSP.

Edited by Space Cowboy
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Here is simple and powerfull payload deliverer:

1. Can deliver 44t to LKO (85 km) in standard configuration. With additional fuel tanks maximum payload weight - 51t. There is no any restriction for payload configuration.

2. Very simple for control, flameout protection included

3. Only 71 details, it is very good for use on regular base. 6 turbojets and 1 RAPIER with only 18 intakes, less then 3 per engine

4. Can make precise landing, I landed it direct on launchpad after payload delivering mission (last picture)

http://i.imgur.com/jLzCV1T.gif

On launchpad with 44t payload

http://i.imgur.com/1Yydxxs.jpg

On launchpad again after mission

http://i.imgur.com/vxEGovV.jpg

I like that, i think it would be interesting to create a Kerbonaut transporter with your Transporter as a basis.

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I like that, i think it would be interesting to create a Kerbonaut transporter with your Transporter as a basis.
I already did it :), here is Dune bus for 15 kerbonauts (4000 m/s dV, 61.5 t on launchpad and 154 parts with lifter), enough for some excursion to red planet and return. Can land autonomously on Kerbin after mission or can dock with lifter after return from Dune and land together (more complex and tricky, need very flat surface).

pC5tU1ph.png

PRKV0EWl.png

SXRlk1Tl.png

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I know this is unrelated to the thread... but I just thought of it when seeing Mesklin's screenshots with the clouds.. Obviously that is a mod of some sort.

But the thing I thought of was what if there were weather affects in the game, like storms, rain, lightning.. and maybe some other types of weather affects, and they would not only alter the look of the game, but things like visibility when landing aircraft... Turbulence / Wind Change... um.. Storms.. that could buffer the craft to make it a bit more challenging to land... even though it is quite challenging for some of us already.. hahaha..

And maybe Weather Anomalies on other planets, so like.. things like Dust Devils on Duna "Dust Devils actually do happen on Mars". Google image search Dust Devils.. Basically it is spinning wind that picks up dust making a funnel of dust, and they could randomly appear and if a Kerbal gets caught by one it could fling the Kerbal away xD

Or if it caught a ship, depending on the size of the craft it might get flung or pushed over or just nudged.

With weather in the game you could take that into account as well when launching a rocket or aircraft instead of just time of day.

I don't know how you would suggest ideas to SQUAD, but I would love to suggest this!! xD

AND ALSO LONGER LANDING WHEELS. ( â—‰ - â—‰ )

Edited by KissSh0t
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but I just thought of it when seeing Mesklin's screenshots with the clouds.. Obviously that is a mod of some sort.
It is Texture Replacer mod, Now I can not see without tears vanilla game visualization, so ugly, so boring
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Here is simple and powerfull payload deliverer:

1. Can deliver 44t to LKO (85 km) in standard configuration. With additional fuel tanks maximum payload weight - 51t. There is no any restriction for payload configuration.

2. Very simple for control, flameout protection included

3. Only 71 details, it is very good for use on regular base. 6 turbojets and 1 RAPIER with only 18 intakes, less then 3 per engine

4. Can make precise landing, I landed it direct on launchpad after payload delivering mission (last picture)

http://i.imgur.com/jLzCV1T.gif

On launchpad with 44t payload

http://i.imgur.com/1Yydxxs.jpg

On launchpad again after mission

http://i.imgur.com/vxEGovV.jpg

PERFECT! THIS is exactly what I've been doing, except I staged the boosters separately once in space. Would you mind posting a .craft file, this is amazing!

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